#ifndef SHADOW_MAP_DEMO_H #define SHADOW_MAP_DEMO_H #include "../GpuDemo.h" #include "Bullet3Common/b3Vector3.h" class ShadowMapDemo : public GpuDemo { struct ShadowMapDemoInternalData* m_shadowData; public: ShadowMapDemo(); virtual ~ShadowMapDemo(); virtual const char* getName() { return "ShadowMapDemo"; } virtual void initPhysics(const ConstructionInfo& ci); virtual void exitPhysics(); virtual void renderScene(); void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling); virtual void clientMoveAndDisplay(); static GpuDemo* MyCreateFunc() { GpuDemo* demo = new ShadowMapDemo; return demo; } }; #endif //SHADOW_MAP_DEMO_H