The upcoming vectormath that will used to speed up the SPU version of Extras/BulletMultiThreaded depends on this.
55 lines
2.4 KiB
C
55 lines
2.4 KiB
C
/* log1pf4 -
|
|
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
* Redistributions of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of the Sony Computer Entertainment Inc nor the names
|
|
of its contributors may be used to endorse or promote products derived
|
|
from this software without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#include <simdmath.h>
|
|
#include <altivec.h>
|
|
|
|
#include "common-types.h"
|
|
|
|
vector float
|
|
log1pf4 (vector float x)
|
|
{
|
|
vec_uint4 nearzeromask = (vec_uint4)vec_and(vec_cmpgt(x, vec_splatsf4(-0.5f)),
|
|
vec_cmpgt(vec_splatsf4(0.5f), x));
|
|
vec_float4 x2 = vec_madd(x,x,vec_splatsf4(0.0f));
|
|
vec_float4 d0, d1, n0, n1;
|
|
|
|
d0 = vec_madd(x , vec_splatsf4(1.5934420741f), vec_splatsf4(0.8952856868f));
|
|
d1 = vec_madd(x , vec_splatsf4(0.1198195734f), vec_splatsf4(0.8377145063f));
|
|
d1 = vec_madd(x2, d1, d0);
|
|
|
|
n0 = vec_madd(x , vec_splatsf4(1.1457993413f), vec_splatsf4(0.8952856678f));
|
|
n1 = vec_madd(x , vec_splatsf4(0.0082862580f), vec_splatsf4(0.3394238808f));
|
|
n1 = vec_madd(x2, n1, n0);
|
|
|
|
return vec_sel(logf4(vec_add(x, vec_splatsf4(1.0f))),
|
|
vec_madd(x, divf4(n1, d1), vec_splatsf4(0.0f)),
|
|
nearzeromask);
|
|
}
|