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bullet3/examples/ThirdPartyLibs/Gwen/Input/Windows.h

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C++

/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_INPUT_WINDOWS_H
#define GWEN_INPUT_WINDOWS_H
#include "Gwen/InputHandler.h"
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Canvas.h"
#include <windows.h>
namespace Gwen
{
namespace Input
{
class Windows
{
public:
Windows()
{
m_Canvas = NULL;
m_MouseX = 0;
m_MouseY = 0;
}
void Initialize( Gwen::Controls::Canvas* c )
{
m_Canvas = c;
}
bool ProcessMessage( MSG msg )
{
if ( !m_Canvas ) return false;
switch ( msg.message )
{
case WM_MOUSEMOVE:
{
int x = (signed short)LOWORD( msg.lParam );
int y = (signed short)HIWORD( msg.lParam );
int dx = x - m_MouseX;
int dy = y - m_MouseY;
m_MouseX = x;
m_MouseY = y;
return m_Canvas->InputMouseMoved( x, y, dx, dy );
}
case WM_CHAR:
{
Gwen::UnicodeChar chr = (Gwen::UnicodeChar)msg.wParam;
return m_Canvas->InputCharacter( chr );
}
case WM_MOUSEWHEEL:
{
return m_Canvas->InputMouseWheel( (short)HIWORD( msg.wParam ) );
}
case WM_LBUTTONDOWN:
{
SetCapture( msg.hwnd );
return m_Canvas->InputMouseButton( 0, true );
}
case WM_LBUTTONUP:
{
ReleaseCapture();
return m_Canvas->InputMouseButton( 0, false );
}
case WM_RBUTTONDOWN:
{
SetCapture( msg.hwnd );
return m_Canvas->InputMouseButton( 1, true );
}
case WM_RBUTTONUP:
{
ReleaseCapture();
return m_Canvas->InputMouseButton( 1, false );
}
case WM_MBUTTONDOWN:
{
SetCapture( msg.hwnd );
return m_Canvas->InputMouseButton( 2, true );
}
case WM_MBUTTONUP:
{
ReleaseCapture();
return m_Canvas->InputMouseButton( 2, true );
}
case WM_LBUTTONDBLCLK:
case WM_RBUTTONDBLCLK:
case WM_MBUTTONDBLCLK:
{
// Filter out those events from the application
return true;
}
case WM_KEYDOWN:
case WM_KEYUP:
{
bool bDown = msg.message == WM_KEYDOWN;
int iKey = -1;
// These aren't sent by WM_CHAR when CTRL is down - but we need
// them internally for copy and paste etc..
if ( bDown && GetKeyState( VK_CONTROL ) & 0x80 && msg.wParam >= 'A' && msg.wParam <= 'Z' )
{
Gwen::UnicodeChar chr = (Gwen::UnicodeChar)msg.wParam;
return m_Canvas->InputCharacter( chr );
}
if ( msg.wParam == VK_SHIFT ) iKey = Gwen::Key::Shift;
else if ( msg.wParam == VK_RETURN ) iKey = Gwen::Key::Return;
else if ( msg.wParam == VK_BACK ) iKey = Gwen::Key::Backspace;
else if ( msg.wParam == VK_DELETE ) iKey = Gwen::Key::Delete;
else if ( msg.wParam == VK_LEFT ) iKey = Gwen::Key::Left;
else if ( msg.wParam == VK_RIGHT ) iKey = Gwen::Key::Right;
else if ( msg.wParam == VK_TAB ) iKey = Gwen::Key::Tab;
else if ( msg.wParam == VK_SPACE ) iKey = Gwen::Key::Space;
else if ( msg.wParam == VK_HOME ) iKey = Gwen::Key::Home;
else if ( msg.wParam == VK_END ) iKey = Gwen::Key::End;
else if ( msg.wParam == VK_CONTROL ) iKey = Gwen::Key::Control;
else if ( msg.wParam == VK_SPACE ) iKey = Gwen::Key::Space;
else if ( msg.wParam == VK_UP ) iKey = Gwen::Key::Up;
else if ( msg.wParam == VK_DOWN ) iKey = Gwen::Key::Down;
if ( iKey != -1 )
{
return m_Canvas->InputKey( iKey, bDown );
}
break;
}
default:
{
break;
}
}
return false;
}
protected:
Gwen::Controls::Canvas* m_Canvas;
int m_MouseX;
int m_MouseY;
};
}
}
#endif