#ifndef SIMPLE_OPENGL3_APP_H #define SIMPLE_OPENGL3_APP_H #include "OpenGLWindow/GLInstancingRenderer.h" #include "OpenGLWindow/GLPrimitiveRenderer.h" #include "OpenGLWindow/b3gWindowInterface.h" struct SimpleOpenGL3App { struct SimpleInternalData* m_data; class b3gWindowInterface* m_window; class GLPrimitiveRenderer* m_primRenderer; class GLInstancingRenderer* m_instancingRenderer; SimpleOpenGL3App(const char* title, int width,int height); virtual ~SimpleOpenGL3App(); int registerCubeShape(); void drawGrid(int gridSize=10, float yOffset=0.001); void swapBuffer(); void drawText( const char* txt, int posX, int posY); struct sth_stash* getFontStash(); }; #endif //SIMPLE_OPENGL3_APP_H