Files
bullet3/Extras/FCollada/FCDocument/FCDTargetedEntity.h
2006-05-25 19:18:29 +00:00

92 lines
3.1 KiB
C++

/*
Copyright (C) 2005-2006 Feeling Software Inc.
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
/*
Based on the FS Import classes:
Copyright (C) 2005-2006 Feeling Software Inc
Copyright (C) 2005-2006 Autodesk Media Entertainment
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
/**
@file FCDTargetedEntity.h
This file contains the FCDTargetedEntity class.
*/
#ifndef _FCD_TARGETED_ENTITY_H_
#define _FCD_TARGETED_ENTITY_H_
#include "FCDocument/FCDEntity.h"
class FCDSceneNode;
/**
A targeted entity.
COLLADA doesn't have targeted entity.
Therefore: the behavior of a targeted entity is application-defined.
This class is used to support 3dsMax's targeted cameras and lights
and we also plan to support Maya's targeted cameras and lights.
@see FCDCamera FCDLight
@ingroup FCDEntity
*/
class FCOLLADA_EXPORT FCDTargetedEntity : public FCDEntity
{
private:
// Target
string targetId; // only valid during the import
FCDSceneNode* targetNode;
public:
/** Constructor: do not use directly.
Instead, create objects of the up-classes.
@param document The COLLADA document that owns the targeted entity.
@param baseId The prefix COLLADA id to be used if no COLLADA id is provided. */
FCDTargetedEntity(FCDocument* document, const char* baseId);
/** Destructor: do not use directly.
Instead, release objects through their libraries or their parent entities. */
virtual ~FCDTargetedEntity();
/** Retrieves whether a target is defined for this entity.
@return Whether a target is defined for this entity. */
inline bool HasTarget() const { return targetNode != NULL; }
/** Retrieves the target visual scene node for this entity.
@return The target visual scene node. */
inline FCDSceneNode* GetTargetNode() { return targetNode; }
inline const FCDSceneNode* GetTargetNode() const { return targetNode; } /**< See above. */
/** Sets the target visual scene node for this entity.
@param target The new target node. */
void SetTargetNode(FCDSceneNode* target);
/** [INTERNAL] Links the entity with its target.
This function is used during the import of a COLLADA document.
@todo Modify this function to support multiple visual scenes.
@param sceneRoot The root visual scene.
@return The status of the linkage. */
FUStatus LinkTarget(FCDSceneNode* sceneRoot);
protected:
/** [INTERNAL] Retrieves the COLLADA id of the target entity.
The actual resolution of the COLLADA id into a visual scene node happens
during the LinkTarget function.
@return The COLLADA id of the target entity. */
inline const string& GetTargetId() { return targetId; }
/** [INTERNAL] Sets the COLLADA id of the target entity.
This function is used during the import of a COLLADA document.
The actual resolution of the COLLADA id into a visual scene node happens
during the LinkTarget function.
@param _targetId A COLLADA id. */
inline void SetTargetId(const string& _targetId) { targetId = _targetId; }
inline void SetTargetId(const char* _targetId) { targetId = _targetId; } /**< See above. */
};
#endif // _FCD_TARGETED_ENTITY_H_