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05e64d6715cbcd96ba8c8d93c04a0ac5b9e2de02
bullet3/Demos/UserCollisionAlgorithm
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erwin.coumans 65116fd3d3 Minor cleanup of CMakeLists.txt files, it works better with Code::Blocks+MinGW (glut32,opengl32,glu32)
2008-07-03 21:21:44 +00:00
..
CMakeLists.txt
Minor cleanup of CMakeLists.txt files, it works better with Code::Blocks+MinGW (glut32,opengl32,glu32)
2008-07-03 21:21:44 +00:00
Jamfile
added buildsystem files
2006-09-17 06:34:40 +00:00
UserCollisionAlgorithm.cpp
First commit of 2008, Happy New Year!
2008-01-03 04:42:00 +00:00
UserCollisionAlgorithm.h
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
2006-10-18 03:28:42 +00:00
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