Files
bullet3/Extras/simdmathlibrary/spu/Makefile
2007-08-16 05:30:23 +00:00

61 lines
3.3 KiB
Makefile

# make file to build the libsimdmath library for SPU
# Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the Sony Computer Entertainment Inc nor the names
# of its contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
topdir = ..
ARCH = spu
include $(topdir)/Make.defs
# All that you do to add a file is edit OBJS, the rest will just work
OBJS = fabsd2.o fabsf4.o truncf4.o divf4.o tanf4.o isnanf4.o isnand2.o isinff4.o isinfd2.o \
is0denormf4.o is0denormd2.o recipd2.o divd2.o tand2.o sqrtf4.o absi4.o sqrtd2.o \
sinf4.o isgreaterd2.o sind2.o sincosd2.o sincosf4.o rsqrtf4.o signbitf4.o signbitd2.o \
rsqrtd2.o copysignf4.o remainderf4.o recipf4.o copysignd2.o log2f4.o \
negatef4.o negated2.o modff4.o asinf4.o frexpf4.o frexpd2.o ldexpf4.o cbrtf4.o \
cosd2.o cosf4.o hypotf4.o hypotd2.o ceilf4.o fmaf4.o fmaxf4.o fminf4.o floorf4.o \
fdimf4.o fmodf4.o negatei4.o logf4.o log1pf4.o log10f4.o expm1f4.o \
expf4.o divi4.o exp2f4.o powf4.o atanf4.o atan2f4.o acosf4.o ilogbf4.o ilogbd2.o \
logbf4.o logbd2.o llroundd2.o llroundf4.o llrintf4.o isequalf4.o isequald2.o \
islessgreaterf4.o islessgreaterd2.o islessf4.o islessd2.o isgreaterf4.o \
isgreaterd2.o islessequalf4.o islessequald2.o isgreaterequalf4.o isgreaterequald2.o \
isfinitef4.o isfinited2.o isnormalf4.o isnormald2.o isunorderedf4.o isunorderedd2.o \
llrintd2.o roundf4.o rintf4.o irintf4.o iroundf4.o fmad2.o fmaxd2.o fmind2.o fdimd2.o \
nextafterd2.o fpclassifyf4.o fpclassifyd2.o nearbyintd2.o nextafterf4.o nearbyintf4.o \
llabsi2.o truncd2.o roundd2.o rintd2.o negatell2.o divu4.o modfd2.o lldivu2.o \
ceild2.o floord2.o ldexpd2.o scalbnf4.o scalbllnd2.o lldivi2.o remquof4.o remquod2.o\
fmodd2.o remainderd2.o
include $(topdir)/Make.rules
$(OBJS): ../common/simdmath.h
# Some Objects have special header files.
sinf4.o sind2.o sincosf4.o cosd2.o: ../common/simdmath/_sincos.h
lldivu2.o lldivi2.o : simdmath/_lldiv.h