#include "ImportObjExample.h" #include #include "../OpenGLWindow/GLInstancingRenderer.h" #include"Wavefront/tiny_obj_loader.h" #include "../OpenGLWindow/GLInstanceGraphicsShape.h" #include "btBulletDynamicsCommon.h" #include "../OpenGLWindow/SimpleOpenGL3App.h" #include "Wavefront2GLInstanceGraphicsShape.h" #include "../../Utils/b3ResourcePath.h" #include "Bullet3Common/b3FileUtils.h" #include "stb_image/stb_image.h" #include "../CommonInterfaces/CommonRigidBodyBase.h" #include "../ImportMeshUtility/b3ImportMeshUtility.h" class ImportObjSetup : public CommonRigidBodyBase { std::string m_fileName; public: ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName); virtual ~ImportObjSetup(); virtual void initPhysics(); virtual void resetCamera() { float dist = 18; float pitch = -46; float yaw = 120; float targetPos[3]={-2,-2,-2}; m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]); } }; ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName) :CommonRigidBodyBase(helper) { if (fileName) { m_fileName = fileName; } else { m_fileName = "cube.obj";//"sponza_closed.obj";//sphere8.obj"; } } ImportObjSetup::~ImportObjSetup() { } int loadAndRegisterMeshFromFile2(const std::string& fileName, CommonRenderInterface* renderer) { int shapeId = -1; b3ImportMeshData meshData; if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData)) { int textureIndex = -1; if (meshData.m_textureImage1) { textureIndex = renderer->registerTexture(meshData.m_textureImage1,meshData.m_textureWidth,meshData.m_textureHeight); } shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0], meshData.m_gfxShape->m_numvertices, &meshData.m_gfxShape->m_indices->at(0), meshData.m_gfxShape->m_numIndices, B3_GL_TRIANGLES, textureIndex); delete meshData.m_gfxShape; if (!meshData.m_isCached) { delete meshData.m_textureImage1; } } return shapeId; } void ImportObjSetup::initPhysics() { m_guiHelper->setUpAxis(2); this->createEmptyDynamicsWorld(); m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe); btTransform trans; trans.setIdentity(); trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI)); btVector3 position = trans.getOrigin(); btQuaternion orn = trans.getRotation(); btVector3 scaling(1,1,1); btVector3 color(1,1,1); int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface()); if (shapeId>=0) { //int id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling); } } CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options) { return new ImportObjSetup(options.m_guiHelper, options.m_fileName); }