/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ /* LinearConvexCastDemo implements an efficient continuous collision detection algorithm. Both linear and angular velocities are supported. Gjk or Simplex based methods. Motion using Exponential Map. Comparison with Screwing Motion. Also comparision with Algebraic CCD and Interval Arithmetic methods (Stephane Redon) */ ///Low level demo, doesn't include btBulletCollisionCommon.h #include "LinearMath/btQuaternion.h" #include "LinearMath/btTransform.h" #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" #include "BulletCollision/CollisionShapes/btBoxShape.h" #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" #ifdef USE_ALGEBRAIC_CCD #include "NarrowPhaseCollision/BU_CollisionPair.h" #endif //USE_ALGEBRAIC_CCD #include "BulletCollision/CollisionShapes/btSphereShape.h" #include "BulletCollision/CollisionShapes/btTetrahedronShape.h" #include "GL_ShapeDrawer.h" #include "LinearConvexCastDemo.h" #include "GlutStuff.h" static float yaw=0.f,pitch=0.f,roll=0.f; static const int maxNumObjects = 4; static const int numObjects = 2; static btPolyhedralConvexShape* shapePtr[maxNumObjects]; static btTransform tr[numObjects]; void DrawRasterizerLine(float const* , float const*, int) { } void LinearConvexCastDemo::initPhysics() { setCameraDistance(50.f); tr[0].setOrigin(btVector3(0,0,0)); tr[1].setOrigin(btVector3(0,10,0)); btMatrix3x3 basisA; basisA.setValue(0.99999958f,0.00022980258f,0.00090992288f, -0.00029313788f,0.99753088f,0.070228584f, -0.00089153741f,-0.070228823f,0.99753052f); btMatrix3x3 basisB; basisB.setValue(1.0000000f,4.4865553e-018f,-4.4410586e-017f, 4.4865495e-018f,0.97979438f,0.20000751f, 4.4410586e-017f,-0.20000751f,0.97979438f); tr[0].setBasis(basisA); tr[1].setBasis(basisB); btVector3 boxHalfExtentsA(0.2,4,4); btVector3 boxHalfExtentsB(6,6,6); btBoxShape* boxA = new btBoxShape(boxHalfExtentsA); /* btBU_Simplex1to4 boxB; boxB.addVertex(btPoint3(-5,0,-5)); boxB.addVertex(btPoint3(5,0,-5)); boxB.addVertex(btPoint3(0,0,5)); boxB.addVertex(btPoint3(0,5,0)); */ btBoxShape* boxB = new btBoxShape(boxHalfExtentsB); shapePtr[0] = boxA; shapePtr[1] = boxB; shapePtr[0]->setMargin(0.01f); shapePtr[1]->setMargin(0.01f); btTransform tr; tr.setIdentity(); } //to be implemented by the demo void LinearConvexCastDemo::clientMoveAndDisplay() { displayCallback(); } #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" #include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" static btVoronoiSimplexSolver sVoronoiSimplexSolver; btSimplexSolverInterface& gGjkSimplexSolver = sVoronoiSimplexSolver; bool drawLine= false; void LinearConvexCastDemo::displayCallback(void) { updateCamera(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_LIGHTING); //GL_ShapeDrawer::drawCoordSystem(); btScalar m[16]; int i; for (i=0;i