xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } Frame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 24; -0.500000;-0.500000;-0.500000;, -0.500000;-0.500000;0.500000;, -0.500000;0.500000;0.500000;, -0.500000;0.500000;-0.500000;, -0.500000;0.500000;-0.500000;, -0.500000;0.500000;0.500000;, 0.500000;0.500000;0.500000;, 0.500000;0.500000;-0.500000;, 0.500000;0.500000;-0.500000;, 0.500000;0.500000;0.500000;, 0.500000;-0.500000;0.500000;, 0.500000;-0.500000;-0.500000;, -0.500000;-0.500000;0.500000;, -0.500000;-0.500000;-0.500000;, 0.500000;-0.500000;-0.500000;, 0.500000;-0.500000;0.500000;, -0.500000;-0.500000;0.500000;, 0.500000;-0.500000;0.500000;, 0.500000;0.500000;0.500000;, -0.500000;0.500000;0.500000;, -0.500000;-0.500000;-0.500000;, -0.500000;0.500000;-0.500000;, 0.500000;0.500000;-0.500000;, 0.500000;-0.500000;-0.500000;; 12; 3;0,1,2;, 3;2,3,0;, 3;4,5,6;, 3;6,7,4;, 3;8,9,10;, 3;10,11,8;, 3;12,13,14;, 3;14,15,12;, 3;16,17,18;, 3;18,19,16;, 3;20,21,22;, 3;22,23,20;; MeshNormals { 24; -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 12; 3;0,1,2;, 3;2,3,0;, 3;4,5,6;, 3;6,7,4;, 3;8,9,10;, 3;10,11,8;, 3;12,13,14;, 3;14,15,12;, 3;16,17,18;, 3;18,19,16;, 3;20,21,22;, 3;22,23,20;; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.500000;0.500000;0.500000;0.000000;; 0.000000; 0.500000;0.500000;0.500000;; 0.000000;0.000000;0.000000;; } } VertexDuplicationIndices { 24; 8; 0, 1, 2, 3, 3, 2, 6, 7, 7, 6, 10, 11, 1, 0, 11, 10, 1, 10, 6, 2, 0, 3, 7, 11; } } }