Disable btSphereBoxCollisionAlgorithm, it is broken. More fixes for btSimpleBroadphase Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
881 lines
26 KiB
C++
881 lines
26 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btOdeTypedJoint.h"
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#include "btOdeSolverBody.h"
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#include "btOdeMacros.h"
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#include <stdio.h>
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void btOdeTypedJoint::GetInfo1(Info1 *info)
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{
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int joint_type = m_constraint->getConstraintType();
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switch (joint_type)
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{
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case POINT2POINT_CONSTRAINT_TYPE:
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{
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OdeP2PJoint p2pjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1);
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p2pjoint.GetInfo1(info);
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}
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break;
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case D6_CONSTRAINT_TYPE:
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{
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OdeD6Joint d6joint(m_constraint,m_index,m_swapBodies,m_body0,m_body1);
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d6joint.GetInfo1(info);
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}
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break;
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case SLIDER_CONSTRAINT_TYPE:
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{
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OdeSliderJoint sliderjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1);
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sliderjoint.GetInfo1(info);
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}
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break;
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};
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}
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void btOdeTypedJoint::GetInfo2(Info2 *info)
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{
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int joint_type = m_constraint->getConstraintType();
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switch (joint_type)
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{
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case POINT2POINT_CONSTRAINT_TYPE:
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{
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OdeP2PJoint p2pjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1);
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p2pjoint.GetInfo2(info);
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}
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break;
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case D6_CONSTRAINT_TYPE:
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{
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OdeD6Joint d6joint(m_constraint,m_index,m_swapBodies,m_body0,m_body1);
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d6joint.GetInfo2(info);
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}
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break;
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case SLIDER_CONSTRAINT_TYPE:
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{
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OdeSliderJoint sliderjoint(m_constraint,m_index,m_swapBodies,m_body0,m_body1);
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sliderjoint.GetInfo2(info);
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}
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break;
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};
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}
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OdeP2PJoint::OdeP2PJoint(
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btTypedConstraint * constraint,
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int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1):
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btOdeTypedJoint(constraint,index,swap,body0,body1)
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{
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}
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void OdeP2PJoint::GetInfo1(Info1 *info)
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{
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info->m = 3;
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info->nub = 3;
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}
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void OdeP2PJoint::GetInfo2(Info2 *info)
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{
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btPoint2PointConstraint * p2pconstraint = this->getP2PConstraint();
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//retrieve matrices
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btTransform body0_trans;
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if (m_body0)
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{
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body0_trans = m_body0->m_originalBody->getCenterOfMassTransform();
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}
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// btScalar body0_mat[12];
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// body0_mat[0] = body0_trans.getBasis()[0][0];
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// body0_mat[1] = body0_trans.getBasis()[0][1];
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// body0_mat[2] = body0_trans.getBasis()[0][2];
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// body0_mat[4] = body0_trans.getBasis()[1][0];
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// body0_mat[5] = body0_trans.getBasis()[1][1];
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// body0_mat[6] = body0_trans.getBasis()[1][2];
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// body0_mat[8] = body0_trans.getBasis()[2][0];
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// body0_mat[9] = body0_trans.getBasis()[2][1];
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// body0_mat[10] = body0_trans.getBasis()[2][2];
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btTransform body1_trans;
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if (m_body1)
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{
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body1_trans = m_body1->m_originalBody->getCenterOfMassTransform();
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}
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// btScalar body1_mat[12];
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// body1_mat[0] = body1_trans.getBasis()[0][0];
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// body1_mat[1] = body1_trans.getBasis()[0][1];
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// body1_mat[2] = body1_trans.getBasis()[0][2];
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// body1_mat[4] = body1_trans.getBasis()[1][0];
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// body1_mat[5] = body1_trans.getBasis()[1][1];
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// body1_mat[6] = body1_trans.getBasis()[1][2];
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// body1_mat[8] = body1_trans.getBasis()[2][0];
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// body1_mat[9] = body1_trans.getBasis()[2][1];
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// body1_mat[10] = body1_trans.getBasis()[2][2];
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// anchor points in global coordinates with respect to body PORs.
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int s = info->rowskip;
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// set jacobian
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info->J1l[0] = 1;
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info->J1l[s+1] = 1;
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info->J1l[2*s+2] = 1;
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btVector3 a1,a2;
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a1 = body0_trans.getBasis()*p2pconstraint->getPivotInA();
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//dMULTIPLY0_331 (a1, body0_mat,m_constraint->m_pivotInA);
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dCROSSMAT (info->J1a,a1,s,-,+);
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if (m_body1)
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{
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info->J2l[0] = -1;
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info->J2l[s+1] = -1;
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info->J2l[2*s+2] = -1;
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a2 = body1_trans.getBasis()*p2pconstraint->getPivotInB();
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//dMULTIPLY0_331 (a2,body1_mat,m_constraint->m_pivotInB);
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dCROSSMAT (info->J2a,a2,s,+,-);
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}
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// set right hand side
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btScalar k = info->fps * info->erp;
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if (m_body1)
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{
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for (int j=0; j<3; j++)
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{
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info->c[j] = k * (a2[j] + body1_trans.getOrigin()[j] -
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a1[j] - body0_trans.getOrigin()[j]);
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}
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}
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else
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{
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for (int j=0; j<3; j++)
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{
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info->c[j] = k * (p2pconstraint->getPivotInB()[j] - a1[j] -
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body0_trans.getOrigin()[j]);
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}
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}
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}
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///////////////////limit motor support
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/*! \pre testLimitValue must be called on limot*/
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int bt_get_limit_motor_info2(
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btRotationalLimitMotor * limot,
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btRigidBody * body0, btRigidBody * body1,
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btOdeJoint::Info2 *info, int row, btVector3& ax1, int rotational)
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{
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int srow = row * info->rowskip;
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// if the joint is powered, or has joint limits, add in the extra row
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int powered = limot->m_enableMotor;
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int limit = limot->m_currentLimit;
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if (powered || limit)
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{
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btScalar *J1 = rotational ? info->J1a : info->J1l;
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btScalar *J2 = rotational ? info->J2a : info->J2l;
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J1[srow+0] = ax1[0];
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J1[srow+1] = ax1[1];
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J1[srow+2] = ax1[2];
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if (body1)
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{
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J2[srow+0] = -ax1[0];
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J2[srow+1] = -ax1[1];
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J2[srow+2] = -ax1[2];
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}
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// linear limot torque decoupling step:
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//
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// if this is a linear limot (e.g. from a slider), we have to be careful
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// that the linear constraint forces (+/- ax1) applied to the two bodies
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// do not create a torque couple. in other words, the points that the
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// constraint force is applied at must lie along the same ax1 axis.
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// a torque couple will result in powered or limited slider-jointed free
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// bodies from gaining angular momentum.
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// the solution used here is to apply the constraint forces at the point
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// halfway between the body centers. there is no penalty (other than an
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// extra tiny bit of computation) in doing this adjustment. note that we
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// only need to do this if the constraint connects two bodies.
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btVector3 ltd; // Linear Torque Decoupling vector (a torque)
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if (!rotational && body1)
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{
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btVector3 c;
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c[0]=btScalar(0.5)*(body1->getCenterOfMassPosition()[0]
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-body0->getCenterOfMassPosition()[0]);
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c[1]=btScalar(0.5)*(body1->getCenterOfMassPosition()[1]
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-body0->getCenterOfMassPosition()[1]);
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c[2]=btScalar(0.5)*(body1->getCenterOfMassPosition()[2]
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-body0->getCenterOfMassPosition()[2]);
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ltd = c.cross(ax1);
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info->J1a[srow+0] = ltd[0];
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info->J1a[srow+1] = ltd[1];
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info->J1a[srow+2] = ltd[2];
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info->J2a[srow+0] = ltd[0];
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info->J2a[srow+1] = ltd[1];
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info->J2a[srow+2] = ltd[2];
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}
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// if we're limited low and high simultaneously, the joint motor is
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// ineffective
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if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0;
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if (powered)
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{
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info->cfm[row] = 0.0f;//limot->m_normalCFM;
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if (! limit)
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{
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info->c[row] = limot->m_targetVelocity;
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info->lo[row] = -limot->m_maxMotorForce;
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info->hi[row] = limot->m_maxMotorForce;
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}
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}
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if (limit)
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{
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btScalar k = info->fps * limot->m_ERP;
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info->c[row] = -k * limot->m_currentLimitError;
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info->cfm[row] = 0.0f;//limot->m_stopCFM;
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if (limot->m_loLimit == limot->m_hiLimit)
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{
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// limited low and high simultaneously
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info->lo[row] = -dInfinity;
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info->hi[row] = dInfinity;
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}
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else
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{
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if (limit == 1)
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{
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// low limit
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info->lo[row] = 0;
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info->hi[row] = SIMD_INFINITY;
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}
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else
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{
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// high limit
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info->lo[row] = -SIMD_INFINITY;
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info->hi[row] = 0;
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}
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// deal with bounce
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if (limot->m_bounce > 0)
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{
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// calculate joint velocity
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btScalar vel;
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if (rotational)
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{
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vel = body0->getAngularVelocity().dot(ax1);
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if (body1)
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vel -= body1->getAngularVelocity().dot(ax1);
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}
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else
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{
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vel = body0->getLinearVelocity().dot(ax1);
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if (body1)
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vel -= body1->getLinearVelocity().dot(ax1);
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}
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// only apply bounce if the velocity is incoming, and if the
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// resulting c[] exceeds what we already have.
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if (limit == 1)
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{
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// low limit
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if (vel < 0)
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{
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btScalar newc = -limot->m_bounce* vel;
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if (newc > info->c[row]) info->c[row] = newc;
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}
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}
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else
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{
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// high limit - all those computations are reversed
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if (vel > 0)
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{
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btScalar newc = -limot->m_bounce * vel;
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if (newc < info->c[row]) info->c[row] = newc;
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}
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}
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}
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}
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}
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return 1;
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}
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else return 0;
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}
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///////////////////OdeD6Joint
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OdeD6Joint::OdeD6Joint(
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btTypedConstraint * constraint,
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int index,bool swap,btOdeSolverBody* body0,btOdeSolverBody* body1):
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btOdeTypedJoint(constraint,index,swap,body0,body1)
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{
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}
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void OdeD6Joint::GetInfo1(Info1 *info)
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{
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btGeneric6DofConstraint * d6constraint = this->getD6Constraint();
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//prepare constraint
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d6constraint->calculateTransforms();
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info->m = 3;
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info->nub = 3;
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//test angular limits
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for (int i=0;i<3 ;i++ )
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{
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//if(i==2) continue;
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if(d6constraint->testAngularLimitMotor(i))
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{
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info->m++;
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}
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}
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}
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int OdeD6Joint::setLinearLimits(Info2 *info)
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{
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btGeneric6DofConstraint * d6constraint = this->getD6Constraint();
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//retrieve matrices
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btTransform body0_trans;
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if (m_body0)
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{
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body0_trans = m_body0->m_originalBody->getCenterOfMassTransform();
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}
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btTransform body1_trans;
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if (m_body1)
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{
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body1_trans = m_body1->m_originalBody->getCenterOfMassTransform();
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}
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// anchor points in global coordinates with respect to body PORs.
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int s = info->rowskip;
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// set jacobian
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info->J1l[0] = 1;
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info->J1l[s+1] = 1;
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info->J1l[2*s+2] = 1;
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btVector3 a1,a2;
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a1 = body0_trans.getBasis()*d6constraint->getFrameOffsetA().getOrigin();
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//dMULTIPLY0_331 (a1, body0_mat,m_constraint->m_pivotInA);
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dCROSSMAT (info->J1a,a1,s,-,+);
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if (m_body1)
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{
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info->J2l[0] = -1;
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info->J2l[s+1] = -1;
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info->J2l[2*s+2] = -1;
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a2 = body1_trans.getBasis()*d6constraint->getFrameOffsetB().getOrigin();
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//dMULTIPLY0_331 (a2,body1_mat,m_constraint->m_pivotInB);
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dCROSSMAT (info->J2a,a2,s,+,-);
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}
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// set right hand side
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btScalar k = info->fps * info->erp;
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if (m_body1)
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{
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for (int j=0; j<3; j++)
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{
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info->c[j] = k * (a2[j] + body1_trans.getOrigin()[j] -
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a1[j] - body0_trans.getOrigin()[j]);
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}
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}
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else
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{
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for (int j=0; j<3; j++)
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{
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info->c[j] = k * (d6constraint->getCalculatedTransformB().getOrigin()[j] - a1[j] -
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body0_trans.getOrigin()[j]);
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}
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}
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return 3;
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}
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int OdeD6Joint::setAngularLimits(Info2 *info, int row_offset)
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{
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btGeneric6DofConstraint * d6constraint = this->getD6Constraint();
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int row = row_offset;
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//solve angular limits
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for (int i=0;i<3 ;i++ )
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{
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//if(i==2) continue;
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if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
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{
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btVector3 axis = d6constraint->getAxis(i);
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row += bt_get_limit_motor_info2(
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d6constraint->getRotationalLimitMotor(i),
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m_body0->m_originalBody,
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m_body1 ? m_body1->m_originalBody : NULL,
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info,row,axis,1);
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}
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}
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return row;
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}
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void OdeD6Joint::GetInfo2(Info2 *info)
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{
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int row = setLinearLimits(info);
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setAngularLimits(info, row);
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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/*
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OdeSliderJoint
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Ported from ODE by Roman Ponomarev (rponom@gmail.com)
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April 24, 2008
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*/
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OdeSliderJoint::OdeSliderJoint(
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btTypedConstraint * constraint,
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int index,bool swap, btOdeSolverBody* body0, btOdeSolverBody* body1):
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btOdeTypedJoint(constraint,index,swap,body0,body1)
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{
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} // OdeSliderJoint::OdeSliderJoint()
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//----------------------------------------------------------------------------------
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void OdeSliderJoint::GetInfo1(Info1* info)
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{
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info->nub = 4;
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info->m = 4; // Fixed 2 linear + 2 angular
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btSliderConstraint * slider = this->getSliderConstraint();
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//prepare constraint
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slider->calculateTransforms();
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slider->testLinLimits();
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if(slider->getSolveLinLimit() || slider->getPoweredLinMotor())
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{
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info->m++; // limit 3rd linear as well
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}
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slider->testAngLimits();
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if(slider->getSolveAngLimit() || slider->getPoweredAngMotor())
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{
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info->m++; // limit 3rd angular as well
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}
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} // OdeSliderJoint::GetInfo1()
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//----------------------------------------------------------------------------------
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void OdeSliderJoint::GetInfo2(Info2 *info)
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{
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int i, s = info->rowskip;
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btSliderConstraint * slider = this->getSliderConstraint();
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const btTransform& trA = slider->getCalculatedTransformA();
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const btTransform& trB = slider->getCalculatedTransformB();
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// make rotations around Y and Z equal
|
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// the slider axis should be the only unconstrained
|
|
// rotational axis, the angular velocity of the two bodies perpendicular to
|
|
// the slider axis should be equal. thus the constraint equations are
|
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// p*w1 - p*w2 = 0
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// q*w1 - q*w2 = 0
|
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// where p and q are unit vectors normal to the slider axis, and w1 and w2
|
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// are the angular velocity vectors of the two bodies.
|
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// get slider axis (X)
|
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btVector3 ax1 = trA.getBasis().getColumn(0);
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// get 2 orthos to slider axis (Y, Z)
|
|
btVector3 p = trA.getBasis().getColumn(1);
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btVector3 q = trA.getBasis().getColumn(2);
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// set the two slider rows
|
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info->J1a[0] = p[0];
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info->J1a[1] = p[1];
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info->J1a[2] = p[2];
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info->J1a[s+0] = q[0];
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info->J1a[s+1] = q[1];
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info->J1a[s+2] = q[2];
|
|
if(m_body1)
|
|
{
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|
info->J2a[0] = -p[0];
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|
info->J2a[1] = -p[1];
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info->J2a[2] = -p[2];
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info->J2a[s+0] = -q[0];
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info->J2a[s+1] = -q[1];
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info->J2a[s+2] = -q[2];
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}
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// compute the right hand side of the constraint equation. set relative
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// body velocities along p and q to bring the slider back into alignment.
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// if ax1,ax2 are the unit length slider axes as computed from body1 and
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// body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
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// if "theta" is the angle between ax1 and ax2, we need an angular velocity
|
|
// along u to cover angle erp*theta in one step :
|
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// |angular_velocity| = angle/time = erp*theta / stepsize
|
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// = (erp*fps) * theta
|
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// angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
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// = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
|
|
// ...as ax1 and ax2 are unit length. if theta is smallish,
|
|
// theta ~= sin(theta), so
|
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// angular_velocity = (erp*fps) * (ax1 x ax2)
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// ax1 x ax2 is in the plane space of ax1, so we project the angular
|
|
// velocity to p and q to find the right hand side.
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btScalar k = info->fps * info->erp * slider->getSoftnessOrthoAng();
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|
btVector3 ax2 = trB.getBasis().getColumn(0);
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btVector3 u;
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if(m_body1)
|
|
{
|
|
u = ax1.cross(ax2);
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|
}
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|
else
|
|
{
|
|
u = ax2.cross(ax1);
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|
}
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info->c[0] = k * u.dot(p);
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info->c[1] = k * u.dot(q);
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|
// pull out pos and R for both bodies. also get the connection
|
|
// vector c = pos2-pos1.
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|
// next two rows. we want: vel2 = vel1 + w1 x c ... but this would
|
|
// result in three equations, so we project along the planespace vectors
|
|
// so that sliding along the slider axis is disregarded. for symmetry we
|
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// also substitute (w1+w2)/2 for w1, as w1 is supposed to equal w2.
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btTransform bodyA_trans = m_body0->m_originalBody->getCenterOfMassTransform();
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|
btTransform bodyB_trans;
|
|
if(m_body1)
|
|
{
|
|
bodyB_trans = m_body1->m_originalBody->getCenterOfMassTransform();
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|
}
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|
int s2 = 2 * s, s3 = 3 * s;
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btVector3 c;
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|
if(m_body1)
|
|
{
|
|
c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin();
|
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btVector3 tmp = btScalar(0.5) * c.cross(p);
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for (i=0; i<3; i++) info->J1a[s2+i] = tmp[i];
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for (i=0; i<3; i++) info->J2a[s2+i] = tmp[i];
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|
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tmp = btScalar(0.5) * c.cross(q);
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|
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for (i=0; i<3; i++) info->J1a[s3+i] = tmp[i];
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for (i=0; i<3; i++) info->J2a[s3+i] = tmp[i];
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|
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for (i=0; i<3; i++) info->J2l[s2+i] = -p[i];
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for (i=0; i<3; i++) info->J2l[s3+i] = -q[i];
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|
}
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for (i=0; i<3; i++) info->J1l[s2+i] = p[i];
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|
for (i=0; i<3; i++) info->J1l[s3+i] = q[i];
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// compute two elements of right hand side. we want to align the offset
|
|
// point (in body 2's frame) with the center of body 1.
|
|
btVector3 ofs; // offset point in global coordinates
|
|
if(m_body1)
|
|
{
|
|
ofs = trB.getOrigin() - trA.getOrigin();
|
|
}
|
|
else
|
|
{
|
|
ofs = trA.getOrigin() - trB.getOrigin();
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|
}
|
|
k = info->fps * info->erp * slider->getSoftnessOrthoLin();
|
|
info->c[2] = k * p.dot(ofs);
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|
info->c[3] = k * q.dot(ofs);
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|
int nrow = 3; // last filled row
|
|
int srow;
|
|
// check linear limits linear
|
|
btScalar limit_err = btScalar(0.0);
|
|
int limit = 0;
|
|
if(slider->getSolveLinLimit())
|
|
{
|
|
limit_err = slider->getLinDepth();
|
|
if(m_body1)
|
|
{
|
|
limit = (limit_err > btScalar(0.0)) ? 1 : 2;
|
|
}
|
|
else
|
|
{
|
|
limit = (limit_err > btScalar(0.0)) ? 2 : 1;
|
|
}
|
|
}
|
|
int powered = 0;
|
|
if(slider->getPoweredLinMotor())
|
|
{
|
|
powered = 1;
|
|
}
|
|
// if the slider has joint limits, add in the extra row
|
|
if (limit || powered)
|
|
{
|
|
nrow++;
|
|
srow = nrow * info->rowskip;
|
|
info->J1l[srow+0] = ax1[0];
|
|
info->J1l[srow+1] = ax1[1];
|
|
info->J1l[srow+2] = ax1[2];
|
|
if(m_body1)
|
|
{
|
|
info->J2l[srow+0] = -ax1[0];
|
|
info->J2l[srow+1] = -ax1[1];
|
|
info->J2l[srow+2] = -ax1[2];
|
|
}
|
|
// linear torque decoupling step:
|
|
//
|
|
// we have to be careful that the linear constraint forces (+/- ax1) applied to the two bodies
|
|
// do not create a torque couple. in other words, the points that the
|
|
// constraint force is applied at must lie along the same ax1 axis.
|
|
// a torque couple will result in limited slider-jointed free
|
|
// bodies from gaining angular momentum.
|
|
// the solution used here is to apply the constraint forces at the point
|
|
// halfway between the body centers. there is no penalty (other than an
|
|
// extra tiny bit of computation) in doing this adjustment. note that we
|
|
// only need to do this if the constraint connects two bodies.
|
|
if (m_body1)
|
|
{
|
|
dVector3 ltd; // Linear Torque Decoupling vector (a torque)
|
|
c = btScalar(0.5) * c;
|
|
dCROSS (ltd,=,c,ax1);
|
|
info->J1a[srow+0] = ltd[0];
|
|
info->J1a[srow+1] = ltd[1];
|
|
info->J1a[srow+2] = ltd[2];
|
|
info->J2a[srow+0] = ltd[0];
|
|
info->J2a[srow+1] = ltd[1];
|
|
info->J2a[srow+2] = ltd[2];
|
|
}
|
|
// right-hand part
|
|
btScalar lostop = slider->getLowerLinLimit();
|
|
btScalar histop = slider->getUpperLinLimit();
|
|
if(limit && (lostop == histop))
|
|
{ // the joint motor is ineffective
|
|
powered = 0;
|
|
}
|
|
if(powered)
|
|
{
|
|
info->cfm[nrow] = btScalar(0.0);
|
|
if(!limit)
|
|
{
|
|
info->c[nrow] = slider->getTargetLinMotorVelocity();
|
|
info->lo[nrow] = -slider->getMaxLinMotorForce() * info->fps;
|
|
info->hi[nrow] = slider->getMaxLinMotorForce() * info->fps;
|
|
}
|
|
}
|
|
if(limit)
|
|
{
|
|
k = info->fps * info->erp;
|
|
if(m_body1)
|
|
{
|
|
info->c[nrow] = k * limit_err;
|
|
}
|
|
else
|
|
{
|
|
info->c[nrow] = - k * limit_err;
|
|
}
|
|
info->cfm[nrow] = btScalar(0.0); // stop_cfm;
|
|
if(lostop == histop)
|
|
{
|
|
// limited low and high simultaneously
|
|
info->lo[nrow] = -SIMD_INFINITY;
|
|
info->hi[nrow] = SIMD_INFINITY;
|
|
}
|
|
else
|
|
{
|
|
if(limit == 1)
|
|
{
|
|
// low limit
|
|
info->lo[nrow] = 0;
|
|
info->hi[nrow] = SIMD_INFINITY;
|
|
}
|
|
else
|
|
{
|
|
// high limit
|
|
info->lo[nrow] = -SIMD_INFINITY;
|
|
info->hi[nrow] = 0;
|
|
}
|
|
}
|
|
// bounce (we'll use slider parameter abs(1.0 - m_dampingLimLin) for that)
|
|
btScalar bounce = btFabs(btScalar(1.0) - slider->getDampingLimLin());
|
|
if(bounce > btScalar(0.0))
|
|
{
|
|
btScalar vel = m_body0->m_originalBody->getLinearVelocity().dot(ax1);
|
|
if(m_body1)
|
|
{
|
|
vel -= m_body1->m_originalBody->getLinearVelocity().dot(ax1);
|
|
}
|
|
// only apply bounce if the velocity is incoming, and if the
|
|
// resulting c[] exceeds what we already have.
|
|
if(limit == 1)
|
|
{
|
|
// low limit
|
|
if(vel < 0)
|
|
{
|
|
btScalar newc = -bounce * vel;
|
|
if (newc > info->c[nrow]) info->c[nrow] = newc;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// high limit - all those computations are reversed
|
|
if(vel > 0)
|
|
{
|
|
btScalar newc = -bounce * vel;
|
|
if(newc < info->c[nrow]) info->c[nrow] = newc;
|
|
}
|
|
}
|
|
}
|
|
info->c[nrow] *= slider->getSoftnessLimLin();
|
|
} // if(limit)
|
|
} // if linear limit
|
|
// check angular limits
|
|
limit_err = btScalar(0.0);
|
|
limit = 0;
|
|
if(slider->getSolveAngLimit())
|
|
{
|
|
limit_err = slider->getAngDepth();
|
|
if(m_body1)
|
|
{
|
|
limit = (limit_err > btScalar(0.0)) ? 1 : 2;
|
|
}
|
|
else
|
|
{
|
|
limit = (limit_err > btScalar(0.0)) ? 2 : 1;
|
|
}
|
|
}
|
|
// if the slider has joint limits, add in the extra row
|
|
powered = 0;
|
|
if(slider->getPoweredAngMotor())
|
|
{
|
|
powered = 1;
|
|
}
|
|
if(limit || powered)
|
|
{
|
|
nrow++;
|
|
srow = nrow * info->rowskip;
|
|
info->J1a[srow+0] = ax1[0];
|
|
info->J1a[srow+1] = ax1[1];
|
|
info->J1a[srow+2] = ax1[2];
|
|
if(m_body1)
|
|
{
|
|
info->J2a[srow+0] = -ax1[0];
|
|
info->J2a[srow+1] = -ax1[1];
|
|
info->J2a[srow+2] = -ax1[2];
|
|
}
|
|
btScalar lostop = slider->getLowerAngLimit();
|
|
btScalar histop = slider->getUpperAngLimit();
|
|
if(limit && (lostop == histop))
|
|
{ // the joint motor is ineffective
|
|
powered = 0;
|
|
}
|
|
if(powered)
|
|
{
|
|
info->cfm[nrow] = btScalar(0.0);
|
|
if(!limit)
|
|
{
|
|
info->c[nrow] = slider->getTargetAngMotorVelocity();
|
|
info->lo[nrow] = -slider->getMaxAngMotorForce() * info->fps;
|
|
info->hi[nrow] = slider->getMaxAngMotorForce() * info->fps;
|
|
}
|
|
}
|
|
if(limit)
|
|
{
|
|
k = info->fps * info->erp;
|
|
if (m_body1)
|
|
{
|
|
info->c[nrow] = k * limit_err;
|
|
}
|
|
else
|
|
{
|
|
info->c[nrow] = -k * limit_err;
|
|
}
|
|
info->cfm[nrow] = btScalar(0.0); // stop_cfm;
|
|
if(lostop == histop)
|
|
{
|
|
// limited low and high simultaneously
|
|
info->lo[nrow] = -SIMD_INFINITY;
|
|
info->hi[nrow] = SIMD_INFINITY;
|
|
}
|
|
else
|
|
{
|
|
if (limit == 1)
|
|
{
|
|
// low limit
|
|
info->lo[nrow] = 0;
|
|
info->hi[nrow] = SIMD_INFINITY;
|
|
}
|
|
else
|
|
{
|
|
// high limit
|
|
info->lo[nrow] = -SIMD_INFINITY;
|
|
info->hi[nrow] = 0;
|
|
}
|
|
}
|
|
// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
|
|
btScalar bounce = btFabs(btScalar(1.0) - slider->getDampingLimAng());
|
|
if(bounce > btScalar(0.0))
|
|
{
|
|
btScalar vel = m_body0->m_originalBody->getAngularVelocity().dot(ax1);
|
|
if(m_body1)
|
|
{
|
|
vel -= m_body1->m_originalBody->getAngularVelocity().dot(ax1);
|
|
}
|
|
// only apply bounce if the velocity is incoming, and if the
|
|
// resulting c[] exceeds what we already have.
|
|
if(limit == 1)
|
|
{
|
|
// low limit
|
|
if(vel < 0)
|
|
{
|
|
btScalar newc = -bounce * vel;
|
|
if (newc > info->c[nrow]) info->c[nrow] = newc;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// high limit - all those computations are reversed
|
|
if(vel > 0)
|
|
{
|
|
btScalar newc = -bounce * vel;
|
|
if(newc < info->c[nrow]) info->c[nrow] = newc;
|
|
}
|
|
}
|
|
}
|
|
info->c[nrow] *= slider->getSoftnessLimAng();
|
|
} // if(limit)
|
|
} // if angular limit or powered
|
|
} // OdeSliderJoint::GetInfo2()
|
|
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|