#ifndef BASIC_DEMO_H #define BASIC_DEMO_H #include "LinearMath/btVector3.h" #include "Bullet2RigidBodyDemo.h" class BasicDemo : public Bullet2RigidBodyDemo { public: static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app) { return new BasicDemo(app); } BasicDemo(SimpleOpenGL3App* app); virtual ~BasicDemo(); void createGround(int cubeShapeId); void initPhysics(); void exitPhysics(); void renderScene(); void stepSimulation(float dt); }; #endif //BASIC_DEMO_H