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bullet3/src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp

155 lines
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C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2019 Google Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btDeformableBackwardEulerObjective.h"
#include "LinearMath/btQuickprof.h"
btDeformableBackwardEulerObjective::btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
: m_softBodies(softBodies)
, projection(m_softBodies, m_dt)
, m_backupVelocity(backup_v)
{
m_preconditioner = new DefaultPreconditioner();
}
void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated, btScalar dt)
{
BT_PROFILE("reinitialize");
setDt(dt);
if(nodeUpdated)
{
updateId();
}
for (int i = 0; i < m_lf.size(); ++i)
{
m_lf[i]->reinitialize(nodeUpdated);
}
projection.reinitialize(nodeUpdated);
m_preconditioner->reinitialize(nodeUpdated);
}
void btDeformableBackwardEulerObjective::setDt(btScalar dt)
{
m_dt = dt;
}
void btDeformableBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
{
BT_PROFILE("multiply");
// add in the mass term
size_t counter = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
const btSoftBody::Node& node = psb->m_nodes[j];
b[counter] = (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
++counter;
}
}
for (int i = 0; i < m_lf.size(); ++i)
{
// add damping matrix
m_lf[i]->addScaledForceDifferential(-m_dt, x, b);
}
}
void btDeformableBackwardEulerObjective::updateVelocity(const TVStack& dv)
{
// only the velocity of the constrained nodes needs to be updated during CG solve
for (int i = 0; i < projection.m_constraints.size(); ++i)
{
int index = projection.m_constraints.getKeyAtIndex(i).getUid1();
m_nodes[index]->m_v = m_backupVelocity[index] + dv[index];
}
}
void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero)
{
size_t counter = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
btScalar one_over_mass = (psb->m_nodes[j].m_im == 0) ? 0 : psb->m_nodes[j].m_im;
psb->m_nodes[j].m_v += one_over_mass * force[counter++];
}
}
if (setZero)
{
for (int i = 0; i < force.size(); ++i)
force[i].setZero();
}
}
void btDeformableBackwardEulerObjective::computeResidual(btScalar dt, TVStack &residual) const
{
BT_PROFILE("computeResidual");
// add implicit force
for (int i = 0; i < m_lf.size(); ++i)
{
m_lf[i]->addScaledImplicitForce(dt, residual);
}
}
btScalar btDeformableBackwardEulerObjective::computeNorm(const TVStack& residual) const
{
btScalar norm_squared = 0;
for (int i = 0; i < residual.size(); ++i)
{
norm_squared += residual[i].length2();
}
return std::sqrt(norm_squared+SIMD_EPSILON);
}
void btDeformableBackwardEulerObjective::applyExplicitForce(TVStack& force)
{
for (int i = 0; i < m_lf.size(); ++i)
{
m_lf[i]->addScaledExplicitForce(m_dt, force);
}
applyForce(force, true);
}
void btDeformableBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack& residual)
{
size_t counter = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
dv[counter] = psb->m_nodes[j].m_im * residual[counter];
++counter;
}
}
}
//set constraints as projections
void btDeformableBackwardEulerObjective::setConstraints()
{
// build islands for multibody solve
m_world->btMultiBodyDynamicsWorld::buildIslands();
// for repeated constraint solve, splitIslands has to be set to true
m_world->setSplitIslands(true);
projection.setConstraints();
}
void btDeformableBackwardEulerObjective::applyDynamicFriction(TVStack& r)
{
projection.applyDynamicFriction(r);
}