Bullet Continuous Collision Detection and Physics Library Erwin Coumans 2006 May 24 Improved GJK accuracy, fixed GjkConvexCast issue, thanks to ~MyXa~ for reporting 2006 May 19 Added restitution support Moved out Friction and Dynamics info from ManifoldPoint (removed logical dependency) Added a void* m_userPersistentData in ManifoldPoint. Added a ContactDestroyedCallback, to allow user to handle destruction of m_userPersistentData 2006 May 13 Fixed some bugs in friction / jacobian calculations. Reported by Dirk Gregorius. Thanks! 2006 May 9 Fixed raycasting filtering Moved repository to SVN at https://svn.sourceforge.net/svnroot/bullet 2006 April 27 Moved raycasting to CollisionWorld, to make it more generic Added basic CCD option in the CcdCollisionDemo Fixed 'noResponse' mode, for triggering rigidbodies (useful for Artificial Intelligence queries) Improved Bullet/ODE sample (in Extras) 2006 April 10 Separating Axis Test (SAT) convex hull collision detector, contribution by Simon Hobbs Added SIMD SSE Math classes (for above SAT) Added Mouse picking in CcdPhysicsDemo Improved penetration depth estimation in MinkowskiPenetrationDepthSolver, both accuracy and performance Added Hinge constraint Added quickprof profiling (see http://sourceforge.net/projects/quickprof ) 2006 March 21 Frank Richter Removed VC manifest files. Removed superfluous "grpplugins" projects. 2006 March 20 Erwin Coumans Clamped the acculumated impulse rather then intermediate impulse (within the iteration) Use the persistent contacts for reusing the impulse Separated friction and normal solving for better stability Decreased the default number of iterations of the constraint solver from 10 to 4 2006 March 19 Frank Richter Removed a couple of CSisms from the VC projects. Fixed VC include & lib paths to go to the Addtional* options instead the command line arguments. Added pkgconfig support. 2006 March 14 Frank Richter Added support for shipped GLUT on MinGW. Fixed GLUT support on MinGW. 2006 March 13 Frank Richter Bolted on Jam-based build system. Generated VC project files. Fixed GCC warnings. Fixed Linux build issues. 2006 March 13 Added 3D Sweep and Prune Broadphase Collision Detection, Contribution from Simon Hobbs. 2006 March 2 Minor change in license to ZLib/LibPNG This makes it legally a bit easier to deploy on Playstation 3 Prepared for more generic constraints, added ConstraintsDemo 2006 Feb 23 Rearranged files and dependencies to allow for easier standalone Collision Detection without Bullet Dynamics. See Demos/CollisionInterfaceDemo and Extras/ode/ode/test/test_BulletGjk.cpp for examples how to use. ... todo: add history 2003 Initial version (continuous collision detection)