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03b2cfe99113425e4b828d13e77f59ecbb992fb7
bullet3
/
examples
/
TinyRenderer
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Erwin Coumans
4d803c104b
#include <string.h> // for memcpy
2017-10-06 14:04:43 -07:00
..
geometry.cpp
…
geometry.h
…
LICENSE.txt
…
main.cpp
…
model.cpp
#include <string.h> // for memcpy
2017-10-06 14:04:43 -07:00
model.h
…
our_gl.cpp
also initialize near/far for depth shader in TinyRenderer
2017-05-26 09:45:26 -07:00
our_gl.h
TinyRenderer: discard pixels beyond farplane
2017-05-25 17:25:14 -07:00
premake4.lua
…
tgaimage.cpp
improve loading performance of large textures:
2017-10-06 13:46:24 -07:00
tgaimage.h
…
TinyRenderer.cpp
improve loading performance of large textures:
2017-10-06 13:46:24 -07:00
TinyRenderer.h
…