Files
bullet3/examples/OpenGLWindow
Erwin Coumans 26d32f2aa8 improve loading performance of large textures:
option to disable tinyrenderer, use p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0)
also make sure to use p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0) before loadURDF, and enable rendering afterwards using p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
reorder 2 loops, making the flip texels twice as fast (cache coherency),
single memcpy of entire texture in tinyrenderer, instead of per-pixel copy (memory layout is the same)
add lots of B3_PROFILE timings, to see where time is going
2017-10-06 13:46:24 -07:00
..
2017-09-10 16:22:45 -07:00
2016-05-04 00:16:53 -07:00
2015-04-16 22:14:27 -07:00
2016-05-04 00:17:39 -07:00