/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ /* LinearConvexCastDemo implements an efficient continuous collision detection algorithm. Both linear and angular velocities are supported. Gjk or Simplex based methods. Motion using Exponential Map. Comparison with Screwing Motion. Also comparision with Algebraic CCD and Interval Arithmetic methods (Stephane Redon) */ #include "SimdQuaternion.h" #include "SimdTransform.h" #include "NarrowPhaseCollision/VoronoiSimplexSolver.h" #include "CollisionShapes/BoxShape.h" #include "CollisionShapes/MinkowskiSumShape.h" #include "NarrowPhaseCollision/GjkPairDetector.h" #include "NarrowPhaseCollision/GjkConvexCast.h" #include "NarrowPhaseCollision/ContinuousConvexCollision.h" #include "NarrowPhaseCollision/SubSimplexConvexCast.h" #ifdef USE_ALGEBRAIC_CCD #include "NarrowPhaseCollision/BU_CollisionPair.h" #endif //USE_ALGEBRAIC_CCD #include "CollisionShapes/SphereShape.h" #include "CollisionShapes/Simplex1to4Shape.h" #include "GL_ShapeDrawer.h" #ifdef WIN32 //needed for glut.h #include #endif //think different #if defined(__APPLE__) && !defined (VMDMESA) #include #include #include #else #include #endif #include "GlutStuff.h" float yaw=0.f,pitch=0.f,roll=0.f; const int maxNumObjects = 4; const int numObjects = 2; PolyhedralConvexShape* shapePtr[maxNumObjects]; SimdTransform tr[numObjects]; int screenWidth = 640.f; int screenHeight = 480.f; void DrawRasterizerLine(float const* , float const*, int) { } int main(int argc,char** argv) { setCameraDistance(30.f); tr[0].setOrigin(SimdVector3(0,0,0)); tr[1].setOrigin(SimdVector3(0,10,0)); SimdMatrix3x3 basisA; basisA.setValue(0.99999958f,0.00022980258f,0.00090992288f, -0.00029313788f,0.99753088f,0.070228584f, -0.00089153741f,-0.070228823f,0.99753052f); SimdMatrix3x3 basisB; basisB.setValue(1.0000000f,4.4865553e-018f,-4.4410586e-017f, 4.4865495e-018f,0.97979438f,0.20000751f, 4.4410586e-017f,-0.20000751f,0.97979438f); tr[0].setBasis(basisA); tr[1].setBasis(basisB); SimdVector3 boxHalfExtentsA(0.2,4,4); SimdVector3 boxHalfExtentsB(6,6,6); BoxShape boxA(boxHalfExtentsA); /* BU_Simplex1to4 boxB; boxB.AddVertex(SimdPoint3(-5,0,-5)); boxB.AddVertex(SimdPoint3(5,0,-5)); boxB.AddVertex(SimdPoint3(0,0,5)); boxB.AddVertex(SimdPoint3(0,5,0)); */ BoxShape boxB(boxHalfExtentsB); shapePtr[0] = &boxA; shapePtr[1] = &boxB; shapePtr[0]->SetMargin(0.01f); shapePtr[1]->SetMargin(0.01f); // boxA.SetMargin(1.f); // boxB.SetMargin(1.f); SimdTransform tr; tr.setIdentity(); return glutmain(argc, argv,screenWidth,screenHeight,"Linear Convex Cast Demo"); } //to be implemented by the demo void clientMoveAndDisplay() { clientDisplay(); } #include "NarrowPhaseCollision/VoronoiSimplexSolver.h" #include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h" static VoronoiSimplexSolver sVoronoiSimplexSolver; SimplexSolverInterface& gGjkSimplexSolver = sVoronoiSimplexSolver; bool drawLine= false; void clientDisplay(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_LIGHTING); //GL_ShapeDrawer::DrawCoordSystem(); float m[16]; int i; for (i=0;i