/* Bullet Continuous Collision Detection and Physics Library Maya Plugin Copyright (c) 2008 Walt Disney Studios This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Written by: Nicola Candussi Modified by Roman Ponomarev 01/22/2010 : Constraints reworked 01/27/2010 : Replaced COLLADA export with Bullet binary export */ //pluginMain.cpp #include #include #include #include "mayaUtils.h" #include "rigidBodyNode.h" #include "rigidBodyArrayNode.h" #include "collisionShapeNode.h" #include "constraint/nailConstraintNode.h" #include "constraint/hingeConstraintNode.h" #include "constraint/sliderConstraintNode.h" #include "constraint/sixdofConstraintNode.h" #include "dSolverNode.h" #include "dSolverCmd.h" #include "dRigidBodyCmd.h" #include "dRigidBodyArrayCmd.h" #include "constraint/dNailConstraintCmd.h" #include "constraint/dHingeConstraintCmd.h" #include "constraint/dSliderConstraintCmd.h" #include "constraint/dsixdofConstraintCmd.h" #include "mvl/util.h" #include "bulletExport.h" const char *const bulletOptionScript = "bulletExportOptions"; const char *const bulletDefaultOptions = "groups=1;" "ptgroups=1;" "materials=1;" "smoothing=1;" "normals=1;" ; MStatus initializePlugin( MObject obj ) { MStatus status; MFnPlugin plugin( obj, "Walt Disney Feature Animation", "2.76", "Any"); solver_t::initialize(); // Register the translator with the system status = plugin.registerFileTranslator( "Bullet Physics export", "none", ObjTranslator::creator, (char *)bulletOptionScript, (char *)bulletDefaultOptions ); MCHECKSTATUS(status,"registerFileTranslator Bullet Physics export"); // status = plugin.registerNode( rigidBodyNode::typeName, rigidBodyNode::typeId, rigidBodyNode::creator, rigidBodyNode::initialize, MPxNode::kLocatorNode ); MCHECKSTATUS(status, "registering rigidBodyNode") MDGMessage::addNodeRemovedCallback(rigidBodyNode::nodeRemoved, rigidBodyNode::typeName); // status = plugin.registerNode( rigidBodyArrayNode::typeName, rigidBodyArrayNode::typeId, rigidBodyArrayNode::creator, rigidBodyArrayNode::initialize, MPxNode::kLocatorNode ); MCHECKSTATUS(status, "registering rigidBodyArrayNode") MDGMessage::addNodeRemovedCallback(rigidBodyArrayNode::nodeRemoved, rigidBodyArrayNode::typeName); // status = plugin.registerNode( collisionShapeNode::typeName, collisionShapeNode::typeId, collisionShapeNode::creator, collisionShapeNode::initialize, MPxNode::kDependNode ); MCHECKSTATUS(status, "registering collisionShapeNode") // status = plugin.registerNode( nailConstraintNode::typeName, nailConstraintNode::typeId, nailConstraintNode::creator, nailConstraintNode::initialize, MPxNode::kLocatorNode ); MCHECKSTATUS(status, "registering nailConstraintNode") MDGMessage::addNodeRemovedCallback(nailConstraintNode::nodeRemoved, nailConstraintNode::typeName); // status = plugin.registerNode( hingeConstraintNode::typeName, hingeConstraintNode::typeId, hingeConstraintNode::creator, hingeConstraintNode::initialize, MPxNode::kLocatorNode ); MCHECKSTATUS(status, "registering hingeConstraintNode") MDGMessage::addNodeRemovedCallback(hingeConstraintNode::nodeRemoved, hingeConstraintNode::typeName); // status = plugin.registerNode( sliderConstraintNode::typeName, sliderConstraintNode::typeId, sliderConstraintNode::creator, sliderConstraintNode::initialize, MPxNode::kLocatorNode ); MCHECKSTATUS(status, "registering sliderConstraintNode") MDGMessage::addNodeRemovedCallback(sliderConstraintNode::nodeRemoved, sliderConstraintNode::typeName); // status = plugin.registerNode( sixdofConstraintNode::typeName, sixdofConstraintNode::typeId, sixdofConstraintNode::creator, sixdofConstraintNode::initialize, MPxNode::kLocatorNode ); MCHECKSTATUS(status, "registering sixdofConstraintNode") MDGMessage::addNodeRemovedCallback(sixdofConstraintNode::nodeRemoved, sixdofConstraintNode::typeName); // status = plugin.registerNode( dSolverNode::typeName, dSolverNode::typeId, dSolverNode::creator, dSolverNode::initialize, // MPxNode::kDependNode ); MPxNode::kLocatorNode ); MCHECKSTATUS(status, "registering dSolverNode") status = plugin.registerCommand( dSolverCmd::typeName, dSolverCmd::creator, dSolverCmd::syntax); MCHECKSTATUS(status, "registering dSolverCmd") status = plugin.registerCommand( dRigidBodyCmd::typeName, dRigidBodyCmd::creator, dRigidBodyCmd::syntax); MCHECKSTATUS(status, "registering dRigidBodyCmd") status = plugin.registerCommand( dRigidBodyArrayCmd::typeName, dRigidBodyArrayCmd::creator, dRigidBodyArrayCmd::syntax); MCHECKSTATUS(status, "registering dRigidBodyArrayCmd") status = plugin.registerCommand( dNailConstraintCmd::typeName, dNailConstraintCmd::creator, dNailConstraintCmd::syntax); MCHECKSTATUS(status, "registering dNailConstraintCmd") status = plugin.registerCommand( dHingeConstraintCmd::typeName, dHingeConstraintCmd::creator, dHingeConstraintCmd::syntax); MCHECKSTATUS(status, "registering dHingeConstraintCmd") status = plugin.registerCommand( dSliderConstraintCmd::typeName, dSliderConstraintCmd::creator, dSliderConstraintCmd::syntax); MCHECKSTATUS(status, "registering dSliderConstraintCmd") status = plugin.registerCommand( dSixdofConstraintCmd::typeName, dSixdofConstraintCmd::creator, dSixdofConstraintCmd::syntax); MCHECKSTATUS(status, "registering dSixdofConstraintCmd") MGlobal::executeCommand( "source dynamicaUI.mel" ); MGlobal::executeCommand( "dynamicaUI_initialize" ); return status; } MStatus uninitializePlugin( MObject obj ) { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand(dNailConstraintCmd::typeName); MCHECKSTATUS(status, "deregistering dNailConstraintCmd") status = plugin.deregisterCommand(dHingeConstraintCmd::typeName); MCHECKSTATUS(status, "deregistering dHingeConstraintCmd") status = plugin.deregisterCommand(dSliderConstraintCmd::typeName); MCHECKSTATUS(status, "deregistering dSliderConstraintCmd") status = plugin.deregisterCommand(dRigidBodyArrayCmd::typeName); MCHECKSTATUS(status, "deregistering dRigidBodyArrayCmd") status = plugin.deregisterCommand(dRigidBodyCmd::typeName); MCHECKSTATUS(status, "deregistering dRigidBodyCmd") status = plugin.deregisterCommand(dSolverCmd::typeName); MCHECKSTATUS(status, "deregistering dSolverGlobalsCmd") status = plugin.deregisterNode(dSolverNode::typeId); MCHECKSTATUS(status, "deregistering dSolverNode") status = plugin.deregisterNode(nailConstraintNode::typeId); MCHECKSTATUS(status, "deregistering nailConstraintNode") status = plugin.deregisterNode(hingeConstraintNode::typeId); MCHECKSTATUS(status, "deregistering hingeConstraintNode") status = plugin.deregisterNode(sliderConstraintNode::typeId); MCHECKSTATUS(status, "deregistering sliderConstraintNode") status = plugin.deregisterNode(sixdofConstraintNode::typeId); MCHECKSTATUS(status, "deregistering sixdofConstraintNode") status = plugin.deregisterNode(collisionShapeNode::typeId); MCHECKSTATUS(status, "deregistering collisionShapeNode") status = plugin.deregisterNode(rigidBodyArrayNode::typeId); MCHECKSTATUS(status, "deregistering rigidBodyArrayNode") status = plugin.deregisterNode(rigidBodyNode::typeId); MCHECKSTATUS(status, "deregistering rigidBodyNode") status = plugin.deregisterFileTranslator( "Bullet Physics export" ); MCHECKSTATUS(status,"deregistering Bullet Physics export" ) solver_t::cleanup(); return status; }