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1bebcc6d9ad22ff668debab6b4b433fb7c6eeb77
bullet3/examples/Importers/ImportObjDemo
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erwin coumans 0a3efbe349 make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
2016-05-06 13:57:48 -07:00
..
ImportObjExample.cpp
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
2016-04-26 20:52:52 -07:00
ImportObjExample.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
LoadMeshFromObj.cpp
make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
2016-05-06 13:57:48 -07:00
LoadMeshFromObj.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Wavefront2GLInstanceGraphicsShape.cpp
make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
2016-05-06 13:57:48 -07:00
Wavefront2GLInstanceGraphicsShape.h
make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
2016-05-06 13:57:48 -07:00
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