#include "ForkLiftPhysicsSetup.h" #include "BulletDynamics/MLCPSolvers/btDantzigSolver.h" #include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h" #include "BulletDynamics/MLCPSolvers/btMLCPSolver.h" #include "OpenGLWindow/CommonRenderInterface.h" btScalar maxMotorImpulse = 1400.f; btScalar loadMass = 350.f;// #ifdef FORCE_ZAXIS_UP int rightIndex = 0; int upIndex = 2; int forwardIndex = 1; btVector3 wheelDirectionCS0(0,0,-1); btVector3 wheelAxleCS(1,0,0); #else int rightIndex = 0; int upIndex = 1; int forwardIndex = 2; btVector3 wheelDirectionCS0(0,-1,0); btVector3 wheelAxleCS(-1,0,0); #endif float defaultBreakingForce = 10.f; float gBreakingForce = 100.f; float gEngineForce = 0.f; float gVehicleSteering = 0.f; float steeringIncrement = 0.04f; float steeringClamp = 0.3f; float wheelRadius = 0.5f; float wheelWidth = 0.4f; btScalar suspensionRestLength(0.6); #define CUBE_HALF_EXTENTS 1 float suspensionStiffness = 20.f; float suspensionDamping = 2.3f; float suspensionCompression = 4.4f; float rollInfluence = 0.1f;//1.0f; float wheelFriction = 1000;//BT_LARGE_FLOAT; struct ForkLiftInternalData { btRigidBody* m_carChassis; //---------------------------- btRigidBody* m_liftBody; btVector3 m_liftStartPos; btHingeConstraint* m_liftHinge; btRigidBody* m_forkBody; btVector3 m_forkStartPos; btSliderConstraint* m_forkSlider; btRigidBody* m_loadBody; btVector3 m_loadStartPos; bool m_useDefaultCamera; class btTriangleIndexVertexArray* m_indexVertexArrays; btVector3* m_vertices; btRaycastVehicle::btVehicleTuning m_tuning; btVehicleRaycaster* m_vehicleRayCaster; btRaycastVehicle* m_vehicle; btCollisionShape* m_wheelShape; float m_cameraHeight; float m_minCameraDistance; float m_maxCameraDistance; btAlignedObjectArray m_collisionShapes; class btBroadphaseInterface* m_overlappingPairCache; class btCollisionDispatcher* m_dispatcher; class btConstraintSolver* m_constraintSolver; class btDefaultCollisionConfiguration* m_collisionConfiguration; class btDiscreteDynamicsWorld* m_dynamicsWorld; int m_wheelInstances[4]; bool useMCLPSolver; ForkLiftInternalData() :m_carChassis(0), m_liftBody(0), m_forkBody(0), m_loadBody(0), m_indexVertexArrays(0), m_vertices(0), m_cameraHeight(4.f), m_minCameraDistance(3.f), m_maxCameraDistance(10.f), m_overlappingPairCache(0), m_dispatcher(0), m_constraintSolver(0), m_collisionConfiguration(0), m_dynamicsWorld(0), useMCLPSolver(false) { m_vehicle = 0; m_wheelShape = 0; m_useDefaultCamera = false; } }; ForkLiftPhysicsSetup::ForkLiftPhysicsSetup() { m_data = new ForkLiftInternalData; } ForkLiftPhysicsSetup::~ForkLiftPhysicsSetup() { delete m_data; } void ForkLiftPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge) { #ifdef FORCE_ZAXIS_UP m_cameraUp = btVector3(0,0,1); m_forwardAxis = 1; #endif btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50)); m_data->m_collisionShapes.push_back(groundShape); m_data->m_collisionConfiguration = new btDefaultCollisionConfiguration(); m_data->m_dispatcher = new btCollisionDispatcher(m_data->m_collisionConfiguration); btVector3 worldMin(-1000,-1000,-1000); btVector3 worldMax(1000,1000,1000); m_data->m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax); if (m_data->useMCLPSolver) { btDantzigSolver* mlcp = new btDantzigSolver(); //btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel; btMLCPSolver* sol = new btMLCPSolver(mlcp); m_data->m_constraintSolver = sol; } else { m_data->m_constraintSolver = new btSequentialImpulseConstraintSolver(); } m_data->m_dynamicsWorld = new btDiscreteDynamicsWorld(m_data->m_dispatcher,m_data->m_overlappingPairCache,m_data->m_constraintSolver,m_data->m_collisionConfiguration); if (m_data->useMCLPSolver) { m_data->m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 1;//for direct solver it is better to have a small A matrix } else { m_data->m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 128;//for direct solver, it is better to solve multiple objects together, small batches have high overhead } #ifdef FORCE_ZAXIS_UP m_dynamicsWorld->setGravity(btVector3(0,0,-10)); #endif //m_dynamicsWorld->setGravity(btVector3(0,0,0)); btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(0,-3,0)); //either use heightfield or triangle mesh //create ground object localCreateRigidBody(0,tr,groundShape); #ifdef FORCE_ZAXIS_UP // indexRightAxis = 0; // indexUpAxis = 2; // indexForwardAxis = 1; btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,2.f, 0.5f)); btCompoundShape* compound = new btCompoundShape(); btTransform localTrans; localTrans.setIdentity(); //localTrans effectively shifts the center of mass with respect to the chassis localTrans.setOrigin(btVector3(0,0,1)); #else btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,0.5f,2.f)); m_data->m_collisionShapes.push_back(chassisShape); btCompoundShape* compound = new btCompoundShape(); m_data->m_collisionShapes.push_back(compound); btTransform localTrans; localTrans.setIdentity(); //localTrans effectively shifts the center of mass with respect to the chassis localTrans.setOrigin(btVector3(0,1,0)); #endif compound->addChildShape(localTrans,chassisShape); { btCollisionShape* suppShape = new btBoxShape(btVector3(0.5f,0.1f,0.5f)); btTransform suppLocalTrans; suppLocalTrans.setIdentity(); //localTrans effectively shifts the center of mass with respect to the chassis suppLocalTrans.setOrigin(btVector3(0,1.0,2.5)); compound->addChildShape(suppLocalTrans, suppShape); } tr.setOrigin(btVector3(0,0.f,0)); m_data->m_carChassis = localCreateRigidBody(800,tr,compound);//chassisShape); //m_carChassis->setDamping(0.2,0.2); m_data->m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius)); gfxBridge.createCollisionShapeGraphicsObject(m_data->m_wheelShape); int wheelGraphicsIndex = m_data->m_wheelShape->getUserIndex(); const float position[4]={0,10,10,0}; const float quaternion[4]={0,0,0,1}; const float color[4]={0,1,0,1}; const float scaling[4] = {1,1,1,1}; for (int i=0;i<4;i++) { m_data->m_wheelInstances[i] = gfxBridge.registerGraphicsInstance(wheelGraphicsIndex, position, quaternion, color, scaling); } { btCollisionShape* liftShape = new btBoxShape(btVector3(0.5f,2.0f,0.05f)); m_data->m_collisionShapes.push_back(liftShape); btTransform liftTrans; m_data->m_liftStartPos = btVector3(0.0f, 2.5f, 3.05f); liftTrans.setIdentity(); liftTrans.setOrigin(m_data->m_liftStartPos); m_data->m_liftBody = localCreateRigidBody(10,liftTrans, liftShape); btTransform localA, localB; localA.setIdentity(); localB.setIdentity(); localA.getBasis().setEulerZYX(0, SIMD_HALF_PI, 0); localA.setOrigin(btVector3(0.0, 1.0, 3.05)); localB.getBasis().setEulerZYX(0, SIMD_HALF_PI, 0); localB.setOrigin(btVector3(0.0, -1.5, -0.05)); m_data->m_liftHinge = new btHingeConstraint(*m_data->m_carChassis,*m_data->m_liftBody, localA, localB); // m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS); m_data->m_liftHinge->setLimit(0.0f, 0.0f); m_data->m_dynamicsWorld->addConstraint(m_data->m_liftHinge, true); btCollisionShape* forkShapeA = new btBoxShape(btVector3(1.0f,0.1f,0.1f)); m_data->m_collisionShapes.push_back(forkShapeA); btCompoundShape* forkCompound = new btCompoundShape(); m_data->m_collisionShapes.push_back(forkCompound); btTransform forkLocalTrans; forkLocalTrans.setIdentity(); forkCompound->addChildShape(forkLocalTrans, forkShapeA); btCollisionShape* forkShapeB = new btBoxShape(btVector3(0.1f,0.02f,0.6f)); m_data->m_collisionShapes.push_back(forkShapeB); forkLocalTrans.setIdentity(); forkLocalTrans.setOrigin(btVector3(-0.9f, -0.08f, 0.7f)); forkCompound->addChildShape(forkLocalTrans, forkShapeB); btCollisionShape* forkShapeC = new btBoxShape(btVector3(0.1f,0.02f,0.6f)); m_data->m_collisionShapes.push_back(forkShapeC); forkLocalTrans.setIdentity(); forkLocalTrans.setOrigin(btVector3(0.9f, -0.08f, 0.7f)); forkCompound->addChildShape(forkLocalTrans, forkShapeC); btTransform forkTrans; m_data->m_forkStartPos = btVector3(0.0f, 0.6f, 3.2f); forkTrans.setIdentity(); forkTrans.setOrigin(m_data->m_forkStartPos); m_data->m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound); localA.setIdentity(); localB.setIdentity(); localA.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI); localA.setOrigin(btVector3(0.0f, -1.9f, 0.05f)); localB.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI); localB.setOrigin(btVector3(0.0, 0.0, -0.1)); m_data->m_forkSlider = new btSliderConstraint(*m_data->m_liftBody, *m_data->m_forkBody, localA, localB, true); m_data->m_forkSlider->setLowerLinLimit(0.1f); m_data->m_forkSlider->setUpperLinLimit(0.1f); // m_forkSlider->setLowerAngLimit(-LIFT_EPS); // m_forkSlider->setUpperAngLimit(LIFT_EPS); m_data->m_forkSlider->setLowerAngLimit(0.0f); m_data->m_forkSlider->setUpperAngLimit(0.0f); m_data->m_dynamicsWorld->addConstraint(m_data->m_forkSlider, true); btCompoundShape* loadCompound = new btCompoundShape(); m_data->m_collisionShapes.push_back(loadCompound); btCollisionShape* loadShapeA = new btBoxShape(btVector3(2.0f,0.5f,0.5f)); m_data->m_collisionShapes.push_back(loadShapeA); btTransform loadTrans; loadTrans.setIdentity(); loadCompound->addChildShape(loadTrans, loadShapeA); btCollisionShape* loadShapeB = new btBoxShape(btVector3(0.1f,1.0f,1.0f)); m_data->m_collisionShapes.push_back(loadShapeB); loadTrans.setIdentity(); loadTrans.setOrigin(btVector3(2.1f, 0.0f, 0.0f)); loadCompound->addChildShape(loadTrans, loadShapeB); btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f,1.0f,1.0f)); m_data->m_collisionShapes.push_back(loadShapeC); loadTrans.setIdentity(); loadTrans.setOrigin(btVector3(-2.1f, 0.0f, 0.0f)); loadCompound->addChildShape(loadTrans, loadShapeC); loadTrans.setIdentity(); m_data->m_loadStartPos = btVector3(0.0f, 3.5f, 7.0f); loadTrans.setOrigin(m_data->m_loadStartPos); m_data->m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound); } /// create vehicle { m_data->m_vehicleRayCaster = new btDefaultVehicleRaycaster(m_data->m_dynamicsWorld); m_data->m_vehicle = new btRaycastVehicle(m_data->m_tuning,m_data->m_carChassis,m_data->m_vehicleRayCaster); ///never deactivate the vehicle m_data->m_carChassis->setActivationState(DISABLE_DEACTIVATION); m_data->m_dynamicsWorld->addVehicle(m_data->m_vehicle); float connectionHeight = 1.2f; bool isFrontWheel=true; //choose coordinate system m_data->m_vehicle->setCoordinateSystem(rightIndex,upIndex,forwardIndex); #ifdef FORCE_ZAXIS_UP btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight); #else btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius); #endif m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel); #ifdef FORCE_ZAXIS_UP connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight); #else connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius); #endif m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel); #ifdef FORCE_ZAXIS_UP connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight); #else connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius); #endif //FORCE_ZAXIS_UP isFrontWheel = false; m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel); #ifdef FORCE_ZAXIS_UP connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight); #else connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius); #endif m_data->m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_data->m_tuning,isFrontWheel); for (int i=0;im_vehicle->getNumWheels();i++) { btWheelInfo& wheel = m_data->m_vehicle->getWheelInfo(i); wheel.m_suspensionStiffness = suspensionStiffness; wheel.m_wheelsDampingRelaxation = suspensionDamping; wheel.m_wheelsDampingCompression = suspensionCompression; wheel.m_frictionSlip = wheelFriction; wheel.m_rollInfluence = rollInfluence; } } resetForklift(); gfxBridge.autogenerateGraphicsObjects(m_data->m_dynamicsWorld); // setCameraDistance(26.f); } void ForkLiftPhysicsSetup::resetForklift() { gVehicleSteering = 0.f; gBreakingForce = defaultBreakingForce; gEngineForce = 0.f; m_data->m_carChassis->setCenterOfMassTransform(btTransform::getIdentity()); m_data->m_carChassis->setLinearVelocity(btVector3(0,0,0)); m_data->m_carChassis->setAngularVelocity(btVector3(0,0,0)); m_data->m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_data->m_carChassis->getBroadphaseHandle(),m_data->m_dynamicsWorld->getDispatcher()); if (m_data->m_vehicle) { m_data->m_vehicle->resetSuspension(); for (int i=0;im_vehicle->getNumWheels();i++) { //synchronize the wheels with the (interpolated) chassis worldtransform m_data->m_vehicle->updateWheelTransform(i,true); } } btTransform liftTrans; liftTrans.setIdentity(); liftTrans.setOrigin(m_data->m_liftStartPos); m_data->m_liftBody->activate(); m_data->m_liftBody->setCenterOfMassTransform(liftTrans); m_data->m_liftBody->setLinearVelocity(btVector3(0,0,0)); m_data->m_liftBody->setAngularVelocity(btVector3(0,0,0)); btTransform forkTrans; forkTrans.setIdentity(); forkTrans.setOrigin(m_data->m_forkStartPos); m_data->m_forkBody->activate(); m_data->m_forkBody->setCenterOfMassTransform(forkTrans); m_data->m_forkBody->setLinearVelocity(btVector3(0,0,0)); m_data->m_forkBody->setAngularVelocity(btVector3(0,0,0)); // m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS); m_data->m_liftHinge->setLimit(0.0f, 0.0f); m_data->m_liftHinge->enableAngularMotor(false, 0, 0); m_data->m_forkSlider->setLowerLinLimit(0.1f); m_data->m_forkSlider->setUpperLinLimit(0.1f); m_data->m_forkSlider->setPoweredLinMotor(false); btTransform loadTrans; loadTrans.setIdentity(); loadTrans.setOrigin(m_data->m_loadStartPos); m_data->m_loadBody->activate(); m_data->m_loadBody->setCenterOfMassTransform(loadTrans); m_data->m_loadBody->setLinearVelocity(btVector3(0,0,0)); m_data->m_loadBody->setAngularVelocity(btVector3(0,0,0)); } btRigidBody* ForkLiftPhysicsSetup::localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionShape* shape) { btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE)); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) shape->calculateLocalInertia(mass,localInertia); //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects //#define USE_MOTIONSTATE 1 #ifdef USE_MOTIONSTATE btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); btRigidBody::btRigidBodyConstructionInfo cInfo(mass,myMotionState,shape,localInertia); btRigidBody* body = new btRigidBody(cInfo); body->setContactProcessingThreshold(BT_LARGE_FLOAT);//m_defaultContactProcessingThreshold); #else btRigidBody* body = new btRigidBody(mass,0,shape,localInertia); body->setWorldTransform(startTransform); #endif// m_data->m_dynamicsWorld->addRigidBody(body); return body; } void ForkLiftPhysicsSetup::exitPhysics() { } void ForkLiftPhysicsSetup::stepSimulation(float deltaTime) { m_data->m_dynamicsWorld->stepSimulation(deltaTime); } void ForkLiftPhysicsSetup::debugDraw(int debugDrawFlags) { } bool ForkLiftPhysicsSetup::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return false; } bool ForkLiftPhysicsSetup::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return false; } void ForkLiftPhysicsSetup::removePickingConstraint() { } void ForkLiftPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) { gfxBridge.syncPhysicsToGraphics(m_data->m_dynamicsWorld); //sync wheels for (int i=0;im_vehicle->getNumWheels();i++) { //synchronize the wheels with the (interpolated) chassis worldtransform m_data->m_vehicle->updateWheelTransform(i,true); CommonRenderInterface* renderer = gfxBridge.getRenderInterface(); if (renderer) { btTransform tr = m_data->m_vehicle->getWheelInfo(i).m_worldTransform; btVector3 pos=tr.getOrigin(); btQuaternion orn = tr.getRotation(); renderer->writeSingleInstanceTransformToCPU(pos,orn,m_data->m_wheelInstances[i]); } } } void ForkLiftPhysicsSetup::renderScene(GraphicsPhysicsBridge& gfxBridge) { gfxBridge.drawText3D("hi!",0,10,10,2); } void ForkLiftPhysicsSetup::lockLiftHinge() { } void ForkLiftPhysicsSetup::lockForkSlider() { }