/* Bullet Continuous Collision Detection and Physics Library Maya Plugin Copyright (c) 2008 Walt Disney Studios This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Written by: Nicola Candussi */ //dSolverCmd.cpp #include #include #include "dSolverNode.h" #include "dSolverCmd.h" MString dSolverCmd::typeName("dSolver"); dSolverCmd::dSolverCmd() : m_argDatabase(0), m_dgModifier(0) { } dSolverCmd::~dSolverCmd() { if (m_argDatabase) { delete m_argDatabase; } if (m_dgModifier) { delete m_dgModifier; } } void * dSolverCmd::creator() { return new dSolverCmd; } MSyntax dSolverCmd::syntax() { MSyntax syntax; syntax.enableQuery(false); syntax.enableEdit(false); return syntax; } MStatus dSolverCmd::doIt(const MArgList &args) { MStatus stat; m_argDatabase = new MArgDatabase(syntax(), args, &stat); if (stat == MS::kFailure) { return stat; } return redoIt(); } MStatus dSolverCmd::undoIt() { if (m_dgModifier) { m_dgModifier->undoIt(); delete m_dgModifier; m_dgModifier = 0; } return MS::kSuccess; } MStatus dSolverCmd::redoIt() { MStatus stat; // see if node exists MItDependencyNodes depIt(MFn::kPluginDependNode); for (; !depIt.isDone(); depIt.next()) { MObject obj = depIt.thisNode(); if (MFnDependencyNode(obj).typeId() == dSolverNode::typeId) { return stat; } } m_dgModifier = new MDGModifier; MObject dSolverObj = m_dgModifier->createNode(dSolverNode::typeId); m_dgModifier->doIt(); // connect the time attribute MPlug plgInTime(dSolverObj, dSolverNode::ia_time); MItDependencyNodes depNodeIt(MFn::kTime); MObject timeObj = depNodeIt.thisNode(); if (timeObj != MObject::kNullObj) { MPlug plgOutTime = MFnDependencyNode(timeObj).findPlug("outTime", false); m_dgModifier->connect(plgOutTime, plgInTime); m_dgModifier->doIt(); } //force update of the solver on creation MPlug plgRigidBodies(dSolverObj, dSolverNode::oa_rigidBodies); bool update; plgRigidBodies.getValue(update); setResult(MFnDependencyNode(dSolverObj).name()); return stat; }