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bullet3/Extras/GPUphysics/CHANGES

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(Add new stuff at the top!)
Sept 27th:
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* Added a 'collisionMap' and pre-populated it with the handles of
four of the cubes (which are coloured RED so you can see them).
* Non-red cubes are painted in shades of blue/green.
* Every cube (including the red ones) is gravitationally attracted
to all four red cubes in inverse proportion to their ranges.
Sept 9th:
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* Merged in my latest changes into SVN repository.
* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
------------------- FIRST ADDITION TO SUBVERSION ---------------------
GPUphysics-0.4
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* Test for availability of vertex shader textures.
* Fixed 'status: xxxx' message.
* Added support for running the demo in the absence of vertex shader textures.
GPUphysics-0.3
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* Use signed initial velocities so everything doesn't slide off the screen!
* The 'bounce' now slows down X/Z motion as well as Y so things actually
do stop moving eventually.
* Caught up with some portability issues for more recent versions of
GLSL.
GPUphysics-0.2
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* Added MacOSX support.
* Added a ton of command-line debug options (see DEBUG_README)
* Changed to ZLib license.
GPUphysics-0.1
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* Fixes for stencil buffer problems on some systems.
GPUphysics-0.0
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* Initial release