Files
bullet3/Demos3/bullet2/CoordinateFramesDemo/CoordinateFrameDemoPhysicsSetup.h
2014-12-12 18:14:49 -08:00

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C++

#ifndef COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
#define COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
class btRigidBody;
class btCollisionShape;
class btBroadphaseInterface;
class btConstraintSolver;
class btCollisionDispatcher;
class btDefaultCollisionConfiguration;
class btDiscreteDynamicsWorld;
class btTransform;
class btVector3;
class btBoxShape;
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
struct CoordinateFrameDemoPhysicsSetup : public CommonRigidBodySetup
{
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};
#endif //COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H