fix in infinite recursion in quickSort, exclude the pivot in each sub partition disabled constraints don't merge simulation islands, and they don't disable collision between linked rigid bodies either.
50 lines
1.8 KiB
Makefile
50 lines
1.8 KiB
Makefile
__ARCH_BITS__ := 32
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# define macros
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RM=rm -f
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OUTDIR=.
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CELLSDKDIR=/opt/ibm/cell-sdk
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ARCHITECTUREFLAG=-m$(__ARCH_BITS__)
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USE_CESOF=1
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ifeq "$(__ARCH_BITS__)" "64"
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DEFFLAGS= -DUSE_LIBSPE2 -DUSE_ADDR64 -DUSE_PARALLEL_DISPATCHER
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GCC=ppu-g++
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else
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DEFFLAGS= -DUSE_LIBSPE2 -DUSE_PARALLEL_DISPATCHER
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GCC=ppu32-g++
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endif
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DEBUGFLAG=
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ifeq "$(USE_CESOF)" "1"
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CFLAGS= $(ARCHITECTUREFLAG) $(DEBUGFLAG) -DUSE_CESOF -W -Wall -Winline -O3 -mabi=altivec -maltivec -include altivec.h -include stdbool.h -c
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else
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CFLAGS= $(ARCHITECTUREFLAG) $(DEBUGFLAG) -W -Wall -Winline -O3 -mabi=altivec -maltivec -include altivec.h -include stdbool.h -c
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endif
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INCLUDEDIR= -I. -I$(CELLSDKDIR)/prototype/sysroot/usr/include -I../../src -I../OpenGL
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LFLAGS= $(ARCHITECTUREFLAG) -Wl,-m,elf$(__ARCH_BITS__)ppc
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ifeq "$(USE_CESOF)" "1"
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LIBRARIES= -lstdc++ -lsupc++ -lgcc -lgcov -lspe2 -lpthread -L../../out/linuxppc/optimize/libs \
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-lbulletmultithreaded -lspu -lbulletdynamics -lbulletcollision -lbulletmath \
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-L$(CELLSDKDIR)/prototype/sysroot/usr/lib$(__ARCH_BITS__) -R$(CELLSDKDIR)/prototype/sysroot/usr/lib
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else
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LIBRARIES= -lstdc++ -lsupc++ -lgcc -lgcov -lspe2 -lpthread -L../../out/linuxppc/optimize/libs \
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-lbulletmultithreaded -lbulletdynamics -lbulletcollision -lbulletmath \
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-L$(CELLSDKDIR)/prototype/sysroot/usr/lib$(__ARCH_BITS__) -R$(CELLSDKDIR)/prototype/sysroot/usr/lib
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endif
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DemoApplication :
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$(GCC) $(DEFFLAGS) $(CFLAGS) $(INCLUDEDIR) -o $(OUTDIR)/$@.o ../OpenGL/$@.cpp
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BasicDemo : DemoApplication
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$(GCC) $(DEFFLAGS) $(CFLAGS) $(INCLUDEDIR) -o $(OUTDIR)/$@.o $@.cpp
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all : BasicDemo
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$(GCC) -o$(OUTDIR)/BasicDemo $(OUTDIR)/BasicDemo.o $(OUTDIR)/DemoApplication.o $(LFLAGS) $(LIBRARIES)
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clean :
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$(RM) $(OUTDIR)/BasicDemo ; $(RM) $(OUTDIR)/BasicDemo.o ; $(RM) $(OUTDIR)/DemoApplication.o
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