#ifndef IMPORT_OBJ_SETUP_H #define IMPORT_OBJ_SETUP_H #include "Bullet3AppSupport/CommonRigidBodySetup.h" class ImportObjDemo : public CommonRigidBodySetup { struct SimpleOpenGL3App* m_app; public: ImportObjDemo(SimpleOpenGL3App* app); virtual ~ImportObjDemo(); virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge); }; #endif //IMPORT_OBJ_SETUP_H