Files
bullet3/btgui/Bullet3AppSupport/CommonPhysicsSetup.h
Erwin Coumans 07e2dcc749 minor cleanup of btgui/demo3 stuff, much more demo cleanup is needed
moved some files in btgui/Bullet3AppSupport
2014-09-16 12:08:24 -07:00

78 lines
1.8 KiB
C++

#ifndef COMMON_PHYSICS_SETUP_H
#define COMMON_PHYSICS_SETUP_H
class btRigidBody;
class btCollisionObject;
class btBoxShape;
class btTransform;
class btCollisionShape;
#include "LinearMath/btVector3.h"
#include "CommonParameterInterface.h"
class btDiscreteDynamicsWorld;
///The GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
struct GraphicsPhysicsBridge
{
virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
{
}
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
{
}
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
{
}
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
{
}
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
{
}
virtual CommonParameterInterface* getParameterInterface()
{
return 0;
}
virtual void setUpAxis(int axis)
{
}
};
struct CommonPhysicsSetup
{
public:
virtual ~CommonPhysicsSetup() {}
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge) = 0;
virtual void exitPhysics()=0;
virtual void stepSimulation(float deltaTime)=0;
virtual void debugDraw()=0;
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
virtual void removePickingConstraint() = 0;
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) = 0;
/*
virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1))=0;
virtual btBoxShape* createBoxShape(const btVector3& halfExtents)=0;
*/
};
#endif //COMMON_PHYSICS_SETUP_H