/* Physics Effects Copyright(C) 2011 Sony Computer Entertainment Inc. All rights reserved. Physics Effects is open software; you can redistribute it and/or modify it under the terms of the BSD License. Physics Effects is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the BSD License for more details. A copy of the BSD License is distributed with Physics Effects under the filename: physics_effects_license.txt */ #include "physics_effects.h" #include "physics_func.h" #include "../common/perf_func.h" static int frameCount = 0; static int sceneId = 2; int main() { perf_init(); physics_init(); physics_create_scene(sceneId); frameCount = 0; //createScene(); while(frameCount<600) { physics_simulate(); perf_sync(); } SCE_PFX_PRINTF("program complete\n"); return 0; }