#include "b3ImportMeshUtility.h" #include #include "../../OpenGLWindow/GLInstancingRenderer.h" #include"Wavefront/tiny_obj_loader.h" #include "../../OpenGLWindow/GLInstanceGraphicsShape.h" #include "btBulletDynamicsCommon.h" #include "../../OpenGLWindow/SimpleOpenGL3App.h" #include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h" #include "../../Utils/b3ResourcePath.h" #include "Bullet3Common/b3FileUtils.h" #include "stb_image/stb_image.h" int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName, CommonRenderInterface* renderer) { int shapeId = -1; char relativeFileName[1024]; if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024)) { char pathPrefix[1024]; b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024); btVector3 shift(0,0,0); // int index=10; { std::vector shapes; std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix); GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes); int textureIndex = -1; //try to load some texture for (int i=0;i0) { int width,height,n; const char* filename = shape.material.diffuse_texname.c_str(); const unsigned char* image=0; const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"}; int numprefix = sizeof(prefix)/sizeof(const char*); for (int i=0;!image && iregisterTexture(image,width,height); if (textureIndex>=0) { break; } } } } shapeId = renderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex); } } else { b3Warning("Cannot find %s\n", fileName.c_str()); } return shapeId; }