#MayaPlugin Makefile MAYA_LOCATION?=/Applications/Autodesk/maya2010/devkit ## MAYA_LOCATION is the Maya installation directory. It should be already defined in your # environment variables. If not, please change it to the appropriate directory MAYA=$(MAYA_LOCATION) ## Change this if you want to change the installation directory MAYA_PLUG_IN_PATH=/usr/maya-plugins ## Change this if you want to change the name of the final plugin LIBRARY=dynamicaMayaPlugin.bundle ################################## BULLET=../.. CPP = g++ LD = ld CPPFLAGS = -DMAC_PLUGIN -DOSMac_MachO_ -DBits32_ -m32 -DUNIX -D_BOOL -DOSMac_ -DFUNCPROTO -D_GNU_SOURCE -fPIC \ -fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -Wall \ -Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char \ -Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -pthread \ -Wno-deprecated -fno-gnu-keywords -g #LDFLAGS =-bundle -ldl -shared LDFLAGS = -ldl -shared BULLET_INCLUDE=-I$(BULLET)/src -I. GL_LIB=-framework OpenGL MAYA_INCLUDE=-I$(MAYA)/include MAYA_LIB=-L/Applications/Autodesk/maya2010/Maya.app/Contents/MacOS -lOpenMaya -lFoundation -Wl,-executable_path,/Applications/Autodesk/maya2010/Maya.app/Contents/MacOS -lOpenMayaUI -lOpenMayaFX -lOpenMaya -lFoundation SOURCES = pluginMain.cpp bulletExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \ solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \ pdbIO.cpp drawUtils.cpp constraint/dHingeConstraintCmd.cpp constraint/dSliderConstraintCmd.cpp \ constraint/hingeConstraintNode.cpp constraint/sixdofConstraintNode.cpp constraint/dNailConstraintCmd.cpp \ constraint/dsixdofConstraintCmd.cpp constraint/nailConstraintNode.cpp constraint/sliderConstraintNode.cpp \ $(BULLET)/src/LinearMath/btQuickprof.cpp \ $(BULLET)/src/LinearMath/btGeometryUtil.cpp \ $(BULLET)/src/LinearMath/btAlignedAllocator.cpp \ $(BULLET)/src/LinearMath/btSerializer.cpp \ $(BULLET)/src/LinearMath/btConvexHull.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btGhostObject.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btUnionFind.cpp \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btShapeHull.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btCompoundShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConeShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btSphereShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btEmptyShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btCollisionShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConcaveShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btBoxShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btBox2dShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btCylinderShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvt.cpp \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \ $(BULLET)/src/BulletCollision/Gimpact/btGImpactBvh.cpp \ $(BULLET)/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp \ $(BULLET)/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp \ $(BULLET)/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp \ $(BULLET)/src/BulletCollision/Gimpact/btGImpactShape.cpp \ $(BULLET)/src/BulletCollision/Gimpact/gim_box_set.cpp \ $(BULLET)/src/BulletCollision/Gimpact/gim_contact.cpp \ $(BULLET)/src/BulletCollision/Gimpact/gim_memory.cpp \ $(BULLET)/src/BulletCollision/Gimpact/gim_tri_collision.cpp \ $(BULLET)/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp \ $(BULLET)/src/BulletDynamics/Dynamics/btRigidBody.cpp \ $(BULLET)/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \ $(BULLET)/src/BulletDynamics/Dynamics/Bullet-C-API.cpp \ $(BULLET)/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \ $(BULLET)/src/BulletDynamics/Vehicle/btWheelInfo.cpp \ $(BULLET)/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp \ $(BULLET)/src/BulletDynamics/Character/btKinematicCharacterController.cpp HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \ box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \ bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h \ bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h \ bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h \ bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h \ bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \ bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \ bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \ shared_ptr.h drawUtils.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btGhostObject.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btUnionFind.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvex2dShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btCompoundShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btBoxShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btBox2dShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConcaveShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btEmptyShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btMaterial.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btSphereShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btCollisionShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleBuffer.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btShapeHull.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btCylinderShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConeShape.h \ $(BULLET)/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvt.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ $(BULLET)/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ $(BULLET)/src/BulletDynamics/Character/btKinematicCharacterController.h \ $(BULLET)/src/BulletDynamics/Character/btCharacterControllerInterface.h \ $(BULLET)/src/BulletDynamics/Dynamics/btActionInterface.h \ $(BULLET)/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ $(BULLET)/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ $(BULLET)/src/BulletDynamics/Dynamics/btRigidBody.h \ $(BULLET)/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ $(BULLET)/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \ $(BULLET)/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ $(BULLET)/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ $(BULLET)/src/BulletDynamics/Vehicle/btWheelInfo.h INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE) LIB_FLAGS= $(MAYA_LIB) $(GL_LIB) OBJECTS=$(SOURCES:.cpp=.o) all: $(SOURCES) $(LIBRARY) .cpp.o: $(SOURCES) $(HEADERS) $(CPP) -c $< $(CPPFLAGS) $(INCLUDE_FLAGS) -o $@ $(OBJECTS): $(HEADERS) $(LIBRARY): $(OBJECTS) $(CPP) $(OBJECTS) $(LDFLAGS) $(LIB_FLAGS) -o $@ install: $(LIBRARY) cp -f $(LIBRARY) /Users/Shared/Autodesk/maya/plug-ins cp -f scripts/*.mel /Users/Shared/Autodesk/maya/scripts cp -f icons/*.xpm /Users/Shared/Autodesk/maya/icons clean: rm -f *.o *.bundle