88 lines
3.2 KiB
Makefile
88 lines
3.2 KiB
Makefile
#MayaPlugin Makefile
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## MAYA_LOCATION is the Maya installation directory. It should be already defined in your
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# environment variables. If not, please change it to the appropriate directory
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MAYA=$(MAYA_LOCATION)
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## Change this if you want to change the installation directory
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MAYA_PLUG_IN_PATH=/usr/maya-plugins
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## Change this if you want to change the name of the final plugin
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LIBRARY=mayaplugin.so
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##################################
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BULLET=../..
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CPP = g++412
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LD = ld
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CPPFLAGS = -DBits64_ -m64 -DUNIX -D_BOOL -DLINUX -DFUNCPROTO -D_GNU_SOURCE -DLINUX_64 -fPIC \
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-fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -Wall \
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-Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char \
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-Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -pthread \
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-Wno-deprecated -fno-gnu-keywords \
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-g
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LDFLAGS =-Wl,-Bsymbolic -shared
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BULLET_INCLUDE=-I$(BULLET)/src
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BULLET_LIB=-L$(BULLET)/out/linux/optimize/libs -L$(BULLET)/src \
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-lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \
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-lbulletcollision -lbulletmath
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GL_LIB=-lGL -lGLU
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MAYA_INCLUDE=-I$(MAYA)/include
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MAYA_LIB=-L$(MAYA)/lib -lOpenMaya -lFoundation -lOpenMayaUI -lOpenMayaFX
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SOURCES = bt_solver.cpp dRigidBodyArrayCmd.cpp pdbIO.cpp \
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colladaExport.cpp dRigidBodyCmd.cpp pluginMain.cpp \
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collisionShapeNode.cpp dSolverCmd.cpp rigidBodyArrayNode.cpp \
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dNailConstraintCmd.cpp dSolverNode.cpp rigidBodyNode.cpp \
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drawUtils.cpp nailConstraintNode.cpp solver.cpp
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HEADERS = box_shape.h collisionShapeNode.h nail_constraint.h \
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box_shape_impl.h constraint.h nail_constraint_impl.h \
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bt_box_shape.h constraint_impl.h nailConstraintNode.h \
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bt_collision_shape.h convex_hull_shape.h pdbIO.h \
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bt_constraint.h convex_hull_shape_impl.h plane_shape.h \
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bt_convex_hull_shape.h dNailConstraintCmd.h plane_shape_impl.h \
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bt_mesh_shape.h drawUtils.h rigidBodyArrayNode.h \
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bt_nail_constraint.h dRigidBodyArrayCmd.h rigid_body.h \
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bt_plane_shape.h dRigidBodyCmd.h rigid_body_impl.h \
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bt_rigid_body.h dSolverCmd.h rigidBodyNode.h \
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bt_solver.h dSolverNode.h shared_ptr.h \
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bt_sphere_shape.h mathUtils.h solver.h \
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colladaExport.h mayaUtils.h solver_impl.h \
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collision_shape.h mesh_shape.h sphere_shape.h \
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collision_shape_impl.h mesh_shape_impl.h sphere_shape_impl.h
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INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE)
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LIB_FLAGS=$(BULLET_LIB) $(MAYA_LIB) $(GL_LIB)
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OBJECTS=$(SOURCES:.cpp=.o)
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all: $(SOURCES) $(LIBRARY)
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.cpp.o: $(SOURCES) $(HEADERS)
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$(CPP) -c $< $(CPPFLAGS) $(INCLUDE_FLAGS) -o $@
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$(OBJECTS): $(HEADERS)
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$(LIBRARY): $(OBJECTS)
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$(CPP) $(OBJECTS) $(LDFLAGS) $(LIB_FLAGS) -o $@
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install: $(LIBRARY)
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cp -f $(LIBRARY) $(MAYA_PLUG_IN_PATH)
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cp -f scripts/*.mel $(MAYA_PLUG_IN_PATH)
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cp -f icons/*.xpm $(MAYA_PLUG_IN_PATH)
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clean:
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rm -f *.o *.so
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