192 lines
5.4 KiB
C++
192 lines
5.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///
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/// Collision Demo shows a degenerate case, where the Simplex solver has to deal with near-affine dependent cases
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/// See the define CATCH_DEGENERATE_TETRAHEDRON in Bullet's btVoronoiSimplexSolver.cpp
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///
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///This low-level internal demo does intentionally NOT use the btBulletCollisionCommon.h header
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///It needs internal access
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#include "GL_Simplex1to4.h"
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btTransform.h"
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
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#include "BulletCollision/NarrowPhaseCollision/btPointCollector.h"
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
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#include "CollisionDemo.h"
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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#include "LinearMath/btIDebugDraw.h"
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float yaw=0.f,pitch=0.f,roll=0.f;
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const int maxNumObjects = 4;
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const int numObjects = 2;
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GL_Simplex1to4 simplex;
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btPolyhedralConvexShape* shapePtr[maxNumObjects];
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btTransform tr[numObjects];
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int screenWidth = 640;
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int screenHeight = 480;
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void DrawRasterizerLine(float const* , float const*, int)
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{
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}
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int main(int argc,char** argv)
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{
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CollisionDemo* colDemo = new CollisionDemo();
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colDemo->setCameraDistance(18.f);
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colDemo->initPhysics();
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return glutmain(argc, argv,screenWidth,screenHeight,"Collision Demo",colDemo);
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}
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void CollisionDemo::initPhysics()
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{
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m_debugMode |= btIDebugDraw::DBG_DrawWireframe;
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m_azi = 250.f;
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m_ele = 25.f;
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tr[0].setOrigin(btVector3(0.0013328250f,8.1363249f,7.0390840f));
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tr[1].setOrigin(btVector3(0.00000000f,9.1262732f,2.0343180f));
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//tr[0].setOrigin(btVector3(0,0,0));
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//tr[1].setOrigin(btVector3(0,10,0));
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btMatrix3x3 basisA;
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basisA.setValue(0.99999958f,0.00022980258f,0.00090992288f,
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-0.00029313788f,0.99753088f,0.070228584f,
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-0.00089153741f,-0.070228823f,0.99753052f);
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btMatrix3x3 basisB;
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basisB.setValue(1.0000000f,4.4865553e-018f,-4.4410586e-017f,
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4.4865495e-018f,0.97979438f,0.20000751f,
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4.4410586e-017f,-0.20000751f,0.97979438f);
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tr[0].setBasis(basisA);
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tr[1].setBasis(basisB);
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btVector3 boxHalfExtentsA(1.0000004768371582f,1.0000004768371582f,1.0000001192092896f);
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btVector3 boxHalfExtentsB(3.2836332321166992f,3.2836332321166992f,3.2836320400238037f);
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btBoxShape* boxA = new btBoxShape(boxHalfExtentsA);
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btBoxShape* boxB = new btBoxShape(boxHalfExtentsB);
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shapePtr[0] = boxA;
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shapePtr[1] = boxB;
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}
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void CollisionDemo::clientMoveAndDisplay()
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{
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displayCallback();
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}
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static btVoronoiSimplexSolver sGjkSimplexSolver;
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btSimplexSolverInterface& gGjkSimplexSolver = sGjkSimplexSolver;
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void CollisionDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glDisable(GL_LIGHTING);
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//GL_ShapeDrawer::drawCoordSystem();
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float m[16];
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int i;
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btGjkPairDetector convexConvex(shapePtr[0],shapePtr[1],&sGjkSimplexSolver,0);
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btVector3 seperatingAxis(0.00000000f,0.059727669f,0.29259586f);
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convexConvex.setCachedSeperatingAxis(seperatingAxis);
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btPointCollector gjkOutput;
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btGjkPairDetector::ClosestPointInput input;
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input.m_transformA = tr[0];
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input.m_transformB = tr[1];
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convexConvex.getClosestPoints(input ,gjkOutput,0);
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if (gjkOutput.m_hasResult)
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{
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btVector3 endPt = gjkOutput.m_pointInWorld +
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gjkOutput.m_normalOnBInWorld*gjkOutput.m_distance;
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glBegin(GL_LINES);
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glColor3f(1, 0, 0);
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glVertex3d(gjkOutput.m_pointInWorld.x(), gjkOutput.m_pointInWorld.y(),gjkOutput.m_pointInWorld.z());
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glVertex3d(endPt.x(),endPt.y(),endPt.z());
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//glVertex3d(gjkOutputm_pointInWorld.x(), gjkOutputm_pointInWorld.y(),gjkOutputm_pointInWorld.z());
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//glVertex3d(gjkOutputm_pointInWorld.x(), gjkOutputm_pointInWorld.y(),gjkOutputm_pointInWorld.z());
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glEnd();
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}
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for (i=0;i<numObjects;i++)
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{
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tr[i].getOpenGLMatrix( m );
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GL_ShapeDrawer::drawOpenGL(m,shapePtr[i],btVector3(1,1,1),getDebugMode());
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}
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simplex.setSimplexSolver(&sGjkSimplexSolver);
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btPoint3 ybuf[4],pbuf[4],qbuf[4];
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int numpoints = sGjkSimplexSolver.getSimplex(pbuf,qbuf,ybuf);
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simplex.reset();
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for (i=0;i<numpoints;i++)
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simplex.addVertex(ybuf[i]);
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btTransform ident;
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ident.setIdentity();
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ident.getOpenGLMatrix(m);
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GL_ShapeDrawer::drawOpenGL(m,&simplex,btVector3(1,1,1),getDebugMode());
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btQuaternion orn;
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orn.setEuler(yaw,pitch,roll);
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tr[0].setRotation(orn);
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pitch += 0.005f;
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yaw += 0.01f;
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glFlush();
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glutSwapBuffers();
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}
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