#ifndef BT_GPU_BATCHING_PGS_SOLVER_H #define BT_GPU_BATCHING_PGS_SOLVER_H #include "../../basic_initialize/b3OpenCLInclude.h" #include "../../parallel_primitives/host/btOpenCLArray.h" #include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h" #include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h" #include "b3GpuConstraint4.h" class b3GpuBatchingPgsSolver { protected: struct btGpuBatchingPgsSolverInternalData* m_data; void batchContacts( btOpenCLArray* contacts, int nContacts, btOpenCLArray* n, btOpenCLArray* offsets, int staticIdx ); inline int sortConstraintByBatch( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies); inline int sortConstraintByBatch2( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies); inline int sortConstraintByBatch3( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies); void solveContactConstraint( const btOpenCLArray* bodyBuf, const btOpenCLArray* shapeBuf, btOpenCLArray* constraint, void* additionalData, int n ,int maxNumBatches, int numIterations); public: b3GpuBatchingPgsSolver(cl_context ctx,cl_device_id device, cl_command_queue q,int pairCapacity); virtual ~b3GpuBatchingPgsSolver(); void solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config); }; #endif //BT_GPU_BATCHING_PGS_SOLVER_H