INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/btgui ) FILE(GLOB OpenGLWindow_HDRS "*.h" "../OpenGLTrueTypeFont/*.h") FILE(GLOB OpenGLWindowMac_CPP "Mac*.mm") FILE(GLOB OpenGLWindowWin32_CPP "Win32*.cpp") FILE(GLOB OpenGLWindowLinux_CPP "X11*.cpp") FILE(GLOB OpenGLWindowCommon_CPP "*.cpp" "../OpenGLTrueTypeFont/*.cpp" "../FontFiles/OpenSans.cpp" ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowMac_CPP} ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowWin32_CPP} ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowLinux_CPP} ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP X11OpenGLWindow.cpp ) #MESSAGE (${OpenGLWindowCommon_CPP}) IF (WIN32) SET(OpenGLWindow_SRCS ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows/glew.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP}) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows ) ADD_DEFINITIONS(-DGLEW_STATIC) ENDIF(WIN32) IF (APPLE) SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${OpenGLWindowCommon_CPP} ) ENDIF(APPLE) #no Linux detection? IF(NOT WIN32 AND NOT APPLE) SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${OpenGLWindowCommon_CPP} ) ENDIF() ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS}) if (UNIX AND NOT APPLE) target_link_libraries(OpenGLWindow X11) elseif (APPLE) target_link_libraries(OpenGLWindow ${COCOA_LIBRARY}) endif () if (BUILD_SHARED_LIBS) target_link_libraries(OpenGLWindow Bullet3Common) endif() target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})