Logo
Explore Help
Sign In
Bart/bullet3
1
0
Fork 0
You've already forked bullet3
Code Issues Pull Requests Releases Wiki Activity
Files
1048793061d8a3f585dd0338b2c3df363a0e8c08
bullet3/Bullet
History
ejcoumans 1048793061 fixed collision bug involving meshes/compounds: always keep point with deepest penetration
increased default number of objects/overlaps in broadphase to 20k/60k
2006-09-04 18:54:36 +00:00
..
BroadphaseCollision
fixed collision bug involving meshes/compounds: always keep point with deepest penetration
2006-09-04 18:54:36 +00:00
CollisionDispatch
fixed one performance problem with sleeping objects
2006-09-02 01:50:16 +00:00
CollisionShapes
added basic CCD calculations for Compounds and non-convex (convex-versus-concave).
2006-08-11 04:10:37 +00:00
NarrowPhaseCollision
fixed collision bug involving meshes/compounds: always keep point with deepest penetration
2006-09-04 18:54:36 +00:00
CMakeLists.txt
updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo.
2006-08-28 01:26:31 +00:00
Doxyfile
moved files around
2006-05-25 19:18:29 +00:00
Jamfile
moved files around
2006-05-25 19:18:29 +00:00
Powered by Gitea Version: 1.25.4 Page: 30ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API