Files
bullet3/btgui/Gwen/Controls/TreeControl.cpp

180 lines
3.9 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Controls/TreeControl.h"
#include "Gwen/Controls/ScrollControl.h"
#include "Gwen/Utility.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( TreeControl )
{
m_TreeControl = this;
m_ToggleButton->DelayedDelete();
m_ToggleButton = NULL;
m_Title->DelayedDelete();
m_Title = NULL;
m_InnerPanel->DelayedDelete();
m_InnerPanel = NULL;
m_bAllowMultipleSelection = false;
m_ScrollControl = new ScrollControl( this );
m_ScrollControl->Dock( Pos::Fill );
m_ScrollControl->SetScroll( false, true );
m_ScrollControl->SetAutoHideBars( true );
m_ScrollControl->SetMargin( Margin( 1, 1, 1, 1 ) );
m_InnerPanel = m_ScrollControl;
m_ScrollControl->SetInnerSize( 1000, 1000 );
}
void TreeControl::Render( Skin::Base* skin )
{
if ( ShouldDrawBackground() )
skin->DrawTreeControl( this );
}
void TreeControl::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ )
{
m_ScrollControl->UpdateScrollBars();
}
void TreeControl::Clear()
{
m_ScrollControl->Clear();
}
void TreeControl::Layout( Skin::Base* skin )
{
BaseClass::BaseClass::Layout( skin );
}
void TreeControl::PostLayout( Skin::Base* skin )
{
BaseClass::BaseClass::PostLayout( skin );
}
void TreeControl::OnNodeAdded( TreeNode* pNode )
{
pNode->onNamePress.Add( this, &TreeControl::OnNodeSelection );
}
void TreeControl::OnNodeSelection( Controls::Base* /*control*/ )
{
if ( !m_bAllowMultipleSelection || !Gwen::Input::IsKeyDown( Key::Control ) )
DeselectAll();
}
void TreeControl::iterate(int action, int* curIndex, int* targetIndex)
{
Base::List& children = m_InnerPanel->GetChildren();
for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter )
{
TreeNode* pChild = (*iter)->DynamicCastTreeNode();
if ( !pChild )
continue;
pChild->iterate(action ,curIndex, targetIndex);
}
}
bool TreeControl::OnKeyUp( bool bDown )
{
if (bDown)
{
int maxIndex = 0;
int newIndex = 0;
int curIndex=0;
int targetIndex=-1;
iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&curIndex,&targetIndex);
maxIndex = curIndex;
if (targetIndex>0)
{
curIndex=0;
int deselectIndex = targetIndex;
targetIndex--;
newIndex = targetIndex;
iterate(ITERATE_ACTION_SELECT,&curIndex,&targetIndex);
if (targetIndex<0)
{
curIndex=0;
iterate(ITERATE_ACTION_DESELECT_INDEX,&curIndex,&deselectIndex);
}
float amount = float(newIndex)/float(maxIndex);
m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(amount,true);
}
}
return true;
}
bool TreeControl::OnKeyDown( bool bDown )
{
if (bDown)
{
int maxIndex = 0;
int newIndex = 0;
int curIndex=0;
int targetIndex=-1;
iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&curIndex,&targetIndex);
maxIndex = curIndex;
if (targetIndex>=0)
{
curIndex=0;
int deselectIndex = targetIndex;
targetIndex++;
newIndex = targetIndex;
iterate(ITERATE_ACTION_SELECT,&curIndex,&targetIndex);
if (targetIndex<0)
{
curIndex=0;
iterate(ITERATE_ACTION_DESELECT_INDEX,&curIndex,&deselectIndex);
}
float amount = float(newIndex)/float(maxIndex);
m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(amount,true);
}
}
return true;
}
bool TreeControl::OnKeyRight( bool bDown )
{
if (bDown)
{
iterate(ITERATE_ACTION_OPEN,0,0);
int curIndex=0;
int targetIndex=0;
iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&curIndex,&targetIndex);
float amount = float(targetIndex)/float(curIndex);
m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(amount,true);
}
return true;
}
bool TreeControl::OnKeyLeft( bool bDown )
{
if (bDown)
{
iterate(ITERATE_ACTION_CLOSE,0,0);
int curIndex=0;
int targetIndex=0;
iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&curIndex,&targetIndex);
float amount = float(targetIndex)/float(curIndex);
m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(amount,true);
}
return true;
}