#include "OpenGLWindow/SimpleOpenGL3App.h" #include "Bullet3Common/b3Vector3.h" #include "Bullet3Common/b3CommandLineArgs.h" #include "assert.h" #include #include "OpenGLWindow/OpenGLInclude.h" char* gVideoFileName = 0; char* gPngFileName = 0; int main(int argc, char* argv[]) { b3CommandLineArgs myArgs(argc,argv); SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768,true); app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13); app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0); app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0,0,0); assert(glGetError()==GL_NO_ERROR); myArgs.GetCmdLineArgument("mp4_file",gVideoFileName); if (gVideoFileName) app->dumpFramesToVideo(gVideoFileName); myArgs.GetCmdLineArgument("png_file",gPngFileName); char fileName[1024]; do { static int frameCount = 0; frameCount++; if (gPngFileName) { printf("gPngFileName=%s\n",gPngFileName); sprintf(fileName,"%s%d.png",gPngFileName,frameCount++); app->dumpNextFrameToPng(fileName); } assert(glGetError()==GL_NO_ERROR); app->m_instancingRenderer->init(); app->m_instancingRenderer->updateCamera(); app->drawGrid(); char bla[1024]; sprintf(bla,"Simple test frame %d", frameCount); app->drawText(bla,10,10); app->swapBuffer(); } while (!app->m_window->requestedExit()); delete app; return 0; }