#ifndef CCD_PHYSICS_SETUP_H #define CCD_PHYSICS_SETUP_H #include "Bullet3AppSupport/CommonRigidBodySetup.h" struct CcdPhysicsSetup : public CommonRigidBodySetup { virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge); }; struct KinematicObjectSetup : public CommonRigidBodySetup { virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge); virtual void stepSimulation(float deltaTime); }; #endif //CCD_PHYSICS_SETUP_H