62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//util.h
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#ifndef MVL_UTIL_H
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#define MVL_UTIL_H
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#include <cmath>
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#include "base.h"
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#include "traits.h"
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#include "vec.h"
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namespace mvl {
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//translation
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template<typename T>
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inline
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mat<T, 4, 4> translation(vec<T, 3> const& v)
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{
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return mat<T, 4, 4>(1, 0, 0, v(0),
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0, 1, 0, v(1),
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0, 0, 1, v(2),
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0, 0, 0, 1);
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}
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//scale
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template<typename T>
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inline
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mat<T, 4, 4> scale(vec<T, 3> const& v)
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{
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return mat<T, 4, 4> (v(0), 0, 0, 0,
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0, v(1), 0, 0,
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0, 0, v(2), 0,
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0, 0, 0, 1);
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}
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} // namespace mvl
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#endif
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