#include "BulletOdeTransformConvert.h" #include "../ode/src/collision_kernel.h" SimdTransform GetTransformFromGeom(dGeomID geom) { SimdTransform trans; trans.setIdentity(); const dReal* pos = dGeomGetPosition (geom);// pointer to object's position vector const dReal* rot = dGeomGetRotation (geom);; // pointer to object's rotation matrix, 4*3 format! SimdMatrix3x3 orn(rot[0],rot[1],rot[2], rot[4],rot[5],rot[6], rot[8],rot[9],rot[10]); trans.setOrigin(SimdVector3(pos[0],pos[1],pos[2])); trans.setBasis(orn); return trans; } SimdTransform GetTransformFromBody(dBodyID body) { SimdTransform trans; const dReal* pos = body->pos; const dReal* rot = body->R; SimdMatrix3x3 orn(rot[0],rot[1],rot[2], rot[4],rot[5],rot[6], rot[8],rot[9],rot[10]); trans.setOrigin(SimdVector3(pos[0],pos[1],pos[2])); trans.setBasis(orn); return trans; }