Files
bullet3/Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp
erwin.coumans 1a87fbf2f0 btBulletWorldImporter support for loading of btCollisionObject from a .bullet file.
minor compilation fix on PS3

Yippie, revision 2000!
2010-02-13 00:43:42 +00:00

781 lines
25 KiB
C++

#include "btBulletWorldImporter.h"
#include "btBulletFile.h"
#include "btBulletDynamicsCommon.h"
#include "BulletCollision/Gimpact/btGImpactShape.h"
btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world)
:m_dynamicsWorld(world),
m_verboseDumpAllTypes(false)
{
}
btBulletWorldImporter::~btBulletWorldImporter()
{
for (int i=0;i<m_allocatedCollisionShapes.size();i++)
{
delete m_allocatedCollisionShapes[i];
}
m_allocatedCollisionShapes.clear();
}
bool btBulletWorldImporter::loadFile( const char* fileName)
{
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
bool result = loadFileFromMemory(bulletFile2);
delete bulletFile2;
return result;
}
bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len)
{
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
bool result = loadFileFromMemory(bulletFile2);
delete bulletFile2;
return result;
}
btTriangleIndexVertexArray* btBulletWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData)
{
btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
for (int i=0;i<meshData.m_numMeshParts;i++)
{
btIndexedMesh meshPart;
if (meshData.m_meshPartsPtr[i].m_indices32)
{
meshPart.m_indexType = PHY_INTEGER;
meshPart.m_triangleIndexStride = 3*sizeof(int);
meshPart.m_triangleIndexBase = (const unsigned char*)meshData.m_meshPartsPtr[i].m_indices32;
} else
{
meshPart.m_indexType = PHY_SHORT;
meshPart.m_triangleIndexStride = 3*sizeof(short int);
meshPart.m_triangleIndexBase = (const unsigned char*)meshData.m_meshPartsPtr[i].m_indices16;
}
if (meshData.m_meshPartsPtr[i].m_vertices3f)
{
meshPart.m_vertexType = PHY_FLOAT;
meshPart.m_vertexStride = sizeof(btVector3FloatData);
meshPart.m_vertexBase = (const unsigned char*)meshData.m_meshPartsPtr[i].m_vertices3f;
} else
{
meshPart.m_vertexType = PHY_DOUBLE;
meshPart.m_vertexStride = sizeof(btVector3DoubleData);
meshPart.m_vertexBase = (const unsigned char*)meshData.m_meshPartsPtr[i].m_vertices3d;
}
meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
meshPart.m_numVertices = meshData.m_meshPartsPtr[i].m_numVertices;
meshInterface->addIndexedMesh(meshPart);
}
return meshInterface;
}
btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShapeData* shapeData )
{
btCollisionShape* shape = 0;
switch (shapeData->m_shapeType)
{
case STATIC_PLANE_PROXYTYPE:
{
btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
btVector3 planeNormal,localScaling;
planeNormal.deSerializeFloat(planeData->m_planeNormal);
localScaling.deSerializeFloat(planeData->m_localScaling);
shape = new btStaticPlaneShape(planeNormal,btScalar(planeData->m_planeConstant));
shape->setLocalScaling(localScaling);
break;
}
case GIMPACT_SHAPE_PROXYTYPE:
{
btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
{
btTriangleIndexVertexArray* meshInterface = createMeshInterface(gimpactData->m_meshInterface);
btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
btVector3 localScaling;
localScaling.deSerializeFloat(gimpactData->m_localScaling);
gimpactShape->setLocalScaling(localScaling);
gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
gimpactShape->updateBound();
shape = gimpactShape;
} else
{
printf("unsupported gimpact sub type\n");
}
break;
}
case CYLINDER_SHAPE_PROXYTYPE:
case CAPSULE_SHAPE_PROXYTYPE:
case BOX_SHAPE_PROXYTYPE:
case SPHERE_SHAPE_PROXYTYPE:
case MULTI_SPHERE_SHAPE_PROXYTYPE:
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
btVector3 implicitShapeDimensions;
implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
btVector3 localScaling;
localScaling.deSerializeFloat(bsd->m_localScaling);
btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
switch (shapeData->m_shapeType)
{
case BOX_SHAPE_PROXYTYPE:
{
shape = createBoxShape(implicitShapeDimensions/localScaling+margin);
break;
}
case SPHERE_SHAPE_PROXYTYPE:
{
shape = createSphereShape(implicitShapeDimensions.getX());
break;
}
case CAPSULE_SHAPE_PROXYTYPE:
{
btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
switch (capData->m_upAxis)
{
case 0:
{
shape = createCapsuleShapeX(implicitShapeDimensions.getY(),2*implicitShapeDimensions.getX());
break;
}
case 1:
{
shape = createCapsuleShapeY(implicitShapeDimensions.getX(),2*implicitShapeDimensions.getY());
break;
}
case 2:
{
shape = createCapsuleShapeZ(implicitShapeDimensions.getX(),2*implicitShapeDimensions.getZ());
break;
}
default:
{
printf("error: wrong up axis for btCapsuleShape\n");
}
};
break;
}
case CYLINDER_SHAPE_PROXYTYPE:
{
btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData;
btVector3 halfExtents = implicitShapeDimensions+margin;
switch (cylData->m_upAxis)
{
case 0:
{
shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX());
break;
}
case 1:
{
shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
break;
}
case 2:
{
shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ());
break;
}
default:
{
printf("unknown Cylinder up axis\n");
}
};
break;
}
case MULTI_SPHERE_SHAPE_PROXYTYPE:
{
btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
int numSpheres = mss->m_localPositionArraySize;
btAlignedObjectArray<btVector3> tmpPos;
btAlignedObjectArray<btScalar> radii;
radii.resize(numSpheres);
tmpPos.resize(numSpheres);
int i;
for ( i=0;i<numSpheres;i++)
{
tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
}
shape = new btMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
break;
}
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
// int sz = sizeof(btConvexHullShapeData);
// int sz2 = sizeof(btConvexInternalShapeData);
// int sz3 = sizeof(btCollisionShapeData);
btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
int numPoints = convexData->m_numUnscaledPoints;
btAlignedObjectArray<btVector3> tmpPoints;
tmpPoints.resize(numPoints);
int i;
for ( i=0;i<numPoints;i++)
{
#ifdef BT_USE_DOUBLE_PRECISION
if (convexData->m_unscaledPointsDoublePtr)
tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
if (convexData->m_unscaledPointsFloatPtr)
tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
#else
if (convexData->m_unscaledPointsFloatPtr)
tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
if (convexData->m_unscaledPointsDoublePtr)
tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
#endif //BT_USE_DOUBLE_PRECISION
}
btConvexHullShape* hullShape = createConvexHullShape();
for (i=0;i<numPoints;i++)
{
hullShape->addPoint(tmpPoints[i]);
}
shape = hullShape;
break;
}
default:
{
printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
}
}
if (shape)
{
shape->setMargin(bsd->m_collisionMargin);
btVector3 localScaling;
localScaling.deSerializeFloat(bsd->m_localScaling);
shape->setLocalScaling(localScaling);
}
break;
}
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
{
btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
btTriangleIndexVertexArray* meshInterface = createMeshInterface(trimesh->m_meshInterface);
btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
meshInterface->setScaling(scaling);
btCollisionShape* trimeshShape = createBvhTriangleMeshShape(meshInterface);
trimeshShape->setMargin(trimesh->m_collisionMargin);
shape = trimeshShape;
//printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
break;
}
case COMPOUND_SHAPE_PROXYTYPE:
{
btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
btCompoundShape* compoundShape = createCompoundShape();
btAlignedObjectArray<btCollisionShape*> childShapes;
for (int i=0;i<compoundData->m_numChildShapes;i++)
{
btCollisionShape* childShape = convertCollisionShape(compoundData->m_childShapePtr[i].m_childShape);
if (childShape)
{
btTransform localTransform;
localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
compoundShape->addChildShape(localTransform,childShape);
} else
{
printf("error: couldn't create childShape for compoundShape\n");
}
}
shape = compoundShape;
break;
}
default:
{
printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
}
}
return shape;
}
bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
{
bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
if (ok)
bulletFile2->parse(m_verboseDumpAllTypes);
else
return false;
if (m_verboseDumpAllTypes)
{
bulletFile2->dumpChunks(bulletFile2->getFileDNA());
}
int i;
btHashMap<btHashPtr,btCollisionShape*> shapeMap;
for (i=0;i<bulletFile2->m_collisionShapes.size();i++)
{
btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
btCollisionShape* shape = convertCollisionShape(shapeData);
if (shape)
shapeMap.insert(shapeData,shape);
}
btHashMap<btHashPtr,btCollisionObject*> bodyMap;
for (i=0;i<bulletFile2->m_rigidBodies.size();i++)
{
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i];
btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
btVector3 localInertia;
localInertia.setZero();
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
startTransform.deSerializeDouble(colObjData->m_collisionObjectData.m_worldTransform);
// startTransform.setBasis(btMatrix3x3::getIdentity());
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
if (mass)
{
shape->calculateLocalInertia(mass,localInertia);
}
bool isDynamic = mass!=0.f;
btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape);
bodyMap.insert(colObjData,body);
} else
{
printf("error: no shape found\n");
}
} else
{
btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i];
btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
btVector3 localInertia;
localInertia.setZero();
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
startTransform.deSerializeFloat(colObjData->m_collisionObjectData.m_worldTransform);
// startTransform.setBasis(btMatrix3x3::getIdentity());
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
if (mass)
{
shape->calculateLocalInertia(mass,localInertia);
}
bool isDynamic = mass!=0.f;
btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape);
bodyMap.insert(colObjData,body);
} else
{
printf("error: no shape found\n");
}
}
}
for (i=0;i<bulletFile2->m_collisionObjects.size();i++)
{
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
btCollisionObjectDoubleData* colObjData = (btCollisionObjectDoubleData*)bulletFile2->m_collisionObjects[i];
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
startTransform.deSerializeDouble(colObjData->m_worldTransform);
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
btCollisionObject* body = createCollisionObject(startTransform,shape);
bodyMap.insert(colObjData,body);
} else
{
printf("error: no shape found\n");
}
} else
{
btCollisionObjectFloatData* colObjData = (btCollisionObjectFloatData*)bulletFile2->m_collisionObjects[i];
btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
startTransform.deSerializeFloat(colObjData->m_worldTransform);
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
btCollisionObject* body = createCollisionObject(startTransform,shape);
bodyMap.insert(colObjData,body);
} else
{
printf("error: no shape found\n");
}
}
printf("bla");
}
for (i=0;i<bulletFile2->m_constraints.size();i++)
{
btTypedConstraintData* constraintData = (btTypedConstraintData*)bulletFile2->m_constraints[i];
btCollisionObject** colAptr = bodyMap.find(constraintData->m_rbA);
btCollisionObject** colBptr = bodyMap.find(constraintData->m_rbB);
btRigidBody* rbA = 0;
btRigidBody* rbB = 0;
if (colAptr)
{
rbA = btRigidBody::upcast(*colAptr);
if (!rbA)
rbA = &getFixedBody();
}
if (colBptr)
{
rbB = btRigidBody::upcast(*colBptr);
if (!rbB)
rbB = &getFixedBody();
}
switch (constraintData->m_objectType)
{
case POINT2POINT_CONSTRAINT_TYPE:
{
btPoint2PointConstraint* constraint = 0;
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
btPoint2PointConstraintDoubleData* p2pData = (btPoint2PointConstraintDoubleData*)constraintData;
if (rbA && rbB)
{
btVector3 pivotInA,pivotInB;
pivotInA.deSerializeDouble(p2pData->m_pivotInA);
pivotInB.deSerializeDouble(p2pData->m_pivotInB);
constraint = new btPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB);
} else
{
btVector3 pivotInA;
pivotInA.deSerializeDouble(p2pData->m_pivotInA);
constraint = new btPoint2PointConstraint(*rbA,pivotInA);
}
} else
{
btPoint2PointConstraintFloatData* p2pData = (btPoint2PointConstraintFloatData*)constraintData;
if (rbA&& rbB)
{
btVector3 pivotInA,pivotInB;
pivotInA.deSerializeFloat(p2pData->m_pivotInA);
pivotInB.deSerializeFloat(p2pData->m_pivotInB);
constraint = new btPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB);
} else
{
btVector3 pivotInA;
pivotInA.deSerializeFloat(p2pData->m_pivotInA);
constraint = new btPoint2PointConstraint(*rbA,pivotInA);
}
}
m_dynamicsWorld->addConstraint(constraint,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
constraint->setDbgDrawSize(constraintData->m_dbgDrawSize);
break;
}
case HINGE_CONSTRAINT_TYPE:
{
btHingeConstraint* hinge = 0;
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
btHingeConstraintDoubleData* hingeData = (btHingeConstraintDoubleData*)constraintData;
if (rbA&& rbB)
{
btTransform rbAFrame,rbBFrame;
rbAFrame.deSerializeDouble(hingeData->m_rbAFrame);
rbBFrame.deSerializeDouble(hingeData->m_rbBFrame);
hinge = new btHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0);
} else
{
btTransform rbAFrame;
rbAFrame.deSerializeDouble(hingeData->m_rbAFrame);
hinge = new btHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0);
}
if (hingeData->m_enableAngularMotor)
{
hinge->enableAngularMotor(true,hingeData->m_motorTargetVelocity,hingeData->m_maxMotorImpulse);
}
hinge->setAngularOnly(hingeData->m_angularOnly!=0);
hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor));
} else
{
btHingeConstraintFloatData* hingeData = (btHingeConstraintFloatData*)constraintData;
if (rbA&& rbB)
{
btTransform rbAFrame,rbBFrame;
rbAFrame.deSerializeFloat(hingeData->m_rbAFrame);
rbBFrame.deSerializeFloat(hingeData->m_rbBFrame);
hinge = new btHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0);
} else
{
btTransform rbAFrame;
rbAFrame.deSerializeFloat(hingeData->m_rbAFrame);
hinge = new btHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0);
}
if (hingeData->m_enableAngularMotor)
{
hinge->enableAngularMotor(true,hingeData->m_motorTargetVelocity,hingeData->m_maxMotorImpulse);
}
hinge->setAngularOnly(hingeData->m_angularOnly!=0);
hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor));
}
m_dynamicsWorld->addConstraint(hinge,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
hinge->setDbgDrawSize(constraintData->m_dbgDrawSize);
break;
}
case CONETWIST_CONSTRAINT_TYPE:
{
btConeTwistConstraintData* coneData = (btConeTwistConstraintData*)constraintData;
btConeTwistConstraint* coneTwist = 0;
if (rbA&& rbB)
{
btTransform rbAFrame,rbBFrame;
rbAFrame.deSerializeFloat(coneData->m_rbAFrame);
rbBFrame.deSerializeFloat(coneData->m_rbBFrame);
coneTwist = new btConeTwistConstraint(*rbA,*rbB,rbAFrame,rbBFrame);
} else
{
btTransform rbAFrame;
rbAFrame.deSerializeFloat(coneData->m_rbAFrame);
coneTwist = new btConeTwistConstraint(*rbA,rbAFrame);
}
coneTwist->setLimit(coneData->m_swingSpan1,coneData->m_swingSpan2,coneData->m_twistSpan,coneData->m_limitSoftness,coneData->m_biasFactor,coneData->m_relaxationFactor);
coneTwist->setDamping(coneData->m_damping);
m_dynamicsWorld->addConstraint(coneTwist,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
coneTwist->setDbgDrawSize(constraintData->m_dbgDrawSize);
break;
}
case D6_CONSTRAINT_TYPE:
{
btGeneric6DofConstraintData* dofData = (btGeneric6DofConstraintData*)constraintData;
btGeneric6DofConstraint* dof = 0;
if (rbA&& rbB)
{
btTransform rbAFrame,rbBFrame;
rbAFrame.deSerializeFloat(dofData->m_rbAFrame);
rbBFrame.deSerializeFloat(dofData->m_rbBFrame);
dof = new btGeneric6DofConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
} else
{
btTransform rbBFrame;
rbBFrame.deSerializeFloat(dofData->m_rbBFrame);
dof = new btGeneric6DofConstraint(*rbB,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
}
btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit;
angLowerLimit.deSerializeFloat(dofData->m_angularLowerLimit);
angUpperLimit.deSerializeFloat(dofData->m_angularUpperLimit);
linLowerLimit.deSerializeFloat(dofData->m_linearLowerLimit);
linUpperlimit.deSerializeFloat(dofData->m_linearUpperLimit);
dof->setAngularLowerLimit(angLowerLimit);
dof->setAngularUpperLimit(angUpperLimit);
dof->setLinearLowerLimit(linLowerLimit);
dof->setLinearUpperLimit(linUpperlimit);
m_dynamicsWorld->addConstraint(dof,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
dof->setDbgDrawSize(constraintData->m_dbgDrawSize);
break;
}
case SLIDER_CONSTRAINT_TYPE:
{
btSliderConstraintData* sliderData = (btSliderConstraintData*)constraintData;
btSliderConstraint* slider = 0;
if (rbA&& rbB)
{
btTransform rbAFrame,rbBFrame;
rbAFrame.deSerializeFloat(sliderData->m_rbAFrame);
rbBFrame.deSerializeFloat(sliderData->m_rbBFrame);
slider = new btSliderConstraint(*rbA,*rbB,rbAFrame,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
} else
{
btTransform rbBFrame;
rbBFrame.deSerializeFloat(sliderData->m_rbBFrame);
slider = new btSliderConstraint(*rbB,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
}
slider->setLowerLinLimit(sliderData->m_linearLowerLimit);
slider->setUpperLinLimit(sliderData->m_linearUpperLimit);
slider->setLowerAngLimit(sliderData->m_angularLowerLimit);
slider->setUpperAngLimit(sliderData->m_angularUpperLimit);
slider->setUseFrameOffset(sliderData->m_useOffsetForConstraintFrame!=0);
m_dynamicsWorld->addConstraint(slider,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
slider->setDbgDrawSize(constraintData->m_dbgDrawSize);
break;
}
default:
{
printf("unknown constraint type\n");
}
};
}
return true;
}
btTypedConstraint* btBulletWorldImporter::createUniversalD6Constraint(class btRigidBody* body0,class btRigidBody* otherBody,
btTransform& localAttachmentFrameRef,
btTransform& localAttachmentOther,
const btVector3& linearMinLimits,
const btVector3& linearMaxLimits,
const btVector3& angularMinLimits,
const btVector3& angularMaxLimits,
bool disableCollisionsBetweenLinkedBodies)
{
return 0;
}
btCollisionObject* btBulletWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape)
{
return createRigidBody(false,0,startTransform,shape);
}
btRigidBody* btBulletWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape)
{
btVector3 localInertia;
localInertia.setZero();
if (mass)
shape->calculateLocalInertia(mass,localInertia);
btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
body->setWorldTransform(startTransform);
m_dynamicsWorld->addRigidBody(body);
return body;
}
btCollisionShape* btBulletWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
{
return 0;
}
btCollisionShape* btBulletWorldImporter::createBoxShape(const btVector3& halfExtents)
{
return new btBoxShape(halfExtents);
}
btCollisionShape* btBulletWorldImporter::createSphereShape(btScalar radius)
{
return new btSphereShape(radius);
}
btCollisionShape* btBulletWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
{
return new btCapsuleShapeX(radius,height);
}
btCollisionShape* btBulletWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
{
return new btCapsuleShape(radius,height);
}
btCollisionShape* btBulletWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
{
return new btCapsuleShapeZ(radius,height);
}
btCollisionShape* btBulletWorldImporter::createCylinderShapeX(btScalar radius,btScalar height)
{
return new btCylinderShapeX(btVector3(height,radius,radius));
}
btCollisionShape* btBulletWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
{
return new btCylinderShape(btVector3(radius,height,radius));
}
btCollisionShape* btBulletWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height)
{
return new btCylinderShapeZ(btVector3(radius,radius,height));
}
btTriangleIndexVertexArray* btBulletWorldImporter::createTriangleMeshContainer()
{
return new btTriangleIndexVertexArray();
}
btCollisionShape* btBulletWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh)
{
return new btBvhTriangleMeshShape(trimesh,true);
}
btCollisionShape* btBulletWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
{
return 0;
}
btGImpactMeshShape* btBulletWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
{
return new btGImpactMeshShape(trimesh);
}
btConvexHullShape* btBulletWorldImporter::createConvexHullShape()
{
return new btConvexHullShape();
}
btCompoundShape* btBulletWorldImporter::createCompoundShape()
{
return new btCompoundShape();
}
btRigidBody& btBulletWorldImporter::getFixedBody()
{
static btRigidBody s_fixed(0, 0,0);
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
return s_fixed;
}