Files
bullet3/Demos/CcdPhysicsDemo/CcdPhysicsSetup.h
Erwin Coumans 68f798a2da Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
2014-06-24 10:14:06 -07:00

24 lines
422 B
C

#ifndef CCD_PHYSICS_SETUP_H
#define CCD_PHYSICS_SETUP_H
#include "../CommonRigidBodySetup.h"
struct CcdPhysicsSetup : public CommonRigidBodySetup
{
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};
struct KinematicObjectSetup : public CommonRigidBodySetup
{
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
virtual void stepSimulation(float deltaTime);
};
#endif //CCD_PHYSICS_SETUP_H