/* Bullet Continuous Collision Detection and Physics Library Maya Plugin Copyright (c) 2008 Walt Disney Studios This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Written by: Nicola Candussi Modified by Roman Ponomarev 01/22/2010 : Constraints reworked */ //dSolverNode.h #ifndef DYN_DSOLVERNODE_H #define DYN_DSOLVERNODE_H #include #include #include #include #include #include #include "mathUtils.h" //class dSolverNode : public MPxNode class dSolverNode : public MPxLocatorNode { public: dSolverNode(); virtual ~dSolverNode(); virtual void postConstructor(); virtual void draw( M3dView & view, const MDagPath & path, M3dView::DisplayStyle style, M3dView::DisplayStatus status ); virtual bool isBounded() const { return false; } virtual MBoundingBox boundingBox() const { MObject node = thisMObject(); MPoint corner1(-1, -1, -1); MPoint corner2(1, 1, 1); return MBoundingBox(corner1, corner2); } virtual bool excludeAsLocator() const { return false; } virtual bool isTransparent() const { return false; } static void * creator(); static MStatus initialize(); virtual bool setInternalValueInContext ( const MPlug & plug, const MDataHandle & dataHandle, MDGContext & ctx ); virtual MStatus compute( const MPlug& plug, MDataBlock& data ); static MObject ia_time; static MObject ia_startTime; static MObject ia_gravity; static MObject ia_enabled; static MObject ia_splitImpulse; static MObject ia_substeps; static MObject oa_rigidBodies; //Solver Settings static MObject ssSolverType; // static MObject ia_DBG_DrawWireframe; static MObject ia_DBG_DrawAabb; static MObject ia_DBG_DrawFeaturesText; static MObject ia_DBG_DrawContactPoints; static MObject ia_DBG_NoDeactivation; static MObject ia_DBG_NoHelpText; static MObject ia_DBG_DrawText; static MObject ia_DBG_ProfileTimings; static MObject ia_DBG_EnableSatComparison; static MObject ia_DBG_DisableBulletLCP; static MObject ia_DBG_EnableCCD; static MObject ia_DBG_DrawConstraints; static MObject ia_DBG_DrawConstraintLimits; static MObject ia_DBG_FastWireframe; // public: static MTypeId typeId; static MString typeName; static bool isStartTime; static void updateAllRigidBodies(); protected: struct xforms_t { vec3f m_x0; vec3f m_x1; quatf m_q0; quatf m_q1; }; void computeRigidBodies(const MPlug& plug, MDataBlock& data); void dumpRigidBodyArray(MObject &node); bool expandFileExpression(std::string const& expr, std::string &base_name, std::string &extension); void initRigidBodies(MPlugArray &rbConnections); void gatherPassiveTransforms(MPlugArray &rbConnections, std::vector &xforms); void updatePassiveRigidBodies(MPlugArray &rbConnections, std::vector &xforms, float t); void updateActiveRigidBodies(MPlugArray &rbConnections); void applyFields(MPlugArray &rbConnections, float dt); void updateConstraint(MObject& bodyNode); protected: MTime m_prevTime; }; #endif