#MayaPlugin Makefile ## MAYA_LOCATION is the Maya installation directory. It should be already defined in your # environment variables. If not, please change it to the appropriate directory MAYA=$(MAYA_LOCATION) ## Change this if you want to change the installation directory MAYA_PLUG_IN_PATH=/usr/maya-plugins ## Change this if you want to change the name of the final plugin LIBRARY=mayaplugin.so ################################## BULLET=../.. CPP = g++412 LD = ld CPPFLAGS = -DBits64_ -m64 -DUNIX -D_BOOL -DLINUX -DFUNCPROTO -D_GNU_SOURCE -DLINUX_64 -fPIC \ -fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -Wall \ -Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char \ -Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -pthread \ -Wno-deprecated -fno-gnu-keywords \ -g LDFLAGS =-Wl,-Bsymbolic -shared BULLET_INCLUDE=-I$(BULLET)/src BULLET_LIB=-L$(BULLET)/out/linux/optimize/libs -L$(BULLET)/src \ -lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \ -lbulletcollision -lbulletmath GL_LIB=-lGL -lGLU MAYA_INCLUDE=-I$(MAYA)/include MAYA_LIB=-L$(MAYA)/lib -lOpenMaya -lFoundation -lOpenMayaUI -lOpenMayaFX SOURCES = bt_solver.cpp dRigidBodyArrayCmd.cpp pdbIO.cpp \ colladaExport.cpp dRigidBodyCmd.cpp pluginMain.cpp \ collisionShapeNode.cpp dSolverCmd.cpp rigidBodyArrayNode.cpp \ dNailConstraintCmd.cpp dSolverNode.cpp rigidBodyNode.cpp \ drawUtils.cpp nailConstraintNode.cpp solver.cpp HEADERS = box_shape.h collisionShapeNode.h nail_constraint.h \ box_shape_impl.h constraint.h nail_constraint_impl.h \ bt_box_shape.h constraint_impl.h nailConstraintNode.h \ bt_collision_shape.h convex_hull_shape.h pdbIO.h \ bt_constraint.h convex_hull_shape_impl.h plane_shape.h \ bt_convex_hull_shape.h dNailConstraintCmd.h plane_shape_impl.h \ bt_mesh_shape.h drawUtils.h rigidBodyArrayNode.h \ bt_nail_constraint.h dRigidBodyArrayCmd.h rigid_body.h \ bt_plane_shape.h dRigidBodyCmd.h rigid_body_impl.h \ bt_rigid_body.h dSolverCmd.h rigidBodyNode.h \ bt_solver.h dSolverNode.h shared_ptr.h \ bt_sphere_shape.h mathUtils.h solver.h \ colladaExport.h mayaUtils.h solver_impl.h \ collision_shape.h mesh_shape.h sphere_shape.h \ collision_shape_impl.h mesh_shape_impl.h sphere_shape_impl.h INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE) LIB_FLAGS=$(BULLET_LIB) $(MAYA_LIB) $(GL_LIB) OBJECTS=$(SOURCES:.cpp=.o) all: $(SOURCES) $(LIBRARY) .cpp.o: $(SOURCES) $(HEADERS) $(CPP) -c $< $(CPPFLAGS) $(INCLUDE_FLAGS) -o $@ $(OBJECTS): $(HEADERS) $(LIBRARY): $(OBJECTS) $(CPP) $(OBJECTS) $(LDFLAGS) $(LIB_FLAGS) -o $@ install: $(LIBRARY) cp -f $(LIBRARY) $(MAYA_PLUG_IN_PATH) cp -f scripts/*.mel $(MAYA_PLUG_IN_PATH) cp -f icons/*.xpm $(MAYA_PLUG_IN_PATH) clean: rm -f *.o *.so