30 lines
932 B
C++
30 lines
932 B
C++
#ifndef SIMPLE_OPENGL3_APP_H
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#define SIMPLE_OPENGL3_APP_H
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "OpenGLWindow/GLPrimitiveRenderer.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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struct SimpleOpenGL3App
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{
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struct SimpleInternalData* m_data;
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class b3gWindowInterface* m_window;
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class GLPrimitiveRenderer* m_primRenderer;
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class GLInstancingRenderer* m_instancingRenderer;
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SimpleOpenGL3App(const char* title, int width,int height);
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virtual ~SimpleOpenGL3App();
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int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f);
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int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
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void drawGrid(int gridSize=10, float upOffset=0.001, int upAxis=1);
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void swapBuffer();
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void drawText( const char* txt, int posX, int posY);
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struct sth_stash* getFontStash();
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};
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#endif //SIMPLE_OPENGL3_APP_H
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