--cl_device=1 --cl_platform=1 --allow_opencl_cpu add chaindemo, test for mass ratios restore sleeping/activation mode in featherstone demo Use _VARIADIC_MAX=10 to avoid Google Test issues with Visual Studio 2012, thanks to Mobeen for the report Enable verbose printf for unit tests
1013 lines
32 KiB
C++
1013 lines
32 KiB
C++
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#define ARRAY_SIZE_X 5
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#define ARRAY_SIZE_Y 5
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#define ARRAY_SIZE_Z 5
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static float scaling = 1.f;
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static float friction = 1.;
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#include "BulletMultiBodyDemos.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "assert.h"
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#include <stdio.h>
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#include "btBulletDynamicsCommon.h"
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#include "BulletDynamics/Featherstone/btMultiBody.h"
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#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLink.h"
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#include "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h"
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#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
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#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"
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#define CONSTRAINT_DEBUG_SIZE 0.2f
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static bool prevCanSleep = false;
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struct GraphicsVertex
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{
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float pos[4];
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float normal[3];
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float texcoord[2];
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};
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static b3Vector4 colors[4] =
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{
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b3MakeVector4(1,0,0,1),
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b3MakeVector4(0,1,0,1),
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b3MakeVector4(0,1,1,1),
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b3MakeVector4(1,1,0,1),
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};
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Bullet2MultiBodyDemo::Bullet2MultiBodyDemo(SimpleOpenGL3App* app)
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:m_glApp(app),
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m_pickedBody(0),
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m_pickedConstraint(0),
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m_pickingMultiBodyPoint2Point(0)
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{
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m_collisionConfiguration = 0;
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m_dispatcher = 0;
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m_broadphase = 0;
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m_solver = 0;
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m_dynamicsWorld = 0;
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}
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void Bullet2MultiBodyDemo::initPhysics()
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{
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m_collisionConfiguration = new btDefaultCollisionConfiguration;
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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m_solver = new btMultiBodyConstraintSolver();
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m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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}
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void Bullet2MultiBodyDemo::exitPhysics()
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{
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delete m_dynamicsWorld;
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m_dynamicsWorld=0;
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delete m_solver;
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m_solver=0;
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delete m_broadphase;
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m_broadphase=0;
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delete m_dispatcher;
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m_dispatcher=0;
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delete m_collisionConfiguration;
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m_collisionConfiguration=0;
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}
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Bullet2MultiBodyDemo::~Bullet2MultiBodyDemo()
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{
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btAssert(m_collisionConfiguration == 0);
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btAssert(m_dispatcher == 0);
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btAssert(m_broadphase == 0);
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btAssert(m_solver == 0);
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btAssert(m_dynamicsWorld == 0);
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}
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btVector3 Bullet2MultiBodyDemo::getRayTo(int x,int y)
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{
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if (!m_glApp->m_instancingRenderer)
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{
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btAssert(0);
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return btVector3(0,0,0);
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}
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = b3Scalar(2.0) * b3Atan(tanFov);
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btVector3 camPos,camTarget;
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m_glApp->m_instancingRenderer->getCameraPosition(camPos);
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m_glApp->m_instancingRenderer->getCameraTargetPosition(camTarget);
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btVector3 rayFrom = camPos;
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btVector3 rayForward = (camTarget-camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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btVector3 rightOffset;
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btVector3 m_cameraUp=btVector3(0,1,0);
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btVector3 vertical = m_cameraUp;
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btVector3 hor;
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hor = rayForward.cross(vertical);
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hor.normalize();
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vertical = hor.cross(rayForward);
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vertical.normalize();
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float tanfov = tanf(0.5f*fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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b3Scalar aspect;
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float width = m_glApp->m_instancingRenderer->getScreenWidth();
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float height = m_glApp->m_instancingRenderer->getScreenHeight();
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aspect = width / height;
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hor*=aspect;
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btVector3 rayToCenter = rayFrom + rayForward;
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btVector3 dHor = hor * 1.f/width;
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btVector3 dVert = vertical * 1.f/height;
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += btScalar(x) * dHor;
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rayTo -= btScalar(y) * dVert;
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return rayTo;
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}
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bool Bullet2MultiBodyDemo::mouseMoveCallback(float x,float y)
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{
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// if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0)
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// return false;
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if (m_pickedBody && m_pickedConstraint)
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{
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btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
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if (pickCon)
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{
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//keep it at the same picking distance
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btVector3 newRayTo = getRayTo(x,y);
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btVector3 rayFrom;
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btVector3 oldPivotInB = pickCon->getPivotInB();
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btVector3 newPivotB;
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m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
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btVector3 dir = newRayTo-rayFrom;
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dir.normalize();
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dir *= m_oldPickingDist;
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newPivotB = rayFrom + dir;
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pickCon->setPivotB(newPivotB);
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}
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}
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if (m_pickingMultiBodyPoint2Point)
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{
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//keep it at the same picking distance
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btVector3 newRayTo = getRayTo(x,y);
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btVector3 rayFrom;
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btVector3 oldPivotInB = m_pickingMultiBodyPoint2Point->getPivotInB();
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btVector3 newPivotB;
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btVector3 camPos;
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m_glApp->m_instancingRenderer->getCameraPosition(camPos);
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rayFrom = camPos;
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btVector3 dir = newRayTo-rayFrom;
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dir.normalize();
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dir *= m_oldPickingDist;
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newPivotB = rayFrom + dir;
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m_pickingMultiBodyPoint2Point->setPivotInB(newPivotB);
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}
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return false;
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}
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bool Bullet2MultiBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
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{
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if (state==1)
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{
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if(button==0)// && (m_data->m_altPressed==0 && m_data->m_controlPressed==0))
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{
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btVector3 camPos;
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m_glApp->m_instancingRenderer->getCameraPosition(camPos);
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btVector3 rayFrom = camPos;
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btVector3 rayTo = getRayTo(x,y);
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btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
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m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
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if (rayCallback.hasHit())
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{
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btVector3 pickPos = rayCallback.m_hitPointWorld;
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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{
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//other exclusions?
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if (!(body->isStaticObject() || body->isKinematicObject()))
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{
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m_pickedBody = body;
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m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
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//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
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btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
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btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
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m_dynamicsWorld->addConstraint(p2p,true);
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m_pickedConstraint = p2p;
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btScalar mousePickClamping = 30.f;
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p2p->m_setting.m_impulseClamp = mousePickClamping;
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//very weak constraint for picking
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p2p->m_setting.m_tau = 0.001f;
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}
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} else
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{
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btMultiBodyLinkCollider* multiCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(rayCallback.m_collisionObject);
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if (multiCol && multiCol->m_multiBody)
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{
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prevCanSleep = multiCol->m_multiBody->getCanSleep();
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multiCol->m_multiBody->setCanSleep(false);
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btVector3 pivotInA = multiCol->m_multiBody->worldPosToLocal(multiCol->m_link, pickPos);
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btMultiBodyPoint2Point* p2p = new btMultiBodyPoint2Point(multiCol->m_multiBody,multiCol->m_link,0,pivotInA,pickPos);
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//if you add too much energy to the system, causing high angular velocities, simulation 'explodes'
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//see also http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=4&t=949
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//so we try to avoid it by clamping the maximum impulse (force) that the mouse pick can apply
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//it is not satisfying, hopefully we find a better solution (higher order integrator, using joint friction using a zero-velocity target motor with limited force etc?)
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p2p->setMaxAppliedImpulse(20*scaling);
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btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
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world->addMultiBodyConstraint(p2p);
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m_pickingMultiBodyPoint2Point =p2p;
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}
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}
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// pickObject(pickPos, rayCallback.m_collisionObject);
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m_oldPickingPos = rayTo;
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m_hitPos = pickPos;
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m_oldPickingDist = (pickPos-rayFrom).length();
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// printf("hit !\n");
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//add p2p
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}
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}
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} else
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{
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if (button==0)
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{
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if (m_pickedConstraint)
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{
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m_dynamicsWorld->removeConstraint(m_pickedConstraint);
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delete m_pickedConstraint;
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m_pickedConstraint=0;
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m_pickedBody = 0;
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}
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if (m_pickingMultiBodyPoint2Point)
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{
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m_pickingMultiBodyPoint2Point->getMultiBodyA()->setCanSleep(prevCanSleep);
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btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
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world->removeMultiBodyConstraint(m_pickingMultiBodyPoint2Point);
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delete m_pickingMultiBodyPoint2Point;
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m_pickingMultiBodyPoint2Point = 0;
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}
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//remove p2p
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}
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}
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//printf("button=%d, state=%d\n",button,state);
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return false;
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}
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FeatherstoneDemo1::FeatherstoneDemo1(SimpleOpenGL3App* app)
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:Bullet2MultiBodyDemo(app)
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{
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}
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FeatherstoneDemo1::~FeatherstoneDemo1()
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{
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}
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btMultiBody* FeatherstoneDemo1::createFeatherstoneMultiBody(class btMultiBodyDynamicsWorld* world, const btMultiBodySettings& settings)
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{
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int curColor=0;
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int cubeShapeId = m_glApp->registerCubeShape();
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int n_links = settings.m_numLinks;
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float mass = 13.5*scaling;
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btVector3 inertia = btVector3 (91,344,253)*scaling*scaling;
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bool isMultiDof = false;
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btMultiBody * bod = new btMultiBody(n_links, mass, inertia, settings.m_isFixedBase, settings.m_canSleep, isMultiDof);
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// bod->setHasSelfCollision(false);
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//btQuaternion orn(btVector3(0,0,1),-0.25*SIMD_HALF_PI);//0,0,0,1);
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btQuaternion orn(0,0,0,1);
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bod->setBasePos(settings.m_basePosition);
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bod->setWorldToBaseRot(orn);
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btVector3 vel(0,0,0);
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bod->setBaseVel(vel);
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{
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btVector3 joint_axis_hinge(1,0,0);
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btVector3 joint_axis_prismatic(0,0,1);
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btQuaternion parent_to_child = orn.inverse();
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btVector3 joint_axis_child_prismatic = quatRotate(parent_to_child ,joint_axis_prismatic);
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btVector3 joint_axis_child_hinge = quatRotate(parent_to_child , joint_axis_hinge);
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int this_link_num = -1;
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int link_num_counter = 0;
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btVector3 pos = btVector3 (0,0,9.0500002)*scaling;
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btVector3 joint_axis_position = btVector3 (0,0,4.5250001)*scaling;
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for (int i=0;i<n_links;i++)
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{
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float initial_joint_angle=0.3;
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if (i>0)
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initial_joint_angle = -0.06f;
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const int child_link_num = link_num_counter++;
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if (settings.m_usePrismatic)// && i==(n_links-1))
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{
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bod->setupPrismatic(child_link_num, mass, inertia, this_link_num,
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parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),settings.m_disableParentCollision);
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} else
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{
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bod->setupRevolute(child_link_num, mass, inertia, this_link_num,parent_to_child, joint_axis_child_hinge,
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joint_axis_position,quatRotate(parent_to_child , (pos - joint_axis_position)),settings.m_disableParentCollision);
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}
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bod->setJointPos(child_link_num, initial_joint_angle);
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this_link_num = i;
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if (0)//!useGroundShape && i==4)
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{
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btVector3 pivotInAworld(0,20,46);
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btVector3 pivotInAlocal = bod->worldPosToLocal(i, pivotInAworld);
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btVector3 pivotInBworld = pivotInAworld;
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btMultiBodyPoint2Point* p2p = new btMultiBodyPoint2Point(bod,i,&btTypedConstraint::getFixedBody(),pivotInAlocal,pivotInBworld);
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world->addMultiBodyConstraint(p2p);
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}
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//add some constraint limit
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if (settings.m_usePrismatic)
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{
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// btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(bod,n_links-1,2,3);
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if (settings.m_createConstraints)
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{
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(bod,i,-1,1);
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world->addMultiBodyConstraint(con);
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}
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} else
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{
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if (settings.m_createConstraints)
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{
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if (1)
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{
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btMultiBodyJointMotor* con = new btMultiBodyJointMotor(bod,i,0,0,500000);
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world->addMultiBodyConstraint(con);
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}
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btMultiBodyConstraint* con = new btMultiBodyJointLimitConstraint(bod,i,-1,1);
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world->addMultiBodyConstraint(con);
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}
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}
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}
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}
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//add a collider for the base
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{
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btAlignedObjectArray<btQuaternion> world_to_local;
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world_to_local.resize(n_links+1);
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btAlignedObjectArray<btVector3> local_origin;
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local_origin.resize(n_links+1);
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world_to_local[0] = bod->getWorldToBaseRot();
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local_origin[0] = bod->getBasePos();
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//float halfExtents[3]={7.5,0.05,4.5};
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float halfExtents[3]={7.5,0.45,4.5};
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{
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float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
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float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
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if (1)
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{
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btCollisionShape* box = new btBoxShape(btVector3(halfExtents[0],halfExtents[1],halfExtents[2])*scaling);
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btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(bod,-1);
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col->setCollisionShape(box);
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(local_origin[0]);
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tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
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col->setWorldTransform(tr);
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b3Vector4 color = colors[curColor++];
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curColor&=3;
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int index = m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,tr.getOrigin(),tr.getRotation(),color,halfExtents);
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col->setUserIndex(index);
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world->addCollisionObject(col,short(btBroadphaseProxy::DefaultFilter),short(btBroadphaseProxy::AllFilter));
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col->setFriction(friction);
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bod->setBaseCollider(col);
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}
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}
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for (int i=0;i<bod->getNumLinks();i++)
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{
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const int parent = bod->getParent(i);
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world_to_local[i+1] = bod->getParentToLocalRot(i) * world_to_local[parent+1];
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local_origin[i+1] = local_origin[parent+1] + (quatRotate(world_to_local[i+1].inverse() , bod->getRVector(i)));
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}
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for (int i=0;i<bod->getNumLinks();i++)
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{
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btVector3 posr = local_origin[i+1];
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float pos[4]={posr.x(),posr.y(),posr.z(),1};
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float quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()};
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btCollisionShape* box = new btBoxShape(btVector3(halfExtents[0],halfExtents[1],halfExtents[2])*scaling);
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btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(bod,i);
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col->setCollisionShape(box);
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btTransform tr;
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tr.setIdentity();
|
|
tr.setOrigin(posr);
|
|
tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
|
|
col->setWorldTransform(tr);
|
|
col->setFriction(friction);
|
|
|
|
|
|
b3Vector4 color = colors[curColor++];
|
|
curColor&=3;
|
|
|
|
int index = m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,tr.getOrigin(),tr.getRotation(),color,halfExtents);
|
|
col->setUserIndex(index);
|
|
|
|
|
|
|
|
world->addCollisionObject(col,short(btBroadphaseProxy::DefaultFilter),short(btBroadphaseProxy::AllFilter));
|
|
|
|
bod->getLink(i).m_collider=col;
|
|
//app->drawBox(halfExtents, pos,quat);
|
|
}
|
|
|
|
}
|
|
world->addMultiBody(bod);
|
|
|
|
return bod;
|
|
}
|
|
|
|
void FeatherstoneDemo1::addColliders_testMultiDof(btMultiBody *pMultiBody, btMultiBodyDynamicsWorld *pWorld, const btVector3 &baseHalfExtents, const btVector3 &linkHalfExtents)
|
|
{
|
|
}
|
|
void FeatherstoneDemo1::addBoxes_testMultiDof()
|
|
{
|
|
}
|
|
|
|
void FeatherstoneDemo1::createGround()
|
|
{
|
|
//create ground
|
|
int cubeShapeId = m_glApp->registerCubeShape();
|
|
float pos[]={0,0,0};
|
|
float orn[]={0,0,0,1};
|
|
|
|
|
|
{
|
|
float color[]={0.3,0.3,1,1};
|
|
float halfExtents[]={50,50,50,1};
|
|
btTransform groundTransform;
|
|
groundTransform.setIdentity();
|
|
groundTransform.setOrigin(btVector3(0,-50,0));
|
|
btBoxShape* groundShape = new btBoxShape(btVector3(btScalar(halfExtents[0]),btScalar(halfExtents[1]),btScalar(halfExtents[2])));
|
|
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
|
{
|
|
btScalar mass(0.);
|
|
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
|
bool isDynamic = (mass != 0.f);
|
|
btVector3 localInertia(0,0,0);
|
|
if (isDynamic)
|
|
groundShape->calculateLocalInertia(mass,localInertia);
|
|
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
|
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
|
|
btRigidBody* body = new btRigidBody(rbInfo);
|
|
|
|
int index = m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,groundTransform.getOrigin(),groundTransform.getRotation(),color,halfExtents);
|
|
body ->setUserIndex(index);
|
|
|
|
//add the body to the dynamics world
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FeatherstoneDemo1::initPhysics()
|
|
{
|
|
|
|
Bullet2MultiBodyDemo::initPhysics();
|
|
|
|
createGround();
|
|
|
|
btMultiBodySettings settings;
|
|
settings.m_isFixedBase = false;
|
|
settings.m_basePosition.setValue(0,10,0);
|
|
settings.m_numLinks = 10;
|
|
btMultiBody* mb = createFeatherstoneMultiBody(m_dynamicsWorld,settings);
|
|
|
|
|
|
m_glApp->m_instancingRenderer->writeTransforms();
|
|
}
|
|
|
|
|
|
|
|
void FeatherstoneDemo1::exitPhysics()
|
|
{
|
|
Bullet2MultiBodyDemo::exitPhysics();
|
|
}
|
|
|
|
void FeatherstoneDemo1::renderScene()
|
|
{
|
|
//sync graphics -> physics world transforms
|
|
{
|
|
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
|
|
{
|
|
btCollisionObject* col = m_dynamicsWorld->getCollisionObjectArray()[i];
|
|
|
|
btVector3 pos = col->getWorldTransform().getOrigin();
|
|
btQuaternion orn = col->getWorldTransform().getRotation();
|
|
int index = col->getUserIndex();
|
|
m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos,orn,index);
|
|
}
|
|
m_glApp->m_instancingRenderer->writeTransforms();
|
|
}
|
|
|
|
m_glApp->m_instancingRenderer->renderScene();
|
|
}
|
|
|
|
|
|
void FeatherstoneDemo1::stepSimulation(float deltaTime)
|
|
{
|
|
m_dynamicsWorld->stepSimulation(deltaTime,0);
|
|
// CProfileManager::dumpAll();
|
|
}
|
|
|
|
|
|
|
|
FeatherstoneDemo2::FeatherstoneDemo2(SimpleOpenGL3App* app)
|
|
:FeatherstoneDemo1(app)
|
|
{
|
|
}
|
|
|
|
FeatherstoneDemo2::~FeatherstoneDemo2()
|
|
{
|
|
}
|
|
|
|
|
|
|
|
class RagDoll2
|
|
{
|
|
enum
|
|
{
|
|
BODYPART_PELVIS = 0,
|
|
BODYPART_SPINE,
|
|
BODYPART_HEAD,
|
|
|
|
BODYPART_LEFT_UPPER_LEG,
|
|
BODYPART_LEFT_LOWER_LEG,
|
|
|
|
BODYPART_RIGHT_UPPER_LEG,
|
|
BODYPART_RIGHT_LOWER_LEG,
|
|
|
|
BODYPART_LEFT_UPPER_ARM,
|
|
BODYPART_LEFT_LOWER_ARM,
|
|
|
|
BODYPART_RIGHT_UPPER_ARM,
|
|
BODYPART_RIGHT_LOWER_ARM,
|
|
|
|
BODYPART_COUNT
|
|
};
|
|
|
|
enum
|
|
{
|
|
JOINT_PELVIS_SPINE = 0,
|
|
JOINT_SPINE_HEAD,
|
|
|
|
JOINT_LEFT_HIP,
|
|
JOINT_LEFT_KNEE,
|
|
|
|
JOINT_RIGHT_HIP,
|
|
JOINT_RIGHT_KNEE,
|
|
|
|
JOINT_LEFT_SHOULDER,
|
|
JOINT_LEFT_ELBOW,
|
|
|
|
JOINT_RIGHT_SHOULDER,
|
|
JOINT_RIGHT_ELBOW,
|
|
|
|
JOINT_COUNT
|
|
};
|
|
|
|
btDynamicsWorld* m_ownerWorld;
|
|
btConvexShape* m_shapes[BODYPART_COUNT];
|
|
btRigidBody* m_bodies[BODYPART_COUNT];
|
|
btTypedConstraint* m_joints[JOINT_COUNT];
|
|
SimpleOpenGL3App* m_app;//used to create graphics shapes
|
|
|
|
btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btConvexShape* shape, const btVector3& color=btVector3(1,0,0) )
|
|
{
|
|
bool isDynamic = (mass != 0.f);
|
|
|
|
btVector3 localInertia(0,0,0);
|
|
if (isDynamic)
|
|
shape->calculateLocalInertia(mass,localInertia);
|
|
|
|
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
|
|
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
|
|
btRigidBody* body = new btRigidBody(rbInfo);
|
|
|
|
m_ownerWorld->addRigidBody(body);
|
|
|
|
|
|
btVector3 scaling(1,1,1);
|
|
|
|
btShapeHull* hull = new btShapeHull(shape);
|
|
hull->buildHull(0.01);
|
|
|
|
{
|
|
int strideInBytes = 9*sizeof(float);
|
|
int numVertices = hull->numVertices();
|
|
int numIndices =hull->numIndices();
|
|
|
|
btAlignedObjectArray<GraphicsVertex> gvertices;
|
|
|
|
for (int i=0;i<numVertices;i++)
|
|
{
|
|
GraphicsVertex vtx;
|
|
btVector3 pos =hull->getVertexPointer()[i];
|
|
vtx.pos[0] = pos.x();
|
|
vtx.pos[1] = pos.y();
|
|
vtx.pos[2] = pos.z();
|
|
vtx.pos[3] = 1.f;
|
|
pos.normalize();
|
|
vtx.normal[0] =pos.x();
|
|
vtx.normal[1] =pos.y();
|
|
vtx.normal[2] =pos.z();
|
|
vtx.texcoord[0] = 0.5f;
|
|
vtx.texcoord[1] = 0.5f;
|
|
gvertices.push_back(vtx);
|
|
}
|
|
|
|
btAlignedObjectArray<int> indices;
|
|
for (int i=0;i<numIndices;i++)
|
|
indices.push_back(hull->getIndexPointer()[i]);
|
|
|
|
int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].pos[0],numVertices,&indices[0],numIndices);
|
|
|
|
int index = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,body->getWorldTransform().getOrigin(),body->getWorldTransform().getRotation(),color,scaling);
|
|
body ->setUserIndex(index);
|
|
}
|
|
delete hull;
|
|
|
|
|
|
|
|
return body;
|
|
}
|
|
|
|
public:
|
|
RagDoll2 (btDynamicsWorld* ownerWorld, const btVector3& positionOffset,SimpleOpenGL3App* app)
|
|
: m_ownerWorld (ownerWorld),
|
|
m_app(app)
|
|
{
|
|
|
|
// Setup the geometry
|
|
m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15), btScalar(0.20));
|
|
m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15), btScalar(0.28));
|
|
m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10), btScalar(0.05));
|
|
m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
|
|
m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
|
|
m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
|
|
m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
|
|
m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
|
|
m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
|
|
m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
|
|
m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
|
|
|
|
|
|
// Setup all the rigid bodies
|
|
btTransform offset; offset.setIdentity();
|
|
offset.setOrigin(positionOffset);
|
|
|
|
btTransform transform;
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.), btScalar(0.)));
|
|
//m_bodies[BODYPART_PELVIS] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS], btVector3(0,1,0));
|
|
|
|
// btMultiBody * bod = new btMultiBody(n_links, mass, inertia, settings.m_isFixedBase, settings.m_canSleep);
|
|
int n_links = 0;
|
|
float mass = 1.f;
|
|
btVector3 localInertia;
|
|
m_shapes[BODYPART_PELVIS]->calculateLocalInertia(mass,localInertia);
|
|
|
|
bool isFixedBase = true;
|
|
bool canSleep = true;
|
|
bool isMultiDof = false;
|
|
btMultiBody * bod = new btMultiBody(n_links, mass, localInertia, isFixedBase, canSleep, isMultiDof);
|
|
|
|
btTransform tr;
|
|
tr = offset*transform;
|
|
|
|
|
|
bod->setBasePos(tr.getOrigin());
|
|
bod->setWorldToBaseRot(tr.getRotation());
|
|
btVector3 vel(0,0,0);
|
|
bod->setBaseVel(vel);
|
|
|
|
#if 0
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.2), btScalar(0.)));
|
|
m_bodies[BODYPART_SPINE] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE],btVector3(0,0,1));
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(0.), btScalar(1.6), btScalar(0.)));
|
|
m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.)));
|
|
m_bodies[BODYPART_LEFT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.)));
|
|
m_bodies[BODYPART_LEFT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.)));
|
|
m_bodies[BODYPART_RIGHT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.)));
|
|
m_bodies[BODYPART_RIGHT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.)));
|
|
transform.getBasis().setEulerZYX(0,0,M_PI_2);
|
|
m_bodies[BODYPART_LEFT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.)));
|
|
transform.getBasis().setEulerZYX(0,0,M_PI_2);
|
|
m_bodies[BODYPART_LEFT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.)));
|
|
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
|
|
m_bodies[BODYPART_RIGHT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
|
|
|
|
transform.setIdentity();
|
|
transform.setOrigin(btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.)));
|
|
transform.getBasis().setEulerZYX(0,0,-M_PI_2);
|
|
m_bodies[BODYPART_RIGHT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
|
|
|
|
// Setup some damping on the m_bodies
|
|
for (int i = 0; i < BODYPART_COUNT; ++i)
|
|
{
|
|
m_bodies[i]->setDamping(0.05, 0.85);
|
|
m_bodies[i]->setDeactivationTime(0.8);
|
|
m_bodies[i]->setSleepingThresholds(1.6, 2.5);
|
|
}
|
|
#endif
|
|
#if 0
|
|
// Now setup the constraints
|
|
btHingeConstraint* hingeC;
|
|
btConeTwistConstraint* coneC;
|
|
|
|
btTransform localA, localB;
|
|
|
|
localA.setIdentity(); localB.setIdentity();
|
|
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15), btScalar(0.)));
|
|
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.)));
|
|
hingeC = new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
|
|
hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2));
|
|
m_joints[JOINT_PELVIS_SPINE] = hingeC;
|
|
hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
|
|
|
m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
|
|
|
|
|
|
localA.setIdentity(); localB.setIdentity();
|
|
localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.30), btScalar(0.)));
|
|
localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
|
|
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
|
|
coneC->setLimit(M_PI_4, M_PI_4, M_PI_2);
|
|
m_joints[JOINT_SPINE_HEAD] = coneC;
|
|
coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
|
|
|
m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
|
|
|
|
|
|
localA.setIdentity(); localB.setIdentity();
|
|
localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.)));
|
|
localB.getBasis().setEulerZYX(0,0,-M_PI_4*5); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
|
|
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
|
|
coneC->setLimit(M_PI_4, M_PI_4, 0);
|
|
m_joints[JOINT_LEFT_HIP] = coneC;
|
|
coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
|
|
|
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
|
|
|
|
localA.setIdentity(); localB.setIdentity();
|
|
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
|
|
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
|
|
hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
|
|
hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
|
|
m_joints[JOINT_LEFT_KNEE] = hingeC;
|
|
hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
|
|
|
m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
|
|
|
|
|
|
localA.setIdentity(); localB.setIdentity();
|
|
localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.)));
|
|
localB.getBasis().setEulerZYX(0,0,M_PI_4); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
|
|
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
|
|
coneC->setLimit(M_PI_4, M_PI_4, 0);
|
|
m_joints[JOINT_RIGHT_HIP] = coneC;
|
|
coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
|
|
|
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
|
|
|
|
localA.setIdentity(); localB.setIdentity();
|
|
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
|
|
localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_RIGHT_KNEE] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
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coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
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coneC->setLimit(M_PI_2, M_PI_2, 0);
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coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_joints[JOINT_LEFT_SHOULDER] = coneC;
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
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// hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
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hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
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m_joints[JOINT_LEFT_ELBOW] = hingeC;
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hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
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|
coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
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coneC->setLimit(M_PI_2, M_PI_2, 0);
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|
m_joints[JOINT_RIGHT_SHOULDER] = coneC;
|
|
coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
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|
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m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
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|
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localA.setIdentity(); localB.setIdentity();
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|
localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
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localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
|
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hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
|
|
// hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
|
|
hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
|
|
m_joints[JOINT_RIGHT_ELBOW] = hingeC;
|
|
hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
|
|
|
|
m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
|
|
#endif
|
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|
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}
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|
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virtual ~RagDoll2 ()
|
|
{
|
|
int i;
|
|
/*
|
|
// Remove all constraints
|
|
for ( i = 0; i < JOINT_COUNT; ++i)
|
|
{
|
|
m_ownerWorld->removeConstraint(m_joints[i]);
|
|
delete m_joints[i]; m_joints[i] = 0;
|
|
}
|
|
*/
|
|
/*
|
|
// Remove all bodies and shapes
|
|
for ( i = 0; i < BODYPART_COUNT; ++i)
|
|
{
|
|
m_ownerWorld->removeRigidBody(m_bodies[i]);
|
|
|
|
delete m_bodies[i]->getMotionState();
|
|
|
|
delete m_bodies[i]; m_bodies[i] = 0;
|
|
delete m_shapes[i]; m_shapes[i] = 0;
|
|
}
|
|
*/
|
|
}
|
|
};
|
|
|
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|
|
void FeatherstoneDemo2::initPhysics()
|
|
{
|
|
Bullet2MultiBodyDemo::initPhysics();
|
|
|
|
createGround();
|
|
|
|
/* btMultiBodySettings settings;
|
|
settings.m_isFixedBase = false;
|
|
settings.m_basePosition.setValue(0,20,0);
|
|
settings.m_numLinks = 3;
|
|
settings.m_usePrismatic = true;
|
|
btMultiBody* mb = createFeatherstoneMultiBody(m_dynamicsWorld,settings);
|
|
*/
|
|
btVector3 offset(0,2,0);
|
|
RagDoll2* doll = new RagDoll2(m_dynamicsWorld,offset,m_glApp);
|
|
|
|
|
|
m_glApp->m_instancingRenderer->writeTransforms();
|
|
}
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