#ifndef BULLET_URDF_IMPORTER_H #define BULLET_URDF_IMPORTER_H #include "URDFImporterInterface.h" class BulletURDFImporter : public URDFImporterInterface { struct BulletURDFInternalData* m_data; public: BulletURDFImporter(struct GUIHelperInterface* guiHelper); virtual ~BulletURDFImporter(); virtual bool loadURDF(const char* fileName, bool forceFixedBase = false); const char* getPathPrefix(); void printTree(); //for debugging virtual int getRootLinkIndex() const; virtual void getLinkChildIndices(int linkIndex, btAlignedObjectArray& childLinkIndices) const; virtual std::string getLinkName(int linkIndex) const; virtual bool getLinkColor(int linkIndex, btVector4& colorRGBA) const; virtual std::string getJointName(int linkIndex) const; virtual void getMassAndInertia(int linkIndex, btScalar& mass,btVector3& localInertiaDiagonal, btTransform& inertialFrame) const; virtual bool getJointInfo(int urdfLinkIndex, btTransform& parent2joint, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit, btScalar& jointDamping, btScalar& jointFriction) const; virtual int convertLinkVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const; ///todo(erwincoumans) refactor this convertLinkCollisionShapes/memory allocation virtual class btCompoundShape* convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const; virtual int getNumAllocatedCollisionShapes() const; virtual class btCollisionShape* getAllocatedCollisionShape(int index); }; #endif //BULLET_URDF_IMPORTER_H