// Bullet Continuous Collision Detection and Physics Library // Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // Scalar.h // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #ifndef BULLET_SCALAR_H #define BULLET_SCALAR_H #include #include "Memory2.h" // resolved overload found with Koenig lookup #pragma warning (disable : 4675) __declspec(align(16)) class Scalar { public: BULLET_ALIGNED_NEW_AND_DELETE __m128 base; // constants struct Consts{ static const Scalar MinusOne, Zero, Half, One, Three, MinValue, MaxValue, Epsilon, NegInfinity, PosInfinity, AbsMask; }; // constructors Scalar(); Scalar(float f); Scalar(int i, bool forceNoConvert); // explicit constructors explicit Scalar(__m128 s); explicit Scalar(int i); // assignment const Scalar& operator=(const Scalar& a); // conversion operator const float() const; operator const float(); // in place operations void operator+=(const Scalar& b); void operator-=(const Scalar& b); void operator*=(const Scalar& b); void operator/=(const Scalar& b); // operations friend const Scalar operator-(const Scalar& a); friend const Scalar operator+(const Scalar& a, const Scalar& b); friend const Scalar operator-(const Scalar& a, const Scalar& b); friend const Scalar operator*(const Scalar& a, const Scalar& b); friend const Scalar operator/(const Scalar& a, const Scalar& b); friend const Scalar Abs(const Scalar& a); friend const Scalar Rcp(const Scalar& a); friend const Scalar Rsqrt(const Scalar& a); friend const Scalar Sqrt(const Scalar& a); friend const Scalar RcpNr(const Scalar& a); friend const Scalar RsqrtNr(const Scalar& a); friend const Scalar Min(const Scalar& a, const Scalar& b); friend const Scalar Max(const Scalar& a, const Scalar& b); friend const Scalar Clamp(const Scalar& a, const Scalar& min, const Scalar& max); friend const Scalar Lerp(const Scalar& a, const Scalar& b, const Scalar& t); // comparison friend const int IsNegative(const Scalar& a); friend const int IsNan(const Scalar& a); friend const int IsInfinity(const Scalar& a); friend const int IsPosInfinity(const Scalar& a); friend const int IsNegInfinity(const Scalar& a); }; #include "Scalar.inl" #endif //BULLET_SCALAR_H