It is called bt3DGridBroadphase and btCudaBroadphase is now derived from it rater than from btSimpleBroadphase Test of bt3DGridBroadphase was added to CDTestFramework
807 lines
25 KiB
C++
807 lines
25 KiB
C++
/*
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* Copyright 1993-2006 NVIDIA Corporation. All rights reserved.
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*
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* NOTICE TO USER:
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*
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* This source code is subject to NVIDIA ownership rights under U.S. and
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* international Copyright laws.
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*
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* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
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* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
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* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
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* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
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* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
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* OR PERFORMANCE OF THIS SOURCE CODE.
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*
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* U.S. Government End Users. This source code is a "commercial item" as
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* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
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* "commercial computer software" and "commercial computer software
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* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
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* and is provided to the U.S. Government only as a commercial end item.
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* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
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* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
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* source code with only those rights set forth herein.
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*/
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#include "particleSystem.h"
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#include "particleSystem.cuh"
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#include "radixsort.cuh"
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#include "particles_kernel.cuh"
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//#include <cutil.h>
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#include <assert.h>
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#include <math.h>
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#include <memory.h>
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#include <cstdio>
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#include <cstdlib>
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#include <algorithm>
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#include <GL/glew.h>
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#include <btBulletDynamicsCommon.h>
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#include "../../Demos/OpenGL/GLDebugDrawer.h"
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#include "btCudaBroadphase.h"
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#ifndef CUDART_PI_F
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#define CUDART_PI_F 3.141592654f
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#endif
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#define USE_BULLET 1
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#define VEL_DIR_FACT (30.0F)
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#define ACC_DIR_FACT (VEL_DIR_FACT*VEL_DIR_FACT)
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#define VEL_INV_FACT (1.0F/VEL_DIR_FACT)
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#define ACC_INV_FACT (1.0F/ACC_DIR_FACT)
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GLDebugDrawer debugDrawer;
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ParticleSystem::ParticleSystem(uint numParticles, uint3 gridSize) :
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m_bInitialized(false),
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m_numParticles(numParticles),
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m_hPos(0),
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m_hVel(0),
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m_currentPosRead(0),
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m_currentVelRead(0),
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m_currentPosWrite(1),
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m_currentVelWrite(1),
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m_gridSize(gridSize),
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m_maxParticlesPerCell(4),
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m_timer(0),
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m_solverIterations(1),
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// m_simulationMode(SIMULATION_CUDA)
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m_simulationMode(SIMULATION_BULLET_CPU)
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{
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m_dPos[0] = m_dPos[1] = 0;
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m_dVel[0] = m_dVel[1] = 0;
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m_numGridCells = m_gridSize.x*m_gridSize.y*m_gridSize.z;
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float3 worldSize = make_float3(2.0f, 2.0f, 2.0f);
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// set simulation parameters
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m_params.gridSize = m_gridSize;
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m_params.numCells = m_numGridCells;
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m_params.numBodies = m_numParticles;
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m_params.maxParticlesPerCell = m_maxParticlesPerCell;
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m_params.worldOrigin = make_float3(-1.0f, -1.0f, -1.0f);
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m_params.cellSize = make_float3(worldSize.x / m_gridSize.x, worldSize.y / m_gridSize.y, worldSize.z / m_gridSize.z);
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m_params.particleRadius = m_params.cellSize.x * 0.5f;
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m_params.colliderPos = make_float4(0.0f, -0.7f, 0.0f, 1.0f);
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m_params.colliderRadius = 0.2f;
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m_params.spring = 0.5f;
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m_params.damping = 0.02f;
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m_params.shear = 0.1f;
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m_params.attraction = 0.0f;
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m_params.boundaryDamping = -0.5f;
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m_params.gravity = make_float3(0.0f, -0.0003f, 0.0f);
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m_params.globalDamping = 1.0f;
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_initialize(numParticles);
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#if USE_BULLET
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initializeBullet();
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#endif
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}
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ParticleSystem::~ParticleSystem()
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{
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#if USE_BULLET
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finalizeBullet();
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#endif
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_finalize();
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m_numParticles = 0;
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}
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uint
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ParticleSystem::createVBO(uint size)
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{
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GLuint vbo;
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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registerGLBufferObject(vbo);
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return vbo;
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}
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inline float lerp(float a, float b, float t)
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{
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return a + t*(b-a);
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}
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void colorRamp(float t, float *r)
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{
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const int ncolors = 7;
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float c[ncolors][3] = {
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{ 1.0, 0.0, 0.0, },
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{ 1.0, 0.5, 0.0, },
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{ 1.0, 1.0, 0.0, },
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{ 0.0, 1.0, 0.0, },
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{ 0.0, 1.0, 1.0, },
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{ 0.0, 0.0, 1.0, },
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{ 1.0, 0.0, 1.0, },
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};
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t = t * (ncolors-1);
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int i = (int) t;
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float u = t - floor(t);
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r[0] = lerp(c[i][0], c[i+1][0], u);
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r[1] = lerp(c[i][1], c[i+1][1], u);
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r[2] = lerp(c[i][2], c[i+1][2], u);
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}
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void
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ParticleSystem::_initialize(int numParticles)
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{
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assert(!m_bInitialized);
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m_numParticles = numParticles;
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// allocate host storage
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m_hPos = new float[m_numParticles*4];
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m_hVel = new float[m_numParticles*4];
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memset(m_hPos, 0, m_numParticles*4*sizeof(float));
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memset(m_hVel, 0, m_numParticles*4*sizeof(float));
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m_hGridCounters = new uint[m_numGridCells];
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m_hGridCells = new uint[m_numGridCells*m_maxParticlesPerCell];
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memset(m_hGridCounters, 0, m_numGridCells*sizeof(uint));
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memset(m_hGridCells, 0, m_numGridCells*m_maxParticlesPerCell*sizeof(uint));
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m_hParticleHash = new uint[m_numParticles*2];
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memset(m_hParticleHash, 0, m_numParticles*2*sizeof(uint));
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m_hCellStart = new uint[m_numGridCells];
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memset(m_hCellStart, 0, m_numGridCells*sizeof(uint));
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// allocate GPU data
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unsigned int memSize = sizeof(float) * 4 * m_numParticles;
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m_posVbo[0] = createVBO(memSize);
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m_posVbo[1] = createVBO(memSize);
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allocateArray((void**)&m_dVel[0], memSize);
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allocateArray((void**)&m_dVel[1], memSize);
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allocateArray((void**)&m_dSortedPos, memSize);
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allocateArray((void**)&m_dSortedVel, memSize);
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#if USE_SORT
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allocateArray((void**)&m_dParticleHash[0], m_numParticles*2*sizeof(uint));
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allocateArray((void**)&m_dParticleHash[1], m_numParticles*2*sizeof(uint));
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allocateArray((void**)&m_dCellStart, m_numGridCells*sizeof(uint));
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#else
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allocateArray((void**)&m_dGridCounters, m_numGridCells*sizeof(uint));
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allocateArray((void**)&m_dGridCells, m_numGridCells*m_maxParticlesPerCell*sizeof(uint));
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#endif
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m_colorVBO = createVBO(m_numParticles*4*sizeof(float));
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#if 1
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// fill color buffer
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glBindBufferARB(GL_ARRAY_BUFFER, m_colorVBO);
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float *data = (float *) glMapBufferARB(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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float *ptr = data;
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for(uint i=0; i<m_numParticles; i++) {
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float t = i / (float) m_numParticles;
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#if 0
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*ptr++ = rand() / (float) RAND_MAX;
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*ptr++ = rand() / (float) RAND_MAX;
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*ptr++ = rand() / (float) RAND_MAX;
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#else
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colorRamp(t, ptr);
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ptr+=3;
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#endif
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*ptr++ = 1.0f;
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}
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glUnmapBufferARB(GL_ARRAY_BUFFER);
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#endif
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// CUT_SAFE_CALL(cutCreateTimer(&m_timer));
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setParameters(&m_params);
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m_bInitialized = true;
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}
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void
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ParticleSystem::_finalize()
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{
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assert(m_bInitialized);
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delete [] m_hPos;
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delete [] m_hVel;
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delete [] m_hGridCounters;
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delete [] m_hGridCells;
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freeArray(m_dVel[0]);
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freeArray(m_dVel[1]);
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freeArray(m_dSortedPos);
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freeArray(m_dSortedVel);
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#if USE_SORT
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freeArray(m_dParticleHash[0]);
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freeArray(m_dParticleHash[1]);
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freeArray(m_dCellStart);
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#else
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freeArray(m_dGridCounters);
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freeArray(m_dGridCells);
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#endif
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unregisterGLBufferObject(m_posVbo[0]);
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unregisterGLBufferObject(m_posVbo[1]);
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glDeleteBuffers(2, (const GLuint*)m_posVbo);
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glDeleteBuffers(1, (const GLuint*)&m_colorVBO);
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}
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void
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ParticleSystem::update(float deltaTime)
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{
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assert(m_bInitialized);
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#if USE_BULLET
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switch (m_simulationMode)
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{
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case SIMULATION_CUDA:
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{
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updateCuda(deltaTime);
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break;
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}
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case SIMULATION_BULLET_CPU:
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{
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updateBullet(deltaTime);
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break;
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}
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default:
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{
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printf("unknown simulation method\n");
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}
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}
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#else
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updateCuda(deltaTime);
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#endif
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}
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void
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ParticleSystem::updateBullet(float deltaTime)
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{
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float* hPos = copyBuffersFromDeviceToHost();
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float* hVel = m_hVel;
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for (uint i=0;i<m_params.numBodies;i++)
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{
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float3 pos;
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pos.x = hPos[i*4];
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pos.y = hPos[i*4+1];
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pos.z = hPos[i*4+2];
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float3 vel;
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vel.x = hVel[i*4];
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vel.y = hVel[i*4+1];
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vel.z = hVel[i*4+2];
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// if (pos.x > 1.0f - m_params.particleRadius) { pos.x = 1.0f - m_params.particleRadius; vel.x *= m_params.boundaryDamping; }
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// if (pos.x < -1.0f + m_params.particleRadius) { pos.x = -1.0f + m_params.particleRadius; vel.x *= m_params.boundaryDamping;}
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// if (pos.y > 1.0f - m_params.particleRadius) { pos.y = 1.0f - m_params.particleRadius; vel.y *= m_params.boundaryDamping; }
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// if (pos.y < -1.0f + m_params.particleRadius) { pos.y = -1.0f + m_params.particleRadius; vel.y *= m_params.boundaryDamping;}
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// if (pos.z > 1.0f - m_params.particleRadius) { pos.z = 1.0f - m_params.particleRadius; vel.z *= m_params.boundaryDamping; }
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// if (pos.z < -1.0f + m_params.particleRadius) { pos.z = -1.0f + m_params.particleRadius; vel.z *= m_params.boundaryDamping;}
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btTransform& trans = m_bulletParticles[i]->getWorldTransform();
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trans.setOrigin(btVector3(pos.x, pos.y, pos.z));
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m_bulletParticles[i]->setLinearVelocity(btVector3(vel.x, vel.y, vel.z)*btScalar(VEL_DIR_FACT));
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m_bulletParticles[i]->setAngularVelocity(btVector3(0,0,0));
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}
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glUnmapBufferARB(GL_ARRAY_BUFFER);
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std::swap(m_currentPosRead, m_currentPosWrite);
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std::swap(m_currentVelRead, m_currentVelWrite);
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btTransform& collTrans = m_bulletCollider->getWorldTransform();
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collTrans.setOrigin(btVector3(m_params.colliderPos.x, m_params.colliderPos.y, m_params.colliderPos.z));
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m_dynamicsWorld->stepSimulation(deltaTime);
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glBindBufferARB(GL_ARRAY_BUFFER, m_posVbo[m_currentPosRead]);
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hPos = (float *) glMapBufferARB(GL_ARRAY_BUFFER, GL_READ_WRITE);//GL_WRITE_ONLY);
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//sync transform and velocity from Bullet to particle system
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for (uint i=0;i<m_params.numBodies;i++)
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{
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btTransform& trans = m_bulletParticles[i]->getWorldTransform();
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hPos[i*4] = trans.getOrigin().getX();
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hPos[i*4+1] = trans.getOrigin().getY();
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hPos[i*4+2] = trans.getOrigin().getZ();
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hVel[i*4] = m_bulletParticles[i]->getLinearVelocity().getX() * VEL_INV_FACT;
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hVel[i*4+1] = m_bulletParticles[i]->getLinearVelocity().getY() * VEL_INV_FACT;
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hVel[i*4+2] = m_bulletParticles[i]->getLinearVelocity().getZ() * VEL_INV_FACT;
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}
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copyBuffersFromHostToDevice();
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collTrans = m_bulletCollider->getWorldTransform();
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m_params.colliderPos.x = collTrans.getOrigin().getX();
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m_params.colliderPos.y = collTrans.getOrigin().getY();
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m_params.colliderPos.z = collTrans.getOrigin().getZ();
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}
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void
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ParticleSystem::updateCuda(float deltaTime)
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{
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#ifndef BT_NO_PROFILE
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CProfileManager::Reset();
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#endif //BT_NO_PROFILE
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BT_PROFILE("update CUDA");
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// update constants
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setParameters(&m_params);
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// integrate
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{
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BT_PROFILE("integrate");
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integrateSystem(m_posVbo[m_currentPosRead], m_posVbo[m_currentPosWrite],
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m_dVel[m_currentVelRead], m_dVel[m_currentVelWrite],
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deltaTime,
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m_numParticles);
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}
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std::swap(m_currentPosRead, m_currentPosWrite);
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std::swap(m_currentVelRead, m_currentVelWrite);
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#if USE_SORT
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// sort and search method
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// calculate hash
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{
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BT_PROFILE("calcHash");
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calcHash(m_posVbo[m_currentPosRead],
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m_dParticleHash[0],
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m_numParticles);
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}
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#if DEBUG_GRID
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copyArrayFromDevice((void *) m_hParticleHash, (void *) m_dParticleHash[0], 0, sizeof(uint)*2*m_numParticles);
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printf("particle hash:\n");
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for(uint i=0; i<m_numParticles; i++) {
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printf("%d: %d, %d\n", i, m_hParticleHash[i*2], m_hParticleHash[i*2+1]);
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}
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#endif
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// sort particles based on hash
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{
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BT_PROFILE("RadixSort");
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RadixSort((KeyValuePair *) m_dParticleHash[0], (KeyValuePair *) m_dParticleHash[1], m_numParticles, 32);
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}
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#if DEBUG_GRID
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copyArrayFromDevice((void *) m_hParticleHash, (void *) m_dParticleHash[0], 0, sizeof(uint)*2*m_numParticles);
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printf("particle hash sorted:\n");
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for(uint i=0; i<m_numParticles; i++) {
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printf("%d: %d, %d\n", i, m_hParticleHash[i*2], m_hParticleHash[i*2+1]);
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}
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#endif
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// reorder particle arrays into sorted order and
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// find start of each cell
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{
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BT_PROFILE("reorder");
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reorderDataAndFindCellStart(m_dParticleHash[0],
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m_posVbo[m_currentPosRead],
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m_dVel[m_currentVelRead],
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m_dSortedPos,
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m_dSortedVel,
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m_dCellStart,
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m_numParticles,
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m_numGridCells);
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}
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#if DEBUG_GRID
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copyArrayFromDevice((void *) m_hCellStart, (void *) m_dCellStart, 0, sizeof(uint)*m_numGridCells);
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printf("cell start:\n");
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for(uint i=0; i<m_numGridCells; i++) {
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printf("%d: %d\n", i, m_hCellStart[i]);
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}
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#endif
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#else
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// update grid using atomics
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updateGrid(m_posVbo[m_currentPosRead],
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m_dGridCounters,
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m_dGridCells,
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m_numParticles,
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m_numGridCells);
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#endif
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// process collisions
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{
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BT_PROFILE("collide");
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for(uint i=0; i<m_solverIterations; i++) {
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collide(m_posVbo[m_currentPosRead], m_posVbo[m_currentPosWrite],
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m_dSortedPos, m_dSortedVel,
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m_dVel[m_currentVelRead], m_dVel[m_currentVelWrite],
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m_dGridCounters,
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m_dGridCells,
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m_dParticleHash[0],
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m_dCellStart,
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m_numParticles,
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m_numGridCells,
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m_maxParticlesPerCell
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);
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std::swap(m_currentVelRead, m_currentVelWrite);
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}
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}
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#ifndef BT_NO_PROFILE
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CProfileManager::Increment_Frame_Counter();
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#endif //BT_NO_PROFILE
|
|
}
|
|
|
|
void
|
|
ParticleSystem::dumpGrid()
|
|
{
|
|
// debug
|
|
copyArrayFromDevice(m_hGridCounters, m_dGridCounters, 0, sizeof(uint)*m_numGridCells);
|
|
copyArrayFromDevice(m_hGridCells, m_dGridCells, 0, sizeof(uint)*m_numGridCells*m_maxParticlesPerCell);
|
|
uint total = 0;
|
|
uint maxPerCell = 0;
|
|
for(uint i=0; i<m_numGridCells; i++) {
|
|
if (m_hGridCounters[i] > maxPerCell)
|
|
maxPerCell = m_hGridCounters[i];
|
|
if (m_hGridCounters[i] > 0) {
|
|
printf("%d (%d): ", i, m_hGridCounters[i]);
|
|
for(uint j=0; j<m_hGridCounters[i]; j++) {
|
|
printf("%d ", m_hGridCells[i*m_maxParticlesPerCell + j]);
|
|
}
|
|
total += m_hGridCounters[i];
|
|
printf("\n");
|
|
}
|
|
}
|
|
printf("max per cell = %d\n", maxPerCell);
|
|
printf("total = %d\n", total);
|
|
}
|
|
|
|
void
|
|
ParticleSystem::dumpParticles(uint start, uint count)
|
|
{
|
|
// debug
|
|
copyArrayFromDevice(m_hPos, 0, m_posVbo[m_currentPosRead], sizeof(float)*4*count);
|
|
copyArrayFromDevice(m_hVel, m_dVel[m_currentVelRead], 0, sizeof(float)*4*count);
|
|
|
|
for(uint i=start; i<start+count; i++) {
|
|
// printf("%d: ", i);
|
|
printf("pos: (%.4f, %.4f, %.4f, %.4f)\n", m_hPos[i*4+0], m_hPos[i*4+1], m_hPos[i*4+2], m_hPos[i*4+3]);
|
|
printf("vel: (%.4f, %.4f, %.4f, %.4f)\n", m_hVel[i*4+0], m_hVel[i*4+1], m_hVel[i*4+2], m_hVel[i*4+3]);
|
|
}
|
|
}
|
|
|
|
float*
|
|
ParticleSystem::getArray(ParticleArray array)
|
|
{
|
|
assert(m_bInitialized);
|
|
|
|
float* hdata = 0;
|
|
float* ddata = 0;
|
|
|
|
unsigned int vbo = 0;
|
|
|
|
switch (array)
|
|
{
|
|
default:
|
|
case POSITION:
|
|
hdata = m_hPos;
|
|
ddata = m_dPos[m_currentPosRead];
|
|
vbo = m_posVbo[m_currentPosRead];
|
|
break;
|
|
case VELOCITY:
|
|
hdata = m_hVel;
|
|
ddata = m_dVel[m_currentVelRead];
|
|
break;
|
|
}
|
|
|
|
copyArrayFromDevice(hdata, ddata, vbo, m_numParticles*4*sizeof(float));
|
|
return hdata;
|
|
}
|
|
|
|
void
|
|
ParticleSystem::setArray(ParticleArray array, const float* data, int start, int count)
|
|
{
|
|
assert(m_bInitialized);
|
|
|
|
switch (array)
|
|
{
|
|
default:
|
|
case POSITION:
|
|
{
|
|
unregisterGLBufferObject(m_posVbo[m_currentPosRead]);
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_posVbo[m_currentPosRead]);
|
|
glBufferSubData(GL_ARRAY_BUFFER, start*4*sizeof(float), count*4*sizeof(float), data);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
registerGLBufferObject(m_posVbo[m_currentPosRead]);
|
|
}
|
|
break;
|
|
case VELOCITY:
|
|
copyArrayToDevice(m_dVel[m_currentVelRead], data, start*4*sizeof(float), count*4*sizeof(float));
|
|
break;
|
|
}
|
|
}
|
|
|
|
inline float frand()
|
|
{
|
|
return rand() / (float) RAND_MAX;
|
|
}
|
|
|
|
void
|
|
ParticleSystem::initGrid(uint *size, float spacing, float jitter, uint numParticles)
|
|
{
|
|
srand(1973);
|
|
for(uint z=0; z<size[2]; z++) {
|
|
for(uint y=0; y<size[1]; y++) {
|
|
for(uint x=0; x<size[0]; x++) {
|
|
uint i = (z*size[1]*size[0]) + (y*size[0]) + x;
|
|
if (i < numParticles) {
|
|
m_hPos[i*4] = (spacing * x) + m_params.particleRadius - 1.0f + (frand()*2.0f-1.0f)*jitter;
|
|
m_hPos[i*4+1] = (spacing * y) + m_params.particleRadius - 1.0f + (frand()*2.0f-1.0f)*jitter;
|
|
m_hPos[i*4+2] = (spacing * z) + m_params.particleRadius - 1.0f + (frand()*2.0f-1.0f)*jitter;
|
|
m_hPos[i*4+3] = 1.0f;
|
|
|
|
m_hVel[i*4] = 0.0f;
|
|
m_hVel[i*4+1] = 0.0f;
|
|
m_hVel[i*4+2] = 0.0f;
|
|
m_hVel[i*4+3] = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ParticleSystem::reset(ParticleConfig config)
|
|
{
|
|
switch(config)
|
|
{
|
|
default:
|
|
case CONFIG_RANDOM:
|
|
{
|
|
int p = 0, v = 0;
|
|
for(uint i=0; i < m_numParticles; i++)
|
|
{
|
|
float point[3];
|
|
point[0] = frand();
|
|
point[1] = frand();
|
|
point[2] = frand();
|
|
m_hPos[p++] = 2 * (point[0] - 0.5f);
|
|
m_hPos[p++] = 2 * (point[1] - 0.5f);
|
|
m_hPos[p++] = 2 * (point[2] - 0.5f);
|
|
m_hPos[p++] = 1.0f; // radius
|
|
m_hVel[v++] = 0.0f;
|
|
m_hVel[v++] = 0.0f;
|
|
m_hVel[v++] = 0.0f;
|
|
m_hVel[v++] = 0.0f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CONFIG_GRID:
|
|
{
|
|
float jitter = m_params.particleRadius*0.01f;
|
|
uint s = (int) ceilf(powf((float) m_numParticles, 1.0f / 3.0f));
|
|
uint gridSize[3];
|
|
gridSize[0] = gridSize[1] = gridSize[2] = s;
|
|
initGrid(gridSize, m_params.particleRadius*2.0f, jitter, m_numParticles);
|
|
}
|
|
break;
|
|
}
|
|
|
|
setArray(POSITION, m_hPos, 0, m_numParticles);
|
|
setArray(VELOCITY, m_hVel, 0, m_numParticles);
|
|
}
|
|
|
|
void
|
|
ParticleSystem::addSphere(int start, float *pos, float *vel, int r, float spacing)
|
|
{
|
|
uint index = start;
|
|
for(int z=-r; z<=r; z++) {
|
|
for(int y=-r; y<=r; y++) {
|
|
for(int x=-r; x<=r; x++) {
|
|
float dx = x*spacing;
|
|
float dy = y*spacing;
|
|
float dz = z*spacing;
|
|
float l = sqrtf(dx*dx + dy*dy + dz*dz);
|
|
if ((l <= m_params.particleRadius*2.0f*r) && (index < m_numParticles)) {
|
|
m_hPos[index*4] = pos[0] + dx;
|
|
m_hPos[index*4+1] = pos[1] + dy;
|
|
m_hPos[index*4+2] = pos[2] + dz;
|
|
m_hPos[index*4+3] = pos[3];
|
|
|
|
m_hVel[index*4] = vel[0];
|
|
m_hVel[index*4+1] = vel[1];
|
|
m_hVel[index*4+2] = vel[2];
|
|
m_hVel[index*4+3] = vel[3];
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
setArray(POSITION, m_hPos, start, index);
|
|
setArray(VELOCITY, m_hVel, start, index);
|
|
|
|
}
|
|
|
|
|
|
void ParticleSystem::initializeBullet()
|
|
{
|
|
|
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
|
// m_broadphase = new btDbvtBroadphase();
|
|
// m_broadphase = new btAxisSweep3(btVector3(-3,-3,-3),btVector3(3,3,3));
|
|
m_broadphase = new btCudaBroadphase(btVector3(-1, -1, -1), btVector3(1, 1, 1), 64, 64, 64, m_params.numBodies, 16, 64, 8, btScalar(1.0f/1.733f));
|
|
// m_broadphase = new bt3DGridBroadphase(btVector3(-1, -1, -1), btVector3(1, 1, 1), 64, 64, 64, m_params.numBodies, 16, 64, 8, btScalar(1.0f/1.733f));
|
|
|
|
|
|
m_constraintSolver=new btSequentialImpulseConstraintSolver();
|
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_constraintSolver,m_collisionConfiguration);
|
|
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
|
|
//debugDrawer.setDebugMode(btIDebugDraw::DBG_DrawPairs);
|
|
|
|
|
|
// m_dynamicsWorld->setGravity(100*btVector3(m_params.gravity.x,m_params.gravity.y,m_params.gravity.z));
|
|
m_dynamicsWorld->setGravity(btScalar(ACC_DIR_FACT) * btVector3(m_params.gravity.x,m_params.gravity.y,m_params.gravity.z));
|
|
m_dynamicsWorld->getSolverInfo().m_numIterations=1;
|
|
|
|
btRigidBody* body;
|
|
|
|
btCollisionShape* boxShape = new btBoxShape(btVector3(btScalar(1.2),btScalar(0.05),btScalar(1.2)));
|
|
// boxShape->setMargin(0.03f);
|
|
|
|
btScalar mass(0.);
|
|
btVector3 localInertia(0,0,0);
|
|
btRigidBody::btRigidBodyConstructionInfo boxRbcInfo(mass, 0, boxShape, localInertia);
|
|
boxRbcInfo.m_startWorldTransform.setIdentity();
|
|
boxRbcInfo.m_startWorldTransform.setOrigin(btVector3(0, -1.05f,0));
|
|
boxRbcInfo.m_friction = 0.0f;
|
|
body = new btRigidBody(boxRbcInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
boxRbcInfo.m_startWorldTransform.setIdentity();
|
|
boxRbcInfo.m_startWorldTransform.setOrigin(btVector3(0, 1.05f,0));
|
|
boxRbcInfo.m_friction = 0.0f;
|
|
body = new btRigidBody(boxRbcInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
boxRbcInfo.m_startWorldTransform.setIdentity();
|
|
boxRbcInfo.m_startWorldTransform.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI);
|
|
boxRbcInfo.m_startWorldTransform.setOrigin(btVector3(-1.05f, 0, 0));
|
|
boxRbcInfo.m_friction = 0.0f;
|
|
body = new btRigidBody(boxRbcInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
boxRbcInfo.m_startWorldTransform.setIdentity();
|
|
boxRbcInfo.m_startWorldTransform.getBasis().setEulerZYX(0, 0, SIMD_HALF_PI);
|
|
boxRbcInfo.m_startWorldTransform.setOrigin(btVector3(1.05f, 0, 0));
|
|
boxRbcInfo.m_friction = 0.0f;
|
|
body = new btRigidBody(boxRbcInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
boxRbcInfo.m_startWorldTransform.setIdentity();
|
|
boxRbcInfo.m_startWorldTransform.getBasis().setEulerZYX(SIMD_HALF_PI, 0, 0);
|
|
boxRbcInfo.m_startWorldTransform.setOrigin(btVector3(0, 0, -1.05f));
|
|
boxRbcInfo.m_friction = 0.0f;
|
|
body = new btRigidBody(boxRbcInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
boxRbcInfo.m_startWorldTransform.setIdentity();
|
|
boxRbcInfo.m_startWorldTransform.getBasis().setEulerZYX(SIMD_HALF_PI, 0, 0);
|
|
boxRbcInfo.m_startWorldTransform.setOrigin(btVector3(0, 0, 1.05f));
|
|
boxRbcInfo.m_friction = 0.0f;
|
|
body = new btRigidBody(boxRbcInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
|
|
|
|
unsigned int i;
|
|
|
|
btSphereShape* particleSphere = new btSphereShape(m_params.particleRadius);
|
|
particleSphere->setMargin(0.0);
|
|
particleSphere->calculateLocalInertia(1,localInertia);
|
|
|
|
reset(CONFIG_GRID);
|
|
|
|
for (i=0;i<m_params.numBodies;i++)
|
|
{
|
|
btRigidBody::btRigidBodyConstructionInfo rbci(1.,0,particleSphere,localInertia);
|
|
rbci.m_startWorldTransform.setOrigin(btVector3(m_hPos[i*4],m_hPos[i*4+1],m_hPos[i*4+2]));
|
|
body = new btRigidBody(rbci);
|
|
body->setActivationState(DISABLE_DEACTIVATION);
|
|
m_bulletParticles.push_back(body);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
}
|
|
|
|
btSphereShape* colliderSphere = new btSphereShape(m_params.colliderRadius);
|
|
colliderSphere->setMargin(0.0);
|
|
colliderSphere->calculateLocalInertia(10., localInertia);
|
|
btRigidBody::btRigidBodyConstructionInfo rbci(5., 0, colliderSphere,localInertia);
|
|
rbci.m_startWorldTransform.setOrigin(btVector3(m_params.colliderPos.x, m_params.colliderPos.y, m_params.colliderPos.z));
|
|
body = new btRigidBody(rbci);
|
|
body->setActivationState(DISABLE_DEACTIVATION);
|
|
m_bulletCollider = body;
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
/* for (i=0;i<6;i++)
|
|
{
|
|
btVector4 planeEq;
|
|
worldBox->getPlaneEquation(planeEq,i);
|
|
|
|
planeShape = new btStaticPlaneShape(-planeEq,planeEq.getW());
|
|
planeShape->setMargin(0.f);
|
|
btRigidBody::btRigidBodyConstructionInfo rbci(0.f,0,planeShape);
|
|
body = new btRigidBody(rbci);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void ParticleSystem::finalizeBullet()
|
|
{
|
|
delete m_dynamicsWorld;
|
|
delete m_constraintSolver;
|
|
delete m_broadphase;
|
|
delete m_dispatcher ;
|
|
delete m_collisionConfiguration;
|
|
}
|
|
|
|
float* ParticleSystem::copyBuffersFromDeviceToHost()
|
|
{
|
|
copyArrayFromDevice(m_hVel, m_dVel[m_currentVelRead], 0, sizeof(float)*4*m_numParticles);
|
|
// fill color buffer
|
|
glBindBufferARB(GL_ARRAY_BUFFER, m_posVbo[m_currentPosRead]);
|
|
float* hPosData = (float *) glMapBufferARB(GL_ARRAY_BUFFER, GL_READ_WRITE);//GL_WRITE_ONLY);
|
|
return hPosData;
|
|
}
|
|
|
|
void ParticleSystem::copyBuffersFromHostToDevice()
|
|
{
|
|
glUnmapBufferARB(GL_ARRAY_BUFFER);
|
|
copyArrayToDevice(m_dVel[m_currentVelRead],m_hVel, 0, sizeof(float)*4*m_numParticles);
|
|
}
|
|
|
|
|
|
void ParticleSystem::debugDraw()
|
|
{
|
|
#if USE_BULLET
|
|
glDisable(GL_DEPTH_TEST);
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
glEnable(GL_DEPTH_TEST);
|
|
#endif
|
|
}
|
|
|
|
|