#testrender.py is a bit slower than testrender_np.py: pixels are copied from C to Python one by one import matplotlib.pyplot as plt import pybullet import time import numpy as np #to reshape for matplotlib plt.ion() img = [[1, 2, 3] * 50] * 100 #np.random.rand(200, 320) #img = [tandard_normal((50,100)) image = plt.imshow(img, interpolation='none', animated=True, label="blah") ax = plt.gca() pybullet.connect(pybullet.DIRECT) #pybullet.loadPlugin("eglRendererPlugin") pybullet.loadURDF("plane.urdf", [0, 0, -1]) pybullet.loadURDF("r2d2.urdf") pybullet.setGravity(0, 0, -10) camTargetPos = [0, 0, 0] cameraUp = [0, 0, 1] cameraPos = [1, 1, 1] pitch = -10.0 roll = 0 upAxisIndex = 2 camDistance = 4 pixelWidth = 320 pixelHeight = 200 nearPlane = 0.01 farPlane = 100 fov = 60 main_start = time.time() while (1): for yaw in range(0, 360, 10): pybullet.stepSimulation() start = time.time() viewMatrix = pybullet.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex) aspect = pixelWidth / pixelHeight projectionMatrix = pybullet.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane) img_arr = pybullet.getCameraImage(pixelWidth, pixelHeight, viewMatrix, projectionMatrix, shadow=1, lightDirection=[1, 1, 1], renderer=pybullet.ER_BULLET_HARDWARE_OPENGL) stop = time.time() print("renderImage %f" % (stop - start)) w = img_arr[0] #width of the image, in pixels h = img_arr[1] #height of the image, in pixels rgb = img_arr[2] #color data RGB dep = img_arr[3] #depth data #print(rgb) print('width = %d height = %d' % (w, h)) #note that sending the data using imshow to matplotlib is really slow, so we use set_data #plt.imshow(rgb,interpolation='none') #reshape is needed np_img_arr = np.reshape(rgb, (h, w, 4)) np_img_arr = np_img_arr * (1. / 255.) image.set_data(np_img_arr) ax.plot([0]) #plt.draw() #plt.show() plt.pause(0.01) main_stop = time.time() print("Total time %f" % (main_stop - main_start)) pybullet.resetSimulation()