Files
bullet3/Extras/MayaPlugin/Makefile
2008-10-20 10:43:18 +00:00

88 lines
3.2 KiB
Makefile

#MayaPlugin Makefile
## MAYA_LOCATION is the Maya installation directory. It should be already defined in your
# environment variables. If not, please change it to the appropriate directory
MAYA=$(MAYA_LOCATION)
## Change this if you want to change the installation directory
MAYA_PLUG_IN_PATH=/usr/maya-plugins
## Change this if you want to change the name of the final plugin
LIBRARY=mayaplugin.so
##################################
BULLET=../..
CPP = g++412
LD = ld
CPPFLAGS = -DBits64_ -m64 -DUNIX -D_BOOL -DLINUX -DFUNCPROTO -D_GNU_SOURCE -DLINUX_64 -fPIC \
-fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -Wall \
-Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char \
-Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -pthread \
-Wno-deprecated -fno-gnu-keywords \
-g
LDFLAGS =-Wl,-Bsymbolic -shared
BULLET_INCLUDE=-I$(BULLET)/src
BULLET_LIB=-L$(BULLET)/out/linux/optimize/libs -L$(BULLET)/src \
-lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \
-lbulletcollision -lbulletmath
GL_LIB=-lGL -lGLU
MAYA_INCLUDE=-I$(MAYA)/include
MAYA_LIB=-L$(MAYA)/lib -lOpenMaya -lFoundation -lOpenMayaUI -lOpenMayaFX
SOURCES = bt_solver.cpp dRigidBodyArrayCmd.cpp pdbIO.cpp \
colladaExport.cpp dRigidBodyCmd.cpp pluginMain.cpp \
collisionShapeNode.cpp dSolverCmd.cpp rigidBodyArrayNode.cpp \
dNailConstraintCmd.cpp dSolverNode.cpp rigidBodyNode.cpp \
drawUtils.cpp nailConstraintNode.cpp solver.cpp
HEADERS = box_shape.h collisionShapeNode.h nail_constraint.h \
box_shape_impl.h constraint.h nail_constraint_impl.h \
bt_box_shape.h constraint_impl.h nailConstraintNode.h \
bt_collision_shape.h convex_hull_shape.h pdbIO.h \
bt_constraint.h convex_hull_shape_impl.h plane_shape.h \
bt_convex_hull_shape.h dNailConstraintCmd.h plane_shape_impl.h \
bt_mesh_shape.h drawUtils.h rigidBodyArrayNode.h \
bt_nail_constraint.h dRigidBodyArrayCmd.h rigid_body.h \
bt_plane_shape.h dRigidBodyCmd.h rigid_body_impl.h \
bt_rigid_body.h dSolverCmd.h rigidBodyNode.h \
bt_solver.h dSolverNode.h shared_ptr.h \
bt_sphere_shape.h mathUtils.h solver.h \
colladaExport.h mayaUtils.h solver_impl.h \
collision_shape.h mesh_shape.h sphere_shape.h \
collision_shape_impl.h mesh_shape_impl.h sphere_shape_impl.h
INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE)
LIB_FLAGS=$(BULLET_LIB) $(MAYA_LIB) $(GL_LIB)
OBJECTS=$(SOURCES:.cpp=.o)
all: $(SOURCES) $(LIBRARY)
.cpp.o: $(SOURCES) $(HEADERS)
$(CPP) -c $< $(CPPFLAGS) $(INCLUDE_FLAGS) -o $@
$(OBJECTS): $(HEADERS)
$(LIBRARY): $(OBJECTS)
$(CPP) $(OBJECTS) $(LDFLAGS) $(LIB_FLAGS) -o $@
install: $(LIBRARY)
cp -f $(LIBRARY) $(MAYA_PLUG_IN_PATH)
cp -f scripts/*.mel $(MAYA_PLUG_IN_PATH)
cp -f icons/*.xpm $(MAYA_PLUG_IN_PATH)
clean:
rm -f *.o *.so