63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/* Copyright (C) 2006-2009 Erwin Coumans & Charlie C
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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// Auto generated from makesdna dna.c
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#ifndef __BULLET_BTRIGIDBODYFLOATDATA__H__
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#define __BULLET_BTRIGIDBODYFLOATDATA__H__
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// -------------------------------------------------- //
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#include "bullet_Common.h"
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#include "bullet_btCollisionObjectFloatData.h"
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#include "bullet_btMatrix3x3FloatData.h"
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#include "bullet_btVector3FloatData.h"
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namespace Bullet {
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// ---------------------------------------------- //
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class btRigidBodyFloatData
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{
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public:
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btCollisionObjectFloatData m_collisionObjectData;
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btMatrix3x3FloatData m_invInertiaTensorWorld;
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btVector3FloatData m_linearVelocity;
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btVector3FloatData m_angularVelocity;
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btVector3FloatData m_angularFactor;
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btVector3FloatData m_linearFactor;
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btVector3FloatData m_gravity;
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btVector3FloatData m_gravity_acceleration;
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btVector3FloatData m_invInertiaLocal;
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btVector3FloatData m_totalForce;
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btVector3FloatData m_totalTorque;
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float m_inverseMass;
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float m_linearDamping;
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float m_angularDamping;
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float m_additionalDampingFactor;
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float m_additionalLinearDampingThresholdSqr;
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float m_additionalAngularDampingThresholdSqr;
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float m_additionalAngularDampingFactor;
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float m_linearSleepingThreshold;
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float m_angularSleepingThreshold;
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int m_additionalDamping;
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};
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}
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#endif//__BULLET_BTRIGIDBODYFLOATDATA__H__
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